Gamesugar

November 30, 2010

Review – Auditorium HD

Filed under: Reviews — Tags: , , , , , — Brad Johnson @ 8:55 am


Having grown out of a flash game, Auditorium has perhaps hit the big time with this high-definition console release, and it’s not difficult to see why. A curious puzzling experience that’s as interesting to listen to and look at as it is to play, Auditorium HD brings an entirely unique sensory experience to players.

The objective is simple: move the colored light into the appropriately colored receptacle. The path (and later, color) of the light can be changed through the use of a number of spherical pieces afforded to the player in each stage. By changing the position and size of these spheres, the light can be directed to fill the appropriate receptacles, completing the stage and unlocking further stages. Auditorium supports the PlayStation Move controller, but I reviewed with the standard controller.

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November 22, 2010

Your PlayStation Network Sale

Filed under: News Feed — Tags: , , , , , , — Jamie Love @ 12:52 pm

Sony Sale
Beginning tomorrow Sony is knocking down prices on 2010 digital games for PSP, PS3, and their Minis lineup by 50%, news that warrants plenty of your attention if you haven’t caught up with releases like Joe Danger or Metal Gear Solid Peace Walker – also known as one of my favorite PSP games to date.

The sale runs from November 23 until November 29, and you can catch the full list of deals after the break.

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November 15, 2010

Your Recommended Dose of Import Nostalgia

PSN Imports
MonkeyPaw Games grants two flashback import wishes on PlayStation Network this week, with Money Idol Exchanger and Sonic Wings Special, both of which release tomorrow for $5.99 a piece – under the Import tab in the PSone Classic section.

This seemed significant for two reasons –

1 – Money Idol Exchanger’s economic puzzle challenge stands out in my mind most because someone gave me hell for not mentioning it when reviewing Critter Crunch last year.
2 – Sonic Wings deserves a mention entirely because one can never have too many military based 2D shooters – it’s a fact.

Catch some hurriedly grabbed YouTube footage after the break.

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October 26, 2010

Review – Costume Quest

Filed under: Reviews — Tags: , , , , , , , , , , — Jamie Love @ 7:23 pm

Costume Quest
I’m doing my very best to wear out the word nostalgia while writing reviews this month. Mind you, I’m not complaining that so many releases seem to be tapping visuals and controls that take me back to those earliest memories of clutching a controller in my hands – and began the era of my parents trying to wrench them away from it to occasionally get some fresh air.

While Costume Quest wants for the word nostalgia, the digital release hits a different pocket of memories with the childhood recollections of suburban existence. In time for Halloween, the game revolves around that one magical night each year when we stumbled from house to house collecting the candy needed to fuel a power fantasy preceding those offered by videogames, imagining ourselves to be the very characters we tried to mimic beneath an awkward mix of plastic and cardboard.

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October 15, 2010

Review – Sonic the Hedgehog 4: Episode I


I never owned a Sega console. I thought I’d come right out and say that, so there’s no confusion. I am not attached to Sonic; indeed, when I was growing up, Sonic was the enemy—the figurehead for those dark, unknown other children, playing their Genesis and carrying out Sega’s terrible bidding.

My encounters with Sonic—The Blue Satan—were largely exclusive to instances where I would commandeer my cousin’s Game Gear on thanksgiving. It had color; Tetris could not compete for my attention. Now I’m a little older and a little more polytheistic with regards to my console allegiances, but I still may not be the ideal test subject for the coherent nostalgia beam conjured by Sega’s latest Sonic release, the wholly digital Sonic 4.

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July 29, 2010

Explodemon! Lives

Filed under: News Feed — Tags: , , , — Jamie Love @ 12:34 pm

Explodemon!
There was never any reason to believe otherwise, but to give you an idea of how long I’ve been waiting to hear more about this title from Curve Studios, well it was slightly before I’d heard of ‘Splosion Man, and over two writing gigs ago according to this long lost post.

At long last Curve says we can expect a PSN release before the end of 2010, whilst still boasting that their 2.5D action will return SNES flavored sensations within the agenda of self-destruction – so fingers crossed kids!

Catch some fresh art from the game after the break.

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July 21, 2010

Q&A – Krome Studios Talks Blade Kitten

Filed under: Features — Tags: , , , , , , — Jamie Love @ 6:03 pm

Blade Kitten
Krome Studios’ upcoming side-scroller about a pink haired cat-girl weilding a rather large sword hasn’t had to work too hard to stay on my radar this year. Based on an original IP that was first developed as a comic, and name dropping 2D inspirations like Strider are easy paths to the center of my heart, but also only part of the picture on what we should expect.

In June Atari stepped up as publisher, stretching the title’s reach to include PlayStation Network, Xbox Live Arcade and PC download for this Fall, so it seemed like a good time to hit the team up with some of the questions I’ve gathered since first hearing about the game, which Krome Studios’ Co-Founder and Creative Director Steve Stamatiadis was good enough to take the time to answer.

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