Gamesugar

February 18, 2010

Review – Fret Nice

Filed under: Reviews — Tags: , , , , , , — Jamie Love @ 9:19 pm

Fret Nice
Fret Nice’s invitation to play through familiar territory with a slightly skewed set of controls is as alluring as it is frustrating at first. Short on fancier words, I’ll suggest that there are plenty of moments in this writing about games experiment where I spend days puzzling over what to make of a title, and this is no exception.

The nagging sensation biting at my neck makes it hard to simply brush the game aside as a mediocre platformer with a hook. Even without the guitar, Fret Nice would be an interesting diversion from the everyday, though a little light on content. And so here we are, with me kinda liking the game, but entirely unsure of what to do with it – of course I realize the obvious answer is to be playing it.

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February 3, 2010

The Evolution of Fret Nice

Filed under: Features — Tags: , , , , , — Jamie Love @ 2:24 pm

Fret Nice
Pieces Interactive’s Fret Nice arrives on the PlayStation Network tomorrow, with an XBLA date still to be announced. The guitar controlled platformer has had a long road toward a console release, during which time the game’s unique visual aesthetic has evolved quite a bit.

Remembering the game’s first appearance in 2007, I was hoping to find out more about how exactly this evolution took shape during the development process, and to my infinite delight Fret Nice’s Creator/Designer Mårten Brüggemann offered an extremely insightful and detailed response that follows the game from its origins through to the final release available tomorrow.

Catch it all in Mårten’s own words, after the break.

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