Gamesugar

June 2, 2010

Review – Super Mario Galaxy 2

Filed under: Reviews — Tags: , , , , , — Jamie Love @ 12:30 pm

Super Mario Galaxy 2
Anyone who really believes that Japanese game design has a declining role against the success of Western game development needs to dunk their head in a pool of water – specifically the floating pools of water suspended in the air, rotating between connections with other pools as Mario attempts to swim toward the next checkpoint. Somewhere along the way players will also be hitting switches that alter the directional force of gravity while trying to grab a star, and the significance of a rare second mainline Super Mario title during a single hardware cycle becomes as clear as those small floating cubes of water.

Within Mario’s Galaxy, anything can and will happen. And what’s truly surprising is the depth of logic at play while navigating the sea of sudden possibilities that shows the complete lack of inhibition proving one of Nintendo EAD’s greatest design strengths.

For some a building is a place where action takes place around or within. In Super Mario Galaxy 2, bricks break free of structures to create pathways toward star portals, launching players through the roof and into the sea of stars overhead.

Short on filler and stuffed plump with that type of energy, the results are often extraordinary.

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May 28, 2010

New Shades of Pokémon, in 2011

Filed under: News Feed — Tags: , , , , , , , , — Jamie Love @ 1:38 pm

Pokemon
I’m just catching up with Nintendo’s buzz about confirmation that Pokémon Black Version & Pokémon White Version are heading to North American DS owners, along with a bit of art for new legendary Pokémon Reshiram and Zekrom.

When the games were originally announced for Japan there were plenty of people expressing surprise that the new titles would be hitting the DS rather than the platform we’re only a little over two weeks away from seeing – though that probably had more to do with disappointment rather than surprise.

Based on the title of this post you can probably conclude that I’m more surprised that the date for their arrival is a year from now, in Spring 2011, but I suppose we don’t have to worry about overdosing that way. All I know is that this is still a far cry from the Pokémon MMO I want.

While I ponder that, you can catch Reshiram and Zekrom after the break, along with a trailer for PokéPark Wii: Pikachu‘s Adventure – the minigame filled Wii title recieved a European release date of July 9, 2010 yesterday.

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May 23, 2010

Treasure Talks Sin & Punishment 2

Filed under: News Feed — Tags: , , , , , , — Jamie Love @ 9:22 am

Sin & Punishment 2
North America might be getting Super Mario Galaxy 2 today, but my wait for Sin & Punishment 2 continues for one more month – sadly no European readers have invited me over for a grind session to date. Where’s the love guys?

We get the game on June 27, which convienantly falls the day after my birthday – so while I’m impatient I’m also touched Nintendo worked that out for me. What we can borrow from Europe in the meantime is a developer interview with Treasure, which offers up some more concept art via quick edits and some words from my hero, artist Yasushi Suzuki.

Treasure President Masato Maegawa also puts in an apperance, and we get the shocking story about Nintendo feeling that the first test version of the game was too easy.

Catch it after the break.

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April 29, 2010

Turn on, Tune in, Drop out

Filed under: News Feed — Tags: , , , , — Jamie Love @ 2:38 pm

Sin & Punishment 2
Word of Activision and Bungie dating made it awfully tempting to go back to bed today, skipping approximately 50,000 posts about nothing – with liberal sprinkles of complete bullshit, yum yum! There are already posts speculating about online being a major element of a game we don’t even have the working concept to yet – I shit you not.

But why should I let that ludicrous circus of predictability ruin my day? There’s a new dawn on the horizon, where waves of awesome titles wait to lead us to the promised land.

So let’s turn it all around by watching over eight minutes of video for one of those games, namely Sin & Punishment 2 – now with 100% more English!

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March 23, 2010

Revisiting Perfect Dark

Filed under: Editorial Rants — Tags: , , , , , , , , , — Jamie Love @ 4:33 pm

Perfect Dark
I’ve been pretty wrapped up in the nostalgia of revisiting Perfect Dark since it’s revamped release on XBLA, one which gives the series enough relevance that those inclined can wax on about their attachment to Joanna and why the continuation of the franchise should be a top priority for Microsoft – such as myself.

If you only took one element of this release away with you in deciding whether it was worth 800 MSPoints, it’s hard to ignore just how much “game” Rare managed to wedge into that N64 cartridge so many years ago. If the narrative solo missions and visits to the Carrington Institute aren’t enough to keep you occupied, the multiplayer options provide an experience that scream for life on LIVE. And of course Perfect Dark offers up co-op mission play, but more importantly offers the counter-op alternative that is probably one of my favorite multiplayer experiences to date.

Setting my obvious enthusiasm aside however, there are plenty on the flipside of the positive, for whom the game is simply too dated, with a design approach to the genre too far out of line with modern FPS releases. Naturally I don’t agree, but rather than simply telling those people to suck a lemon, it seems worthwhile to revisit an element of Perfect Dark that elevates it’s old school status beyond the age of its release to show that it still has energy enough to teach us something about what the console FPS is capable of.

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The Post in Which We Speculate About the 3DS

Filed under: Editorial Rants — Tags: , , , , , — Sam Scott Given @ 12:53 pm

3DS
On today of all days (obviously to commemorate Ben and Jerry’s free ice cream day), Nintendo decides to slip out a nifty press release about their upcoming successor to the DS, the 3DS. The press release is lacking on a lot of key details, which means we get to speculate as much as we want until they tell us more.

The largest gap of information has to be about the screens. “…on which games can be enjoyed with 3D effects without the need for any special glasses.” 3D? without glasses? Well, there are a handful of routes this could take us. The main method everyone’s mind is jumping to is one recently popularized by the DSiWare game “Rittai Kakushi e AttaKoreda” – which roughly translates into “Hidden 3D image: There it is!”

What this game does is use the forward facing camera in the DSi to look at the face of the person playing (more specifically the light on the face) and tilts the environment in the game to make it appear as if you are looking into a diorama of sorts.

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March 18, 2010

My New Addiction – The PokéWalker

Filed under: Editorial Rants — Tags: , , , , , , — Jamie Love @ 8:11 am

The PokeWalker
My hesitance to call Nintendo’s PokéWalker the greatest invention since sliced bread has less to do with a desire to spare you the hyperbole, and more about the fact that as much as I enjoy a well made sandwich, the PokéWalker is better. I’ve been carrying it with me constantly this week, encouraging people to ask me what I mean when I say that there’s a Mareep in my pocket, and gushing on about the device when someone is brave enough to do so.

For those in the gaming-know, the pack-in device with the recent release of Pokémon HeartGold & SoulSilver helps both titles overcome the hurdle of being considered simply DS rehashes. For those not familiar with the originals or the add-ons of the past, the PokéWalker functions on just enough magic to feed the curiosity of even the most devotedly disinterested.

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