Gamesugar

October 21, 2012

Hands On with Primordia

Filed under: Features — Tags: , , , , , — Jamie Love @ 10:17 pm

Primordia Preview
While cockroaches and Twinkies are generally considered the most likely to survive the inevitable apocalypse ahead of us, Wadjet Eye’s next entry in the point-and-click genre of gaming suggests that religion has an equally disturbing shelf life. Across a wasteland of broken machines and desolated structures, wanderers are not long for encountering the preachy tongue of holy-minded robots.

Hands-on time with a preview build of Wormdwood Studios’ Primordia also offers a few pages of the holy scripture carried by the game’s protagonist, Horatio, left to wander the wasteland with his partner Crispin after a strange robot steals the power core of the derelict ship they call home.

Horatio is a humanist, built in the image of the creator and compelled to build in turn, which quickly explains the origins of his small floating companion Crispin. Knowing oneself in relation to a creator seems rather important in this strange world, seemingly populated entirely by machines, and learning Horatio’s true name serves as the short focus of the demo I recently spent time with.

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February 14, 2012

The Zombie Apocalypse Is Metal

Filed under: Editorial Rants — Tags: , , , , , , , — TJ "Kyatt" Cordes @ 11:45 am

Metal Dead
Making short work of explaining its title, Metal Dead begins with two friends in a car cranking heavy metal music while trying to escape an outbreak of zombies.

The way these two characters talk about the zombie apocalypse being a heavy metal dream come true, I was fully expecting this point and click adventure game to contrarily be a sobering tale of how such an incident is not cool at all, and is the last situation that anybody would realistically want to endure.

In a way, Metal Dead does defy romanticizing the idea of being one of the few human survivors among hordes of the living dead, but in a much zanier way than expected.

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September 4, 2011

Review – Hector: Badge of Carnage
Episode 2: Senseless Acts of Justice

Hector Badge of Carnage Episode 2 Senseless Acts of Justice
Hector: Badge of Carnage, Episode 2 – Senseless Acts of Justice, which I’ll just be calling “Episode 2” for the duration of this review, is the long-awaited followup to Straandlooper’s iPhone point-and-click adventure game Hector: Episode 1; however, if you played the PC, Mac, or iPad versions of the game, the wait was of short to moderate length.

Either way, Clapper Wreake’s finest obese, alcoholic curmudgeon of a constable is back to hunt down a terrorist, wallow in depravity, and grumble about everything.

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April 27, 2011

Review – Hector: Badge of Carnage
Episode 1: We Negotiate With Terrorists

Review Hector Badge of Carnage Episode 1 We Negotiate with Terrorists
I spent a good part of my Easter Sunday playing Hector: Episode 1, a game that I would definitely not want to get caught playing if Jesus were coming back.

Why? This is easily one of the bluer point-and-click adventure games on the market – a hypothesis supported by the fact that you can’t escape the first room in the game without solving a puzzle that involves a condom and a severed foot.

Did that get your attention? Great, I’ll continue then.

Hector: Episode 1, originally released for the iPhone by Straandlooper Animation, has now been brought to the Mac, PC, and iPad by Telltale Games, a company already known for police-based adventure games, although Hector is neither a dog nor a rabbit. You play as Detective Inspector Hector, a (human) constable working in Clapper’s Wreake, an English town that, as they say, “took the ‘Great’ out of Britain.”

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February 24, 2011

Review – Gemini Rue

Filed under: Reviews — Tags: , , , , , , , — Jamie Love @ 12:54 pm

Review Gemini Rue
Prior to technology enabling us to connect with the world while ignoring everything immediately around us, the blinking lights of evolving machinery offered means for introspection – specifically a fresh perspective on a very old worry keeping us up late into a long night called existence.

Theoretical speculation on ideas of artificial intelligence and memory constructs allowed us the chance to chew on the question of human identity with fresh vigor, externalizing that oldest of mysteries to question who we are as individual grains caught up in the dust-storm of civilization.

Pro-tip – if you tend to worry about your identity while feeling that society marches around in circles with no particular direction in mind, you’re probably a replicant.

However, since Gemini Rue isn’t about a tortoise laying on its back in need of your help while its belly bakes in the hot sun, we should probably move along.

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