Gamesugar

March 21, 2010

SugarRush – Episode 1

Filed under: SugarRush — Tags: , , , , , — Jamie Love @ 12:30 pm

SugarRush
[podcast]http://www.gamesugar.net/podcast/SRE1_gamesugar.mp3[/podcast]
Hey Kids! It’s the very first episode of Sugar Rush – the Gamesugar Podcast – so start jumping and screaming right now!

Also consider pressing play, because we’d appreciate it.

For our first swing at the mic I’m joined by co-host Michael Tucker, who knows much more about Pokémon than I do, despite my time with HeartGold this week, and Poké-expert Kyattsuai drops by to school us in the Pokéarts and make us question whether you really can catch them all.

But wait, there’s more! Somehow we convinced 4cr’s Gregory Gay that he was doing their podcast while talking Perfect Dark and proving that no matter what we discuss, we’ll always turn it into more debate about Other M – though we also take time out to talk about Valve as often as possible too, assuming Tucker doesn’t pass out from flu meds.

[direct download] [RSS Feed]

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March 19, 2010

Catching Up With Heavy Rain

Filed under: Editorial Rants — Tags: , , , , — Rey Ortega @ 7:39 am

Heavy Rain
Let me make this clear right off the bat, Heavy Rain is a videogame. You may have heard, from other gamers or websites, or from David Cage himself, that Heavy Rain is some kind of tectonic shift in the way we think about videogames. In fact, the first trophy you receive is called “Interactive Drama – Thank you for supporting Interactive Drama”.

Heavy Rain might still be all of those things, but that isn’t for us to decide, not right now. In the future, if we see more games of this kind expanded upon, then we can talk about Heavy Rain’s place in history. For now though, and for the purpose of this post, we need to look at Heavy Rain solely as a videogame, and on that note I’m happy to report that it’s a good one.

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March 18, 2010

My New Addiction – The PokéWalker

Filed under: Editorial Rants — Tags: , , , , , , — Jamie Love @ 8:11 am

The PokeWalker
My hesitance to call Nintendo’s PokéWalker the greatest invention since sliced bread has less to do with a desire to spare you the hyperbole, and more about the fact that as much as I enjoy a well made sandwich, the PokéWalker is better. I’ve been carrying it with me constantly this week, encouraging people to ask me what I mean when I say that there’s a Mareep in my pocket, and gushing on about the device when someone is brave enough to do so.

For those in the gaming-know, the pack-in device with the recent release of Pokémon HeartGold & SoulSilver helps both titles overcome the hurdle of being considered simply DS rehashes. For those not familiar with the originals or the add-ons of the past, the PokéWalker functions on just enough magic to feed the curiosity of even the most devotedly disinterested.

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March 17, 2010

In Memory Of – My PSP 2000

Filed under: Features — Tags: , , , — Jamie Love @ 12:46 pm

In Memory
Prior to establishing Gamesugar, my PSP-2000 had developed a condition I’ve come to refer to as “PSP Leprosy” – a series of strange blotches staining the screen in permanent places. At the time I was quite concerned that this would cut its working career short, but the handheld soldiered on, ready to meet the new challenges that lay ahead during the year in gaming that is 2010.

However, during a recent adhoc co-op session for Metal Slug Double X, it was clear that my PSP was running much slower than its partner, with significantly longer load-times and finally a screen freezing glitch that forced me to remove the battery to turn it off. Still I held out hope that it might overcome this, only to have the freezing get progressively worse, until I was forced to accept that the patient was lost last night during an attempted revisit of Jeanne D’arc.

It’s impossible not to question why the young are sometimes cut short, long before their time and prior to releases like Valkyria Chronicles 2, Patchwork Heroes, and Metal Gear Solid Peace Walker – potential joys my PSP will never know. It’s true that the candle that burns twice as bright often lasts only half as long, and surely my PSP was able to attend gaming events and sample review code that made its short life far from ordinary.

I don’t expect an answer regarding the wisdom of the great designer in this situation, I can only mourn the passing of a portable device that gave itself in the service of gamers, in the hope of bringing a better level of information and game writing to their lives.

Assuming you’ll indulge me, a list of this PSP’s published service record can be found after the break, a permanent memorial in remembrance of its accomplishments.

Goodnight my first PSP, while I will undoubtedly be forced to replace you with another, you will never be forgotten.

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March 16, 2010

Review – Metal Slug Double X

Filed under: Reviews — Tags: , , , , , — Jamie Love @ 3:06 pm

Metal Slug Double X
Metal Slug is a series that always gets plenty of my attention. I’ve devoted a ridiculous amount of love to the franchise during my stay on Starship Earth, even going so far as to attempt playing it on a Neo Geo Pocket Color – which requires the player to sit directly beneath the sun in order to see the screen clearly.

Even after all this time, I’ll still put money into a Neo Geo cab when one turns up at a gaming event, and still lament the fact that I couldn’t afford any of the fancy Japanese hardware that allowed the game to be played at home when I was younger. In many ways, Metal Slug is why the dinosaurs had to die – so we could use the oil from their corpses to fuel the boats that would one day bring this franchise to North America. The animation of characters and actions grabs me every time I see it, that melodramatic Looney Tunes mix of over-action that separates Metal Slug’s cartoonish hyper-violent-bullet-coaster-ride from any other title.

With this in mind, it’s easy-peasy for me to fall into this PSP enhanced port of the DS release (Metal Slug 7), finding my groove and slugging a path through more enemies in a single level than exist in the entirety of other run and gun titles. And yet, like an indecisive Emperor, there’s enough weight on either end of the judgment scale to keep my thumb from turning up or down over this release, creating an unfortunate zone of indifference.

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March 15, 2010

Breakfast With Pikachu

Filed under: Features — Tags: , , , , , , , — Christina Wilson @ 8:17 am

Pikachu
On Sunday morning Jamie and I made the trek to Wizard World at Exhibition Place in Toronto to catch our very own Pikachu. We arrived early enough to be blasted by children’s music and a wacky waving inflatable arm flailing tube man, which was admittedly overwhelming given our still half sleeping state.

As the bright colors and screaming children within Wizard World roused us from sleep, we saw an area filled with kids wearing Pikachu hats and spotted a giant shuffling Pikachu being led through the crowd for photo ops and suspected we’d found the right place.

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March 11, 2010

Review – Resident Evil 5 DLC
Lost in Nightmares & Desperate Escape

Filed under: Reviews — Tags: , , , , , , , — Jamie Love @ 10:03 pm

Resident Evil 5 DLC
Resident Evil 5 left mixed reactions with me last year. If only to sound loosely scientific, the game has a 40/60 split between a meaningful co-operative experience and repetitive tricks that induce stress and leave mental scars that have yet to heal. And yet I’ve still considered replaying it several times, because my best girl is also my favorite player 2, and with so much focus on competitive multiplayer, worthy co-op titles that truly emphasis working as a team are few and far between.

Capcom’s offer to revisit the title via two smaller DLC extensions offers space for optimism, because when Resident Evil 5 finds the co-op groove, there isn’t another game that leaves us feeling like the survivors coming out the other side of a horror flick.

Taking root in the small spaces provided by Resident Evil 5’s narrative, Lost in Nightmares follows Jill and Chris’ investigation of the Spencer Estate, while Desperate Escape fills in the details on how Jill hooked up with Josh to escape the Tricell Facility before meeting up with Sheva and Chris directly following their ten rounds with Muhammad Ali Wesker.

Now that we’re up to speed on the basics, let’s do this thing.

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