
That damn Michael Tucker has derailed my entire day by posting a link to that very fine read, Less Talk, More Rock. I’ve read it eight times now while consuming coffee and having a short twitter back-and-forth with @the1console about it.
At this point I’ve emerged with a few thoughts, aside from a small bout of jealously over not having written it myself.
So let’s talk about the role of words and language within videogames, because that’s what reading the post so many times got me thinking about. And before I start, I’ll stress that I don’t feel the article implies that designers should abandon language within gaming, it simply got me thinking about the way language has been treated within gaming – which to date is very poorly and owing almost entirely to the way the industry has treated language as a tool rather than an additional artistic form of expression.





