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March 16, 2010

Review – Metal Slug Double X

Filed under: Reviews — Tags: , , , , , — Jamie Love @ 3:06 pm

Metal Slug Double X
Metal Slug is a series that always gets plenty of my attention. I’ve devoted a ridiculous amount of love to the franchise during my stay on Starship Earth, even going so far as to attempt playing it on a Neo Geo Pocket Color – which requires the player to sit directly beneath the sun in order to see the screen clearly.

Even after all this time, I’ll still put money into a Neo Geo cab when one turns up at a gaming event, and still lament the fact that I couldn’t afford any of the fancy Japanese hardware that allowed the game to be played at home when I was younger. In many ways, Metal Slug is why the dinosaurs had to die – so we could use the oil from their corpses to fuel the boats that would one day bring this franchise to North America. The animation of characters and actions grabs me every time I see it, that melodramatic Looney Tunes mix of over-action that separates Metal Slug’s cartoonish hyper-violent-bullet-coaster-ride from any other title.

With this in mind, it’s easy-peasy for me to fall into this PSP enhanced port of the DS release (Metal Slug 7), finding my groove and slugging a path through more enemies in a single level than exist in the entirety of other run and gun titles. And yet, like an indecisive Emperor, there’s enough weight on either end of the judgment scale to keep my thumb from turning up or down over this release, creating an unfortunate zone of indifference.

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March 15, 2010

Breakfast With Pikachu

Filed under: Features — Tags: , , , , , , , — Christina Wilson @ 8:17 am

Pikachu
On Sunday morning Jamie and I made the trek to Wizard World at Exhibition Place in Toronto to catch our very own Pikachu. We arrived early enough to be blasted by children’s music and a wacky waving inflatable arm flailing tube man, which was admittedly overwhelming given our still half sleeping state.

As the bright colors and screaming children within Wizard World roused us from sleep, we saw an area filled with kids wearing Pikachu hats and spotted a giant shuffling Pikachu being led through the crowd for photo ops and suspected we’d found the right place.

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March 11, 2010

Review – Resident Evil 5 DLC
Lost in Nightmares & Desperate Escape

Filed under: Reviews — Tags: , , , , , , , — Jamie Love @ 10:03 pm

Resident Evil 5 DLC
Resident Evil 5 left mixed reactions with me last year. If only to sound loosely scientific, the game has a 40/60 split between a meaningful co-operative experience and repetitive tricks that induce stress and leave mental scars that have yet to heal. And yet I’ve still considered replaying it several times, because my best girl is also my favorite player 2, and with so much focus on competitive multiplayer, worthy co-op titles that truly emphasis working as a team are few and far between.

Capcom’s offer to revisit the title via two smaller DLC extensions offers space for optimism, because when Resident Evil 5 finds the co-op groove, there isn’t another game that leaves us feeling like the survivors coming out the other side of a horror flick.

Taking root in the small spaces provided by Resident Evil 5’s narrative, Lost in Nightmares follows Jill and Chris’ investigation of the Spencer Estate, while Desperate Escape fills in the details on how Jill hooked up with Josh to escape the Tricell Facility before meeting up with Sheva and Chris directly following their ten rounds with Muhammad Ali Wesker.

Now that we’re up to speed on the basics, let’s do this thing.

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March 8, 2010

Review – The Challenges of the Edy Detachment

Valkyria Chronicles
The legend of Valkyria Chronicles’ sometimes crushing difficulty is a subject I’m well familiar with, but I was still surprised to take on the Shocktrooper challenge and find myself facing what seemed like the entire Imperial Army, gunning down poor Rosie before I knew what was happening.

When I first heard that this latest DLC would offer challenges from each soldier class within the game, I suppose I imagined it as a potential sampler for players who still haven’t caved to the peer pressure of the Valkyria faithful. For some reason this made me think that the game might go a bit easier on players, but rest assured that these six missions are every bit grueling enough to merit the word challenge.

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March 7, 2010

Lazy Sunday – My Weekend is a Blur

Filed under: Editorial Rants — Tags: , , , , , — Jamie Love @ 9:59 am

Lazy Sunday
Explaining how the multiplayer beta for Blur took up so much of my weekend has been a bit of a challenge, particularly with other editors who dismissed the game after previews last year – I don’t blame any of them because I earnestly couldn’t have cared less about the game myself.

Activision’s PR suit pitches of WipEout on wheels and Mario Kart for adults did little to change my interest, which flatlined completely when I heard hype cycles about Blur doing for online racing what Modern Warfare did for the online FPS. Blur offers up a leveling system that increases as completed races earn players fans, offering access to new vehicles and levels, and also coupled with the ability to modify how certain power-ups work, but I wouldn’t go calling it Modern Warfare Kart Racing just yet.

An Editor from another site talked me into at least trying the game, and about 50 races later there’s a few points worth mentioning.

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March 5, 2010

Demo Report – Patchwork Heroes

Filed under: Editorial Rants — Tags: , , , , , , — Jamie Love @ 2:12 pm

Patchwork Heroes
While the demo for Patchwork Heroes only offers up three of the game’s warship sabotaging missions, it’s clear after the very first that few games could ever hope to occupy so little space on a memorystick while offering so much of what has been missing from the Sony diet.

Take the weight of the bloated development cycles and money invested in offering more of the same experiences, only in higher definition for a pack of clapping seals hungry for mediocrity, and lose all connection to that misguided faith as this tiny demo offers up more charm, heart, tactile pleasure, control freedom, and divine spark than should be possible from the hollowed out husk of the great beast that once ruled this industry with an iron fist, and still kinda likes to think it does.

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March 4, 2010

Last Rebellion Ain’t So Bad

Filed under: Editorial Rants — Tags: , , , , , — Jamie Love @ 9:53 pm

Last Rebellion
I’d lean toward saying that the art direction is what first attracted me to NIS America’s latest PS3 RPG outing, but it’s more a case of art promotion. The game’s two central characters, Aisha and Nine have had some extremely note-worthy artists give their own take on portraying the pair. Within the game proper, both characters possess a hand-painted edge that cuts them free of the barren and brown landscapes players tread across while leveling up, fighting monsters, and all the other many splendid things one expects to do within an RPG.

As I’ve come to expect from titles NISA publishes, Last Rebellion cuts its own path as if there were no standards for the genre. I respect that resistance to the “me too” illness quite a bit, but my respect for an approach does not inherently make Last Rebellion a good game – that and there’s always the possibility Hitmaker couldn’t afford fancier presentation for the title. The game lacks the CG sequences expected from the genre, offers up monotonously bland landscapes, and serves it cold with voice acting that is every bit a set of freshly painted nails running across a chalkboard.

At times the dialogue seems to hit inadvertent spots of humor, at other times making little sense at all, but more often than not leaving me convinced that when the voice actors asked for motivation, someone simply shrugged at them.

But I can get past those issues so long as the game beneath the dressing, or lack thereof, offers something interesting. So I guess we better talk about the battle system, since that’s all we’ve really got to work with in the attempt to back up the title of this post.

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