Gamesugar

March 5, 2010

Demo Report – Patchwork Heroes

Filed under: Editorial Rants — Tags: , , , , , , — Jamie Love @ 2:12 pm

Patchwork Heroes
While the demo for Patchwork Heroes only offers up three of the game’s warship sabotaging missions, it’s clear after the very first that few games could ever hope to occupy so little space on a memorystick while offering so much of what has been missing from the Sony diet.

Take the weight of the bloated development cycles and money invested in offering more of the same experiences, only in higher definition for a pack of clapping seals hungry for mediocrity, and lose all connection to that misguided faith as this tiny demo offers up more charm, heart, tactile pleasure, control freedom, and divine spark than should be possible from the hollowed out husk of the great beast that once ruled this industry with an iron fist, and still kinda likes to think it does.

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March 4, 2010

Last Rebellion Ain’t So Bad

Filed under: Editorial Rants — Tags: , , , , , — Jamie Love @ 9:53 pm

Last Rebellion
I’d lean toward saying that the art direction is what first attracted me to NIS America’s latest PS3 RPG outing, but it’s more a case of art promotion. The game’s two central characters, Aisha and Nine have had some extremely note-worthy artists give their own take on portraying the pair. Within the game proper, both characters possess a hand-painted edge that cuts them free of the barren and brown landscapes players tread across while leveling up, fighting monsters, and all the other many splendid things one expects to do within an RPG.

As I’ve come to expect from titles NISA publishes, Last Rebellion cuts its own path as if there were no standards for the genre. I respect that resistance to the “me too” illness quite a bit, but my respect for an approach does not inherently make Last Rebellion a good game – that and there’s always the possibility Hitmaker couldn’t afford fancier presentation for the title. The game lacks the CG sequences expected from the genre, offers up monotonously bland landscapes, and serves it cold with voice acting that is every bit a set of freshly painted nails running across a chalkboard.

At times the dialogue seems to hit inadvertent spots of humor, at other times making little sense at all, but more often than not leaving me convinced that when the voice actors asked for motivation, someone simply shrugged at them.

But I can get past those issues so long as the game beneath the dressing, or lack thereof, offers something interesting. So I guess we better talk about the battle system, since that’s all we’ve really got to work with in the attempt to back up the title of this post.

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February 28, 2010

Lazy Sunday – Join The Club

Filed under: Editorial Rants — Tags: , , , , — Jamie Love @ 10:21 am

Join The Club
Drifting through aisles of older games is one of life’s more precious delights, one which I ended up enjoying yesterday, while actually trying to take an afternoon off from gaming – an utterly impossible goal. For some reason drowning in new title choices drives me toward seeking out ones I missed, the result being that I came home with Tomb Raider Underworld and The Club.

The continuing saga of Lara Croft is like a disease I willingly infect myself with – the game absolutely aggravates me to no end, but I can’t stop playing it. I’m pretty sure the answer for my illness is that repeatedly dying over simple mistakes makes me desperate to do it right doublefast. If I die fighting the toughest boss in the world, I never find it hard to put the controller down. But when I die because Lara misses a ledge grab, or decides to jump in the wrong direction, well then I can’t leave off looking that inept, even if no one is there to see it. As frustrating as this experience is, I’ll still take its worn-out wares over the stripped down Prince of Persia solution any day.

Now while I didn’t play it as much last night, The Club is a glorious surprise, one of those games that reminds me that I should occasionally pay attention to Sega titles that didn’t just get off the plane from Japan – it’s hard to believe the game comes from Bizarre Creations.

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February 23, 2010

Unused Sentences from Revisits of Madworld, No More Heroes, and Possibly Onechanbara

Filed under: Features — Tags: , , , — Jamie Love @ 3:52 pm

A Little Of This, A Little Of That...
-As before, the welcoming party consisted of armed thugs swinging chains and spikes, meat grinders waiting for fresh juice, walls of spikes, and all other manner of death traps eager to paint the town red all over again. In short, it reaffirmed my long running suspicion that cities are intent on killing us, or at least hurrying the speeds at which we kill each other.

-The city is where we need to go in order to make a name for ourselves as well, where we can fight to claw our way ahead and raise our rank and edge ever closer to the prize that eluded us everyplace else.

-Is it any fun?

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It’s The Little Things…

Filed under: Archives — Tags: , , , , , , , — Jamie Love @ 12:28 pm

Ghost in the Shell
Moving boxes around yesterday turned up more than a few PS1 games I hadn’t seen in awhile – my life is mostly comprised of boxes in case you’re curious, and every so often I turn them over instead of writing semi-cohesive paragraphs about how important videogames are. Along the way I found the original Ghost in the Shell, which often gets labeled as a mediocre licensed title by people who haven’t played it.

In actuality the game is several shades of meeting and beating expectations, tossing players into a nimble tank, your trusty Fuchikoma, and offering up animation work from Production I.G – essentially making the game a precursor to all the work done on the Stand Alone Complex series.

The game was made by Exact in Japan, an internal Sony Japan studio that became Sugar & Rockets (the studio that inspired this site’s name) for awhile before apparently vanishing – but I’ve pieced that last bit together mostly from sugar packets given the fleeting and scarce nature of information regarding internal Sony Japan.

Anyway, what’s particularly special about this copy I turned up is that it’s an import from Japan. Not surprisingly, I’m a bit obsessive about collecting import copies of games whenever possible, but PS1 titles are one of the sweetest in my opinion. So long story short, I’ve tossed together some pictures of what certainly isn’t the rarest, but does qualify as one of the most impressively packaged games I own, which you can catch after the break if you’re into that sort of thing.

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February 21, 2010

Lazy Sunday – Production I.G To The Rescue

Halo Legends
Last night I took time out to watch Halo Legends, because despite my dickish reputation I am, in earnest, a fountain of eternal optimism. Thematically and structurally Legends is chasing after The Animatrix, no surprises there, and while it misses that mark it is also littered with sequences and ideas that make the work hard to dismiss entirely.

Rather than a focused and stylish effort, Legends is more like a sloppy bomb that leaves just enough shrapnel embedded in the subculture it wants to wrap itself in to find extended life, not unlike the Skeksis. Repeated viewings turn up interesting pieces, but it’s clear from the first run through that Production I.G is in many ways without peers, with The Duel easily standing out from the pack both for its visual challenge and narrative focus.

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February 18, 2010

Review – Fret Nice

Filed under: Reviews — Tags: , , , , , , — Jamie Love @ 9:19 pm

Fret Nice
Fret Nice’s invitation to play through familiar territory with a slightly skewed set of controls is as alluring as it is frustrating at first. Short on fancier words, I’ll suggest that there are plenty of moments in this writing about games experiment where I spend days puzzling over what to make of a title, and this is no exception.

The nagging sensation biting at my neck makes it hard to simply brush the game aside as a mediocre platformer with a hook. Even without the guitar, Fret Nice would be an interesting diversion from the everyday, though a little light on content. And so here we are, with me kinda liking the game, but entirely unsure of what to do with it – of course I realize the obvious answer is to be playing it.

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