Gamesugar

September 23, 2010

Demo Report – Enslaved: Odyssey to the West

Enslaved: Odyssey to the West
On the chance you’re not familiar with Ninja Theory, the recently revealed developer for Capcom’s freshening of Devil May Cry, most of the sound bites and two-second headlines attached to the team involve an emphasis on story. Since it has been awhile since Heavenly Sword, the burden of expectation and elaboration those words create is on their upcoming title Enslaved, which currently has a demo available for PS3 owners, and hits retail shelves for the PS3 and 360 in two weeks.

The push is that Enslaved has an epic story to tell, which probably means to tap our expectations of the scale and drama. All I can say is that the last epic I remember reading also had the word Odyssey in the title, and for some reason remains rather respected to this day, but my eagerness to read it again is on par with my willingness to sit and watch a game rather than play it – which is nil by the way.

Traditionally when developers emphasize story, we are left watching rather than playing, in an environment that creates two separate experiences, failing to take advantage of the medium – expertly demonstrated by Metroid: Other M recently. That’s not to say I don’t enjoy a good story, rather that my enjoyment of one doesn’t blind me to there being a very bad sort of old-school out there.

My interest in Enslaved is short and sweet in trying to discover which side of this it comes down on. After giving the demo a try, I’m earnestly still not certain.

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September 22, 2010

Ys Seven Wants My Blood, I Gladly Give It

Filed under: Editorial Rants — Tags: , , , — Jamie Love @ 8:31 pm

Ys Seven
My first few minutes with Ys Seven made me fear I’d fallen for an Albany ham scam, with the initial impression offering up some very typical RPG traits that encouraged turning off my PSP. There’s a tense peace after a long war, a King surrounded by vain and villainous characters (who hires these people?) and even a poor flower girl trying to get by just as we happen to stroll onto the scene – we being the ever eager Dogi and the ever silent Adol.

Sticking with it for a few more minutes led to a combat tutorial that seemed promising, teasing a free movement action RPG, and allowing the player to switch between actively controlled characters – a necessity because of attack types, which make certain characters more effective against certain enemies.

Holding down the attack button charges a gauge that allows for more powerful skill attacks to be used, and then it’s time to set off to investigate a newly discovered shrine as a favor for the King.

Between the kingdom steps and that shrine are plenty of the first come enemies, and suddenly this game is letting me charge around the screen, striking and killing, beating on carcasses after the fact to earn more items. It’s loose but focused, and most importantly, quick to get on with the business of being a game as I slash and level up at the same time I’m moving toward the destination in mind.

Then the game drops a large two-headed turtle on my head and instant death follows.

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September 20, 2010

Gamesugar’s Ivy the Kiwi? Contest

Filed under: News Feed — Tags: , , , , — Jamie Love @ 3:46 pm

Ivy the Kiwi? Contest
Given my recent affection for Ivy the Kiwi?, and my subsequent belief that you should all check it out, it seemed like working out some sort of giveaway / contest was in order. So here’s what we’ve got – courtesy of XSEED Games, one of you has the chance to win a Wii copy of Ivy the Kiwi?

Sounds pretty straightforward right?

So here’s the catch – all you have to do to win, is lie to us. More specifically, I’m looking for completely fake and untrue facts about Kiwis – the bird, not the fruit.

Did sailors use Kiwis to find oranges and fight off scurvy during the little discussed war of 1926? Did the United States parachute Kiwis into the Soviet Union to gather intelligence during the Cold War? You tell us!

Leave your Kiwi Factoid in the comments of this post before 12 PM EST on Sunday September 26th, 2010. Some combination of Team Sugar will pick their favorite entry and award a winner later the following day, most likely based on how ridiculous, creative, and humorous the entry is.

Good luck!

Review – Professor Layton and the Unwound Future

Filed under: Reviews — Tags: , , , , , — Jamie Love @ 1:57 pm

Professor Layton and the Unwound Future
As the Professor is so fond of saying, few things satisfy like a puzzle solved.

A good story runs a close second however, and the latest dose of Professor Layton to hit the North American DS brings the familiar and balanced mix of mystery narrative and puzzles that has helped make Level-5 a little more known to those not quite as consumed by the RPG genre.

Layton uses an easy style of animation, the stuff of cartoons and storybooks, allowing for humorously exaggerated characters and the occasional talking animal against a rather finely detailed London backdrop that still allows space for drama, offering up something marketing dreams are made of – a title that legitimately has a very natural and open appeal.

From the moment the story begins, it feels like the type of game you could recommend to anyone. And what seems entirely important about this feeling is that the game conveys that broad appeal while still delighting in eccentricities and details, where conventional wisdom seems to so often recommend stripping a product down to increase the sales potential.

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September 17, 2010

More Earth Defense Force Is Go

Filed under: News Feed — Tags: , , , — Jamie Love @ 1:03 pm

Earth Defense Force
It’s official, with D3 confirming that Earth Defense Force: Insect Armageddon is a real thing, with release windows and everything – under development by Vicious Cycle and set to hit NA 360’s and PS3’s this Spring.

As for whether this can be considered a sequel or just another dose, D3 added that Insect Armageddon is a new game taking on the concept of Earth Defense Force 2017.

Insect Armageddon brings a campaign mode that lets up to three players team up for the fight online, deploying soldiers armed with over 150 weapons and four upgradable armor sets to the streets of a completely destroyable New Detroit – and word of a six-player survival mode.

September 16, 2010

Monkey Paw’s Importing The Bullets

Filed under: News Feed — Tags: , , — Jamie Love @ 8:04 pm

Monkey Paw
Monkey Paw Games sent around word today about the PlayStation Network’s new Import Store, which opens for business on September 21. The new publisher is bringing two shooter titles to market that day, Cho Aniki and GaiaSeed – both in their original Japanese PS1 not-localized forms, and for $5.99 a piece.

In a decision they may or may not regret, Monkey Paw is also encouraging gamers to drop by their site to let them know about what other Japanese-only titles of the past should hop aboard this new import train.

I will say right away the the write-ups on Monkey Paw’s site, which currently includes Cho Aniki, GaiaSeed, and Ante Up: Texas Hold’em Poker (…?) are damn entertaining –

One of the greatest shooters that never made it to Western markets, GaiaSeed is a smooth and silky display of algorhythmic perfection that always challenges but never frustrates.

PSA – Sin & Punishment: Star Successor Competition

Filed under: News Feed — Tags: , , , , — Jamie Love @ 7:21 pm

Sin & Punishment Star Successor
Readers in the United States might be interested to hear that Nintendo of America has partnered with Twin Galaxies International – those guys who keep lots of videogame records – to bring a scoring competition for one of my favorite releases of the year.

Although I’m on the wrong side of the border, some of you could do me proud by taking up the challenge of getting the highest score possible on the third level of Star Successor – using the WiiMote and Nunchuk. The competition starts today and ends on October 6, and apparently requires a video of you playing the game.

Hit Twin Galaxies up for more information on the rules and the Wii swag prize info – and remember that if you win I might salute and sing your praises for a very long time*

*Quality of singing may vary

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