Aside from creating a world where throat stabbings represent a leading cause of premature death, I really didn’t know much about Dishonored prior to E3. I suppose I assumed plenty about the title, primarily that it sought to create a parallel world where players were gifted with extraordinary powers, which left me imagining a Bioshock-type experience that didn’t make it the biggest priority on my list of must see titles.
Visiting with Bethesda last week has done wonders for my enthusiasm however. I’ve learned that Dishonored takes place in a steampunk world largely dependent on whale oil, which seems like a rather delightfully absurd resource to base an economy on, but perhaps this is why the atmosphere of the game feels so consistently grim and desperate.