September 14, 2011

In The Year 2027

Filed under: Editorial Rants — Tags: , , , , , , — Brad Johnson @ 4:37 pm

Deus Ex Human Revolution
Deus Ex: Human Revolution is in the wild, and if you familiarized yourself with my review, you know I had a few words about the narrative and what it offered me. Since then, and in light of some of the opinions that have since filtered onto the Internet, I’ve felt that line of thought deserved an even greater number of words.

It’s been suggested that Deus Ex doesn’t have a story, but merely a plot; that is to say, it is a piece driven by events, not characters, whereby the actors within contribute little to the proceedings. This is a common enough ailment in the circumstance-driven videogame medium, and maybe even a reasonable assessment of Deus Ex, but perhaps not a fair criticism.

It’s curious to me that Deus Ex is the title to elicit this response among some far more serious offenders; perhaps it is that the title makes so much of its story that any supposed deficiency is more vividly felt. The condition is most apparent in the main character of Adam Jensen, a man who has no character arc, and indeed, little emotion about, opinion of, or even response to the whirlwind of events that encircles him.


March 28, 2011

A Rough Start for Crysis 2

Filed under: Editorial Rants — Tags: , , , , , , , , , , — Brad Johnson @ 8:01 pm

Crysis 2
Update 04/04/11: A patch has now been released, aiming to resolve many of the issues described here. Patch notes can be found here. Original post follows:

I’ve been playing Crysis 2 for the past week, and while normally this is about the time you’d be reading my unrelenting logic assault in the form of a review, it’s going to be a while longer before that occurs.

Crysis 2 has had an unhappy launch on the PC, with both the multiplayer and singleplayer components plagued by an entire menagerie of bugs, ranging from the annoying to the nigh-gamebreaking species. While this could fairly be grounds for a resoundingly negative review, I am not entirely comfortable committing such to print at this time, with the knowledge that the digital age affords developers the ability to promptly right such wrongs for all players.

Flaws remain flaws, and should be considered—hence this writing—but I would prefer not to write a review that could, in a week’s time, no longer represent the product. Therefore, I will allow some time to pass in the hopes that a patch will be distributed and the game can be properly reviewed.

In the meantime, however, I would be remiss not to advise players on the matter of the game as it currently exists. As I implied previously, I am playing Crysis 2 on the PC, and thus some or all of the bugs I describe here may not exist on the console versions; I urge players to do their research before making their purchasing decisions.


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