Gamesugar

November 19, 2010

exp.

Filed under: News Feed — Tags: , , , , , — Jamie Love @ 12:02 pm

exp.
Minus/infinity is the latest issue of Mathew Kumar’s one-man videogame zine, exp., and if Kumar’s name sounds familiar, you may be recalling it from places such as Edge Magazine, Gamasutra, InsertCredit, or just about anywhere significant words have been offered up to videogames online or in print.

As with previous issues, minus/infinity contains several “experimental articles,” which seek to offer a means of conveying the core experience of titles without the traditional trappings of videogame coverage.

This issue of exp. features

– The Misadventures of PB Winterbottom (A title card sequence)
– Nelson Tethers: Puzzle Agent (A puzzle page)
– Alan Wake (A collection of lost lost manuscript pages)
– VVVVVV (A different way of looking at things)
– Dragon Quest IX: Sentinels of the Starry Skies (A party of friends)
– Patchwork Heroes (A lazy demand) *print exclusive*
– exp.ress Mail (A star letter)

If you noticed the print exclusive snippet on Patchwork Heroes, that’s owing to the fact that a .pdf version of the zine is available for the curious and mobile.

Check it out by visiting this site right here.

November 18, 2010

Review – Castlevania: Lords of Shadow

Filed under: Reviews — Tags: , , , , , , — Brad Johnson @ 8:22 pm

Castlevania: Lords of Shadow
I’m riding on the back of a long-dead dragon, the size of a skyscraper, animated through dark necromancy and thundering through the sky. I’m clawing my way up the massive spine, balancing precariously when it rears its head and tries to shake me loose. I slip, and pull the right trigger just in time to jam my ridiculous crucifix-weapon into the bone and save myself from the fall—and this is about the time when it hits me just how much I like this game.

This is the last of three titanic boss encounters in Castlevania: Lords of Shadow; battles that have seen me scaling massive creatures in elaborate platforming puzzles. Like many elements of this game, this may draw comparisons to the defining hack-and-slasher, God of War, and these aren’t unwarranted. Castlevania, when considered piece by piece, is a wholly derivative affair, but as happens so rarely, it manages to provide a unique and worthy experience all the same.

(more…)

Return of the WiiWare Demo

Filed under: News Feed — Tags: , , , , , — Jamie Love @ 12:17 pm

WiiWare Demos
While other companies are offering discounts on digital software during the month of November, Nintendo has opted to treat us to the return of Demos for a selection of WiiWare titles. Starting November 22nd, gamers can sample Bit.Trip Fate, And Yet it Moves, ThruSpace and Jett Rocket, with additional demos being added each Monday and remaining available for “a limited time.”

Admittedly the title selection is nod worthy, but sometimes Nintendo reminds me of that relative that always gets me socks for Christmas. Sure socks are useful, but come on Big N, where’s the love?

Anyway, I’ll be optimistic today and hope that this demo idea catches on, I really believe it has potential.

Kyatt vs. The Music

Filed under: Features — Tags: , , , , , , , , , — TJ "Kyatt" Cordes @ 8:55 am

Rock Band 3
I’ve been anticipating Rock Band 3 for a while now, and figured that I’d chronicle my experiences with the game in comic form. I couldn’t imagine how they’d mess up something like Rock Band, but I was sure there would be some changes that I should give mention.

(more…)

November 16, 2010

Gamesugar Contest – Ys: The Oath in Felghana

Filed under: News Feed — Tags: , , , , , , , , , — Jamie Love @ 7:52 pm

Contest Ys The Oath in Felghana
I’m confident that no other title on the PSP this year, or perhaps ever, has offered up the endurance run that is Xseed’s latest dose of Falcom’s Ys series to hit North America. I’m also certain that the Falcom faithful wasted no time in devouring the release. But while I’m grinding away on some form of a review for the game, it seemed a noble cause to try and spread the Ys agenda with a giveaway in the meantime.

Courtesy of Xseed Games, we have a chance to give five of you a digital download copy of Ys: The Oath in Felghana, pretty sweet right?

All you have to do to enter is leave a comment on this post telling us why you need a copy by 11:59 pm est on Sunday November 21, 2010.

Curious about the game after hearing some talk on the street? Did you happen to run out of blood to sell right when it released? All reasons are welcome here, because we’ll draw five names at random the following Monday afternoon and a winner could be you.

Bit.trip Beatdown

Filed under: Editorial Rants — Tags: , , , , , — Jamie Love @ 6:26 pm

Bit.trip Fate
Over the last few days I’ve spent time catching up with the fifth installment in the Bit.Trip series, the shooter that straps Commander Video to a physical rail that rises and falls to create a roller coaster ride through an aptly named game, in the sense that it was inevitable that Gaijin Games would evoke the shooter spirit as a part of this series given it’s role as a fundamental pillar of the medium.

I’ve also spent a ridiculous amount of time fighting with the mechanics of the game, wanting to rip the Commander free of his structural chains to reclaim the mobility of the shooter. Conscious and continual effort became a concern, the focus on minding the heights of the rail behind and ahead of my position while simultaneously gauging the space between the bullets covering the screen for a chance to push ahead without piercing the Commander’s hitbox heart – the visibility of that ticker fading in and out to test my memory.

The game forces a level of concentration that makes me feel lazy, which I probably am, I do in fact spend a lot of time these days wondering how modern gaming so subtlety fed slothful habits that leave me resenting any game that requires me to sit up and pay close attention. Perhaps as a result, my fingers want for the option of taking the long road around a cluster of bullets, but Fate demands finding a path through the mess of small blocks, and I can’t deny that I initially resented the commitment.

Fate still knows how to tickle the shooter sensations, with power-ups that make a player feel like a golden bullet spewing God and boss patterns that require one earn the chance to shoot the core.

Making a long story short, or at least more relevant to the moment, this latest installment kicks my ass with fresh vigor, leaving me thinking less about controls and more about how I deal with rules. That said, there’s still something sticking in my teeth about this game, I’m just utterly clueless as to what exactly that is.

This Happened – The Asskickers!

Filed under: News Feed — Tags: , , — Jamie Love @ 5:12 pm

The Asskickers!
On the list of game titles that grab for my attention, The Asskickers seems to work. As for the game itself, it very much digs at 2D beat’em up memories, but apparently offers the opportunity to beat the snot out of yuppie jerks rather than the traditional inner city punks of my gaming youth – citing the corrupted asses of white-collar villains as the more insidious poison of today.

The game is aiming for an early 2011 digital release on Mac and PC, and you can catch some video after the break – entirely worth watching for the soon to be classic line, “I’m going to kick your ass so hard that you will regret someone invented the chair.”

Sidenote – This kind of makes me want a videogame based on John Carpenter’s They Live, damn that was a great and still potentially factual movie.

(more…)

« Newer PostsOlder Posts »

Powered by WordPress