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July 5, 2011

Review – Puzzle Agent 2

Filed under: Reviews — Tags: , , , , , , , — TJ "Kyatt" Cordes @ 5:34 pm

Review Puzzle Agent 2
It’s not even three weeks into summer, and I’m already retreating back to the ominous tundra that is Minnesota, to cool off and play Puzzle Agent 2. The sequel to last year’s Nelson Tethers: Puzzle Agent again follows FBI agent Nelson Tethers, as he returns to the creepy little town of Scoggins, where he previously solved a mystery armed with nothing but a passion for solving puzzles… well, he was also armed with a gun, but he doesn’t use it for some reason.

Having solved the mystery of the Scoggins Eraser factory in the previous game, Tethers isn’t satisfied with how he left Scoggins, Minnesota, and chooses to return on his own to figure out why so many people in town are now missing and what the hell all of those gnomes are up to, and if he happens to solve a few puzzles along the way, that’s just gravy. In case you were wondering, yes, you really should play Nelson Tethers: Puzzle Agent (which I’ll just be calling Puzzle Agent 1 for the remainder of this review) before playing this sequel.

The ‘2’ in this game’s title isn’t one of those Street Fighter-style “play this game instead, because it’s so much better that people will think that’s where the series started, even though it has a bloody two in the title”. Puzzle Agent 2 is instead the episodic “we’ll put a couple of sentences in the beginning summarizing the events of the last game, but unless you actually played it, your connection to these characters is going to be slim to nil” type of 2, and since this is an adventure game, you want your connection to everyone to be… fat to infinite. Additionally, by playing Puzzle Agent 1, you get to appreciate how all of the old characters are even more suspicious, paranoid, and just all-around weirder than they were in the first game, which is quite the accomplishment.

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June 10, 2011

Review – Call of Duty: Black Ops Escalation

Call of Duty Black Ops Escalation
Last week saw the release of Escalation, the second Call of Duty: Black Ops content pack, on the PC. Escalation includes four new multiplayer maps (Hotel, Zoo, Stockpile and Convoy), alongside a new zombie survival mission.

What’s most immediately noticeable is that the new multiplayer maps, thankfully, offer a range of new visual styles—especially refreshing after all the browns and greys of Black Ops proper.

Zoo and Hotel are both distinctly colorful, offbeat maps that serve as decidedly unusual combat grounds. Meanwhile, Convoy takes place on a broken roadway that feels distinctly urban and familiar, while Stockpile features a farming village that’s actually a lot less humble than it seems.

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May 14, 2011

Review – Section 8: Prejudice

Filed under: Reviews — Tags: , , , , , — Brad Johnson @ 9:00 am

Section 8 Prejudice
Section 8: Prejudice straddles an interesting zone between downloadable budget title and full-fledged retail release. Though it isn’t quite comparable to similar on-disc titles, it provides a comprehensive multiplayer mode and a campaign of near-retail length, providing decidedly more value than the standard downloadable experience.

Prejudice is, however, chiefly a multiplayer product. The competitive mode is where players will spend most of their time and contains the most replay value. The strength of it comes from Section 8’s intriguing core combat mechanic, which may appear deceptively simple, but employs a number of unique features to change the face of the battle.

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April 27, 2011

Review – Hector: Badge of Carnage
Episode 1: We Negotiate With Terrorists

Review Hector Badge of Carnage Episode 1 We Negotiate with Terrorists
I spent a good part of my Easter Sunday playing Hector: Episode 1, a game that I would definitely not want to get caught playing if Jesus were coming back.

Why? This is easily one of the bluer point-and-click adventure games on the market – a hypothesis supported by the fact that you can’t escape the first room in the game without solving a puzzle that involves a condom and a severed foot.

Did that get your attention? Great, I’ll continue then.

Hector: Episode 1, originally released for the iPhone by Straandlooper Animation, has now been brought to the Mac, PC, and iPad by Telltale Games, a company already known for police-based adventure games, although Hector is neither a dog nor a rabbit. You play as Detective Inspector Hector, a (human) constable working in Clapper’s Wreake, an English town that, as they say, “took the ‘Great’ out of Britain.”

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April 14, 2011

Review – Crysis 2

Filed under: Reviews — Tags: , , , , , , , , , , , , — Brad Johnson @ 5:40 pm

Crysis 2It’s not difficult to imagine EA sitting down with Crytek, somewhere in the indeterminate space between Crysis and Crysis 2, fingers tented carefully and asking “Can you make it more like Call of Duty?” I don’t mean “It’s a funny joke to think about,” I mean I believe this happened. I believe it occurred in our discrete reality.

Indeed, I believe EA has this conversation with every developer to offer them product.

It’s easy to peer into the product and see the result of this conversation (which I will now portray as a factual historic event); fibers of Call of Duty have been infused in the deep tissue of Crysis, coloring its fundamental layers, its skeleton.

Amazing, then, that it remains, unquestionably, its own game.

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April 10, 2011

Review – Mass Effect 2: Arrival

Mass Effect 2 Arrival
Last week saw the release of Arrival, the final DLC package for Mass Effect 2, leading into the release of Mass Effect 3 (still intolerably far away, I might add). Arrival sees Commander Shepard infiltrating Batarian space to rescue an Alliance operative with evidence on the imminent Reaper invasion.

As has been the standard for Mass Effect 2 DLC, Arrival attempts to put something of a different spin on the gameplay and add something unique to the package. In this instance, it’s a rudimentary stealth mechanic, where players—if they are careful about choosing their route—can avoid enemy positions and complete the first mission without being detected.

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March 28, 2011

A Rough Start for Crysis 2

Filed under: Editorial Rants — Tags: , , , , , , , , , , — Brad Johnson @ 8:01 pm

Crysis 2
Update 04/04/11: A patch has now been released, aiming to resolve many of the issues described here. Patch notes can be found here. Original post follows:

I’ve been playing Crysis 2 for the past week, and while normally this is about the time you’d be reading my unrelenting logic assault in the form of a review, it’s going to be a while longer before that occurs.

Crysis 2 has had an unhappy launch on the PC, with both the multiplayer and singleplayer components plagued by an entire menagerie of bugs, ranging from the annoying to the nigh-gamebreaking species. While this could fairly be grounds for a resoundingly negative review, I am not entirely comfortable committing such to print at this time, with the knowledge that the digital age affords developers the ability to promptly right such wrongs for all players.

Flaws remain flaws, and should be considered—hence this writing—but I would prefer not to write a review that could, in a week’s time, no longer represent the product. Therefore, I will allow some time to pass in the hopes that a patch will be distributed and the game can be properly reviewed.

In the meantime, however, I would be remiss not to advise players on the matter of the game as it currently exists. As I implied previously, I am playing Crysis 2 on the PC, and thus some or all of the bugs I describe here may not exist on the console versions; I urge players to do their research before making their purchasing decisions.

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