Gamesugar

May 28, 2010

Our Mango-Cherry Flavored Heroes Paradise Contest Winners

Filed under: News Feed — Tags: , , , , , , — Jamie Love @ 12:43 pm

Heroes Paradise Contest Winners
Gamesugar’s Heroes Paradise Contest came to a close last night, and I want to take time out right away to thank everyone who entered. We got a great response, which makes it easier to keep offering up more contests in the future. I also want to thank Marvelous again for giving us the opportunity to show that there’s plenty of love for No More Heroes and delicious gaming swag.

It was a pretty crazy morning here, we might have had a Mexican wrestler draw our five winners, or may have just put on masks while doing so ourselves.

Either way, here are our five winners, who will be hearing from us later this afternoon.

The congratulations go to – Mrmountie, Akari, Poofyslime, Nord and Joshhest.

May 26, 2010

Imaginary Interviews – Bomberman

Filed under: Archives — Tags: , — Jesse Tahirali @ 8:47 pm

Imaginary Interviews
There are a lot of videogames that involve having to destroy a few, or a few hundred enemy creatures that pose a threat to you as you try to trek to wherever your destination may be. It’s easy to forgive Mario for stomping his enemies into the ground, because they would probably do the same to him as soon he let his guard down.

Bomberman is a bit different though – he actively invades habitats just to destroy whatever is living there. It’s almost like some sort of commentary on the world – he is humanity personified, and he has a habit of seeking out new lands and exploding whatever gets in his way. Or he’s just running around and doing what most of us would do if we were given access to an unlimited amount of bombs.

Either way, he’s a pretty entertaining guy, but I can’t help but think that Bomberman is also kind of a jerk.

Imaginary Interviews #2

Japanese Club Nintendo Gets…

Filed under: News Feed — Tags: , — Jamie Love @ 9:19 am

Club Nintendo
If only I had a nickel for every time I wrote something along those lines…

Anyway, this time around Japanese Club Nintendo members can reward themselves starting tomorrow with the two disc, 70 song stuffed soundtrack for Super Mario Galaxy 2.

I was expecting the point spread on such an item to be pretty high, but it seems the soundtrack can be had for 500 points, or 300 for those who register the code from their new copy of Galaxy 2.

Check it out here

Tokyo Dreaming

Filed under: News Feed — Tags: , , — Jamie Love @ 8:50 am

Tokyo Game Show
Sure E3 is coming up fast, but I’m really dreaming of a Gamesugar trip to Tokyo this Fall for TGS – which we all know isn’t really dead, it was just having a small nap.

As proof of this, CESA debuted this sweet visual for the show, which runs from September 16-19 this year.

That gives me nearly four months to raise enough money to get there, so if I show up selling cookies at your door you’ll know what’s up.

May 25, 2010

Review – Alan Wake

Filed under: Reviews — Tags: , , , , , , — Jamie Love @ 10:35 pm

Alan Wake
Previously on Gamesugar –

We received a package in the mail, a review copy of Alan Wake. The envelope it came in deceptively hid the real weight of the contents, carrying the immense expectations caused by bold announcements made early in the development process, and aspirations focusing too much attention on the ability of a single game to define a hardware cycle.

From my own detached position I expected something Silent Hill sans the sickly sexualized horror that has kept the genre neatly niche. Perhaps I expected the kind of game Sierra might have made, following in a more accessible Gabriel Knight / Phantasmagoria vein.

It wasn’t going to be that simple however, the game somehow resisting the temptation to hover around the sun on the wax wings of hype, instead creating an experience that defends the existence of authoritative narrative in an era of open world desires, bringing along play mechanics that directly feed out of and back into the written words that pull players deeper down the rabbit hole.

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May 24, 2010

Review – Prince of Persia: The Forgotten Sands

Filed under: Reviews — Tags: , , , , , , , , , — Brad Johnson @ 4:51 pm

Prince of Persia: The Forgotten Sands
It’s difficult to say whether the release of Prince of Persia: The Forgotten Sands is a response to middling reaction to 2008’s Prince of Persia, or to the imminent release of the film—the truth probably exists somewhere in between. The 2008 series entry was a confused affair; more fun to watch than it was to play, the game featured a unique art style, an intriguing universe and a couple of fun characters, but little actual game. Playing like one massive, unfolding quicktime event , little challenge was offered except to those rabid completionists looking to reach every dubiously placed orb.

The Forgotten Sands fixes many of its predecessor’s mistakes, though I wonder if it was by conscious decision, or merely adherence to the conventions of the previous Sands of Time trilogy. Fans of that trilogy will find the game extremely familiar; all the old trappings are there: the Prince once again finds himself fighting an army of sand creatures, scaling questionably constructed palaces, evading ubiquitous traps, and saving himself from embarrassing falls with the power to reverse time. As someone who loved the Sands of Time games, it was immediately satisfying to sit down with these old conventions and play what, to my mind, constituted the first “real” Prince of Persia game since 2005’s Two Thrones.

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May 23, 2010

Treasure Talks Sin & Punishment 2

Filed under: News Feed — Tags: , , , , , , — Jamie Love @ 9:22 am

Sin & Punishment 2
North America might be getting Super Mario Galaxy 2 today, but my wait for Sin & Punishment 2 continues for one more month – sadly no European readers have invited me over for a grind session to date. Where’s the love guys?

We get the game on June 27, which convienantly falls the day after my birthday – so while I’m impatient I’m also touched Nintendo worked that out for me. What we can borrow from Europe in the meantime is a developer interview with Treasure, which offers up some more concept art via quick edits and some words from my hero, artist Yasushi Suzuki.

Treasure President Masato Maegawa also puts in an apperance, and we get the shocking story about Nintendo feeling that the first test version of the game was too easy.

Catch it after the break.

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