September 16, 2011

Review – Renegade Ops

Filed under: Reviews — Tags: , , , , , — Jamie Love @ 8:58 am

Review Renegade Ops
While thumbs are largely celebrated for granting humanity dominance over the planet, those same two stubby digits have also allowed us to sink countless hours into videogames, and are perhaps overdue for a salute on that front considering how such diversions allow us to temporally forget our poor management of that larger inheritance.

Though we were content in ye olde days with games requiring little more than two thumbs for admission, many have gone on to greedily ask players to nearly grow a third hand over the years. Perhaps this is why touchscreen gaming evokes a special kind of Zen, and also why Sega’s latest digital offering strikes an immediate and inviting feeling that leaves me all warm and fuzzy.

Perhaps you’re familiar with the ancient proverb, “Give a man the ability to cause immense destruction, and he shall want for nothing – at least until the ride is over.”

Developer, Avalanche Studios, takes this idea to heart when creating videogames, this time tapping into the imagination at work in the sandbox of my youth, where I once rolled toy tanks into battle while making ridiculous sound effects to simulate the explosions I envisioned.

Though this latest release doesn’t haul out an antiquated franchise from the Sega vault, it definitely stirs nostalgic memories.


March 24, 2010

Review – Just Cause 2

Filed under: Reviews — Tags: , , , , , — Jamie Love @ 1:12 pm

Just Cause 2
Spending the weekend with Just Cause 2 feels like the videogame equivalent of the days when children received live ammunition as Christmas gifts, unleashed on the neighborhood to a world of seemingly limitless possibilities. Reaching for a more reasonable explanation, it was a very short ride through the fixed narrative opening before I was free to fly a jet fighter over the island of Panau, able to jump out of said plane and enter into a free fall, activating the parachute just as the buildings below slowly shifted into focus, and then proceeding to spray targets on the ground with machine gun fire. And within moments I was being attacked by a helicopter gunship, which I then grappled onto, taking out the crew and using the chopper to finish the job I’d started.

The short of it is that whatever you’re doing in Just Cause 2 has the curious ability to make the previous outrageous action seem boring in comparison. So the game is filled with opportunities for self-fulfilling over-saturated hyper-violence – and God help me I like it. The “it only does everything” nature of the game is the focus of the PR push and essentially what the back of the box conveys.

And yet it’s the little things that pulled me into taking a longer vacation in Panau. The little things are the spice of life after all, and Just Cause 2 has more than enough to prove itself a zesty game taco among the sandbox set.


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