Gamesugar

September 29, 2011

Review – Kirby Mass Attack

Filed under: Reviews — Tags: , , , , , , , , , , — Mister Raroo @ 4:05 pm

Review Kirby Mass Attack
HAL Laboratory was the first developer to truly show just how cool games could be on the Nintendo DS. Those of us who survived the dark, dreary days that were the DS’s first few months of existence know how slim the pickings were. But, like the sun breaking after a long night, along came Kirby Canvas Curse, and gone was any buyer’s remorse we had been feeling.

Canvas Curse skillfully demonstrated that the DS’s touch screen could be used for more than gimmicky mini-games, while also taking the Kirby series in an interesting new direction. I still play it on a regular basis all these years later – it is fabulous, and if you haven’t played it, do yourself a favor and track it down immediately.

Now we find ourselves in the twilight of the Nintendo DS’s reign, and HAL returns once again with an absolute knockout release. Kirby Mass Attack, like its cousin Canvas Curse, does away with a traditional control scheme and opts instead for stylus-driven control. Thankfully, the wizards at HAL superbly integrated this type of control scheme into engaging and intelligent level design and aesthetics, and the end result is one of the most interesting, innovative, and fun games to hit the Nintendo DS in quite some time.

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March 23, 2010

The Post in Which We Speculate About the 3DS

Filed under: Editorial Rants — Tags: , , , , , — Sam Scott Given @ 12:53 pm

3DS
On today of all days (obviously to commemorate Ben and Jerry’s free ice cream day), Nintendo decides to slip out a nifty press release about their upcoming successor to the DS, the 3DS. The press release is lacking on a lot of key details, which means we get to speculate as much as we want until they tell us more.

The largest gap of information has to be about the screens. “…on which games can be enjoyed with 3D effects without the need for any special glasses.” 3D? without glasses? Well, there are a handful of routes this could take us. The main method everyone’s mind is jumping to is one recently popularized by the DSiWare game “Rittai Kakushi e AttaKoreda” – which roughly translates into “Hidden 3D image: There it is!”

What this game does is use the forward facing camera in the DSi to look at the face of the person playing (more specifically the light on the face) and tilts the environment in the game to make it appear as if you are looking into a diorama of sorts.

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