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January 3, 2011

Review – Sonic Colors DS

Filed under: Reviews — Tags: , , , , , , , , , — Mister Raroo @ 2:37 pm

Sonic Colors DS Review
Just how does Dr. Robotnik Eggman have so much money at his disposal? You’d think that the repair bills resulting from his many battles with Sonic the Hedgehog over the years would have put him into bankruptcy by now. Yet time and time again the diabolical Eggman somehow comes up with enough revenue to construct armies of robots, elaborate airship fortresses, and, in the case of Sonic Colors, an interplanetary amusement park.

Did Eggman have a lucrative career thanks to his status as a doctor? Is he independently wealthy? Is he shoulder-deep in credit card debt?

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January 2, 2011

Review – Prinny 2: Dawn of Operation Panties, Dood!

Prinny 2 Dawn of Operation Panties Dood
A lone Prinny once again slips on the red hero scarf for the sequel to Nippon Ichi Software’s side-scrolling deviation to the Disgaea universe. As the extended title suggests, and perhaps causes some brief moments of awkwardness at the checkout counter, Prinny 2 tasks players with retrieving a pair of Mistress Etna’s unmentionables by slicing across several 2D stages in order to save the day and avoid facing her demonic wrath.

The original release, Prinny: Can I Really Be the Hero?, remains one of the most difficult action games on the PSP – forged in the dark pits of hell and causing me to spend a few weeks recovering in a mental asylum back in 2009. While this sequel doesn’t buckle in challenging players seeking to perfect their ranking scores, there are a few changes that open the invitation for those who haven’t splurged on robotic fingers just yet. The most immediate addition is an easy mode that allows players to take three hits before dying as well as the opportunity to regain health points, which just to tweak your self esteem are symbolized by diapers – pink baby blocks also appear throughout stages on this setting to make jumps easier and block some enemy attacks.

Remarkably even this setting may leave some stunned at the challenge Prinny 2 smacks down.

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December 28, 2010

Case West Report – For A Few Zombies More

Dead Rising 2 Case West
Dead Rising 2’s Xbox exclusive duet, featuring the gruff talents of Chuck Greene and Frank West in a standalone epilogue to the events of Fortune City, is very much a fan driven affair. And while that earth shattering revelation sinks in and turns your world upside down, allow me a few more sentences to elaborate.

Whereas Case Zero functioned as a prequel, a release that lured players into the layered world of slapstick zombie slaying and reality TV characters that furnish the series, Case West services the expectation that the ride through Fortune City has made a fan of you, which if you have any interest in downloading this addition is a safe bet. But while Case West subsequently works to add to the experience of the retail release, the simplicity of playing to fan anticipation makes for a game that feels several shades lazy, or at the very least, far less interested in impressing the player.

A narrower path of narrative priority certainly contributes to that feeling, and the inability to play as Mr. West in single-player sessions is most certainly more likely to upset fans rather than please, and as the game unfolds it’s hard to ignore the idea that an assumption of fandom leads Capcom to believe that said fans will tolerate glaring shortcomings for another dose of Zombrex.

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December 24, 2010

Review – Back to the Future: The Game Episode 1 – It’s About Time

Back to the Future The Game Episode 1 Its about time
Telltale Games picks up the ball where the DeLorean fueled film trilogy ended years ago, bringing a Hollywood franchise into their niche playground of point and click adventure. If you’ve “been there and done that” with Telltale’s many releases to date, Back to the Future is certainly a curve ball. Significant expectations ride on the release of this first episode given a legacy of lackluster conversions of films to the gaming medium, predating Back to the Future’s own awkward release to the NES – back during an era where every film franchise was fair game for pixelated exploitation.

Gains have been made in creating richer gaming spaces from such properties, but plenty is still wanting from the bigger development studios typically in control – so double up those expectations yet again on a smaller studio such as Telltale.

But let me spread the good news that the game immediately exhibits the touch of hands belonging to fans, who, fortunately for us, also know how to stitch a game together. From the outset the release offers gamers a lift back to the world of the films, where Doc launches into an apocalyptic spiel about the fabric of space and time at the drop of a hat, and Biff remains the biggest jerk this side of any time period.

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December 21, 2010

Review – 999: Nine Hours, Nine Persons, Nine Doors

Filed under: Reviews — Tags: , , , , , , , — Mister Raroo @ 9:18 am

999 Nine Hours Nine Persons Nine Doors
I recently came to a conclusion: I don’t think I have what it takes to be a survivor. My wife and I were discussing what would happen if a zombie apocalypse actually fell upon mankind, and we both decided we would rather become zombies than deal with the stress of struggling to live on. Neither of us possesses the types of aggressive personalities that would be necessary to cope with the rigors that such a grueling, exhausting existence would bring.

Perhaps the largest and scariest threat of all in any survival scenario comes in the form of other survivors. With zombies, for instance, at least you have an idea of what to expect. They may be relentless, but they all follow similar patterns of behavior. Not so with humans. You never know when your so-called allies might turn on you in order to get a leg up and boost their own chances of living to see another day.

With this in mind, I think it’s safe to say that should I find myself in the situation of protagonist Junpei from 999: Nine Hours, Nine Persons, Nine Doors, I probably wouldn’t even make it through the first challenge he faces.

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December 20, 2010

Review – ClaDun: This is an RPG!

ClaDun This is an RPG
“This is an RPG!” declares ClaDun’s subtitle – and the statement is most definitely warranted. Actually, ClaDun is more of an action RPG but I won’t be a stickler. I will serve you with a warning though: ClaDun is old school in both style and substance. It’s a dungeon crawler that will ask you to spend time grinding. You will have to repeat multiple floors and entire dungeons many, many times, and you WILL die. You will die a lot.

At the game’s onset you are introduced to Pudding, a female wanna-be adventurer, and Soma, her lap dog male companion. Pudding, we discover, is terminally ill with “die laughing disease” and is desperately seeking Arcanus Cella, a mythical realm where you find whatever you are looking for. As it turns out, Pudding is looking for treasure, which is the perfect motive for a dungeon crawler.

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December 18, 2010

Review – lilt line

Filed under: Reviews — Tags: , , , , , , — Aileen Viray @ 12:20 pm

lilt line
lilt: “to sing or play in a light, tripping, or rhythmic manner.”

Recently released by Gaijin games on WiiWare, lilt line is a game being marketed as “a retro rhythm racing beat ’em up action game with a dubstep flavour,” which bothered when I first started the game.

I took one look at the UI and level design and flashbacks of raver kids tripping on E wearing stunna shades at HARD Summer’s electro festival came to mind, not dubstep. Around here, dubstep is a mellow, mostly downtempo scene, devoid of bright neon colors, and saying “rapid” is almost an oxymoron, so I feel it is an imperfect visual representation of dubstep. The scene is becoming a bit more commercialized as groups like Magnetic Man lead it into the mainstream, perhaps melding perceptions of dubstep into an all-encompassing view of electronic music, but I digress.

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