Gamesugar

June 23, 2010

Peace Walker – The View from Mother Base

Filed under: Editorial Rants — Tags: , , , , , , , — Jamie Love @ 2:03 pm

Metal Gear Solid - Peace Walker
Even while being bombarded by E3, I was chewing through Peace Walker reasonably quick until hitting the first of the game’s singing robotic superweapons. The massive tank with the unfortunately odd name of Pupa was waiting to attack in the first confrontation within the game that didn’t provide any safe havens for planning strategy or recovery.

Two previous encounters with heavier infantry offered buildings or overturned wreckage for refuge, but this encounter occurs within a large open arena, a bit like a match of Twisted Metal – except that Boss doesn’t have access to a machinegun equipped ice cream truck.

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June 19, 2010

E3 Impressions – A Tale of Two Downloadable Titles

Filed under: Editorial Rants — Tags: , , , , — Aileen Viray @ 1:51 pm

Downloadable Titles
Two of the top downloadable games I saw at E3 2010 are definitely Konami’s Hard Corps: Uprising and Square-Enix’s Space Invaders Infinity Gene. Child of Eden was stealing plenty of the limelight and my attention, but these games deserve some recognition.

Konami is releasing Hard Corps: Uprising on Xbox LIVE Arcade and PlayStation Network this fall, and judging by the E3 demo, it’s coming along really well. The art shift makes it easy to call it a refreshing take on a celebrated franchise, whose concept and gameplay controls are still adopted from early Contra games – of course new features such as online co-op mode and leaderboards tag along for the nostalgia trip.

I couldn’t help but notice “working title” on the E3 sign with Hard Corps. Does that mean that they’re considering putting “Contra” back in the title? I’m going to guess probably not.

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E3 Impressions – Vanquish

Filed under: Editorial Rants — Tags: , , , , — Aileen Viray @ 9:22 am

Vanquish
Vanquish is the new title from Platinum Games that SEGA is publishing on Xbox 360 and PS3 in October 2010. Producer Atsushi Inaba, who used to head Clover Studio (Viewtiful Joe, Okami, God Hand, etc.), co-founded Platinum Games where he has since worked on Bayonetta, Infinite Space, and MadWorld with Resident Evil creator Shinji Mikami.

At the show I was lucky enough to be in a closed-door setting where Inaba demoed his new 3rd-person shooter for Gamesugar.

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June 18, 2010

E3 Impressions – Kirby’s Epic Yarn

Filed under: Editorial Rants — Tags: , , , — Aileen Viray @ 4:07 pm

Kirby's Epic Yarn
Finding Kirby’s Epic Yarn playable on the show floor after hearing the announcement of the title at Nintendo’s Press Conference was a complete joy. Even the length of the lines could not deter me from a demo playthrough, and so I adamantly waited in line for my turn.

As proof that you never know who you might be standing next to at E3, I asked the man next to me if he wanted to join me with the game only to discover that he was out of Nintendo’s top game composers, credited with having worked on quite a few memorable titles.

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June 15, 2010

Pre Hands-On Epic Mickey Love

Filed under: Editorial Rants — Tags: , , , , — Jamie Love @ 10:24 pm

Disney's Epic Mickey
This is my favorite screenshot of the day, the Steamboat Willie 2D side-scrolling surprise I wasn’t expecting. Before E3 began it was clear that Disney was pushing Epic Mickey with plenty of resolve, but this one sequence made me forget the uncomfortable reaction when footage released last year – when I thought the game was looking at best like a decent N64 title.

It’s clear when Warren Spector talks about the project that he loves Mickey Mouse more than I ever will, but he’s already made a believer out of me before I’ve laid my hands on it, and I wanted to revel in that a bit.

That sounds a bit crazy, but really, if he convinced Disney on a world of choice based on whether we create to solve our obstacles or simply erase them, and on the stark and incredibly slick marketing already on display, than how can I resist? They even call it Disney’s Epic Mickey now, and stuck with the Wii exclusivity I really wasn’t expecting to hold out.

Again that sounds a bit silly of me, but this E3 is full of earnest surprises, and that Disney could bring this type of title to the show sincerely surprises and impresses me. That I’m feeling a bit of the strange magic I only vaguely remember when I first saw Mickey on the Sega Genesis is probably also a factor.

They’ll be plenty more to say about the game this week, for now I’m just going to fantasize a bit more about jumping into old cartoons via film screens.

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The Brave New World of PlayStation Plus

Filed under: Editorial Rants — Tags: , , , , , — Brad Johnson @ 7:07 pm


Announced during Sony’s presentation at E3 today was the incoming Playstation Plus subscription service. With the continued success of Xbox Live, plans from Activision to implement a subscription model within the Call of Duty franchise, and this latest announcement from Sony, the subscription model is quickly becoming ubiquitous within the game industry. Sony’s announcement was no surprise, having been the stuff of rumour for months, and a total inevitability, considering certain realities. If you imagine a great, serpentine creature twisting, wringing it’s hands and salivating uncontrollably, you probably have a fair understanding of how Sony has observed Microsoft’s Xbox Live Gold service for the past several years, and know that this day always existed somewhere in the imminent future.

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June 9, 2010

PixelJunk Rhythm

Filed under: Editorial Rants — Tags: , , , , , — Aileen Viray @ 4:12 pm

PixelJunk Rhythm
Coming late to the PS3 scene, I wasn’t able to participate in the excitement of some releases that would have otherwise been day one purchases for me, one in particular being PixelJunk Shooter. Luckily, the PlayStation Store included the whole PixelJunk series in its “Spring Fever” sale on the first weekend of May, when I coincidentally had a sudden breakout of unemployment calling for a mix of vacation and celebration, leading me to purchase the whole series.

From the first five minutes of playing Shooter, I found myself especially drawn in by the art style and music. I plowed through the game, bobbing my head up and down while a rhythm of satisfaction came from destroying cavern walls with missiles and a personal mission that my subterranean ship would never leave any survivors stranded in those underground areas.

I became an instant Q-Games Fan.

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