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June 10, 2010

Trailer Park – Necromachina

Filed under: News Feed — Tags: , , , — Jamie Love @ 9:00 am

Necromachina
Only yesterday I was staring at fuzzy Famitsu scans for Moon Diver, a new side scrolling ninja filled titled marked for XBLA and PSN, and today Square-Enix was good enough to open a page and add a trailer – what a difference a day makes indeed.

Staying in line with Square-Enix’s new goal of working with everyone on the planet, the title is being developed by Feelplus.

The best part is the game will be coming along with the rest of Square Enix’s E3 showings next week, under the North American title Necromachina.

Catch the trailer after the break.

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June 9, 2010

Square’s Bringing Aya to E3

Filed under: News Feed — Tags: , , , — Jamie Love @ 1:11 pm

Parasite Eve 3rd Birthday
It’s official, Square-Enix is bringing the game I’ve been holding my breath over for an eternity to E3 2010. Finally we’ll know how the series plans to mutate and evolve on the PSP with The Third Birthday.

Did we need a post devoted entirely to this snippet of info?

The answer is an emphatic yes.

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June 8, 2010

Trailer Park – Dragon Quest IX

Filed under: News Feed — Tags: , , , , , — Jamie Love @ 3:29 pm

Dragon Quest IX
In addition to adding Midnight Blue to the North American DSi XL color wheel, Nintendo may also be making gaming recommendations for the system via a new trailer for Dragon Quest IX: Sentinels of the Starry Skies – set to release on July 11, 2010.

Admittedly I haven’t been paying very much attention to the title – it’s clear that the multiplayer questing business merits more immediate investigation on my part.

As always, catch a glimpse after the break.

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June 4, 2010

Trailer Park – Deus Ex : Human Revolution

Filed under: News Feed — Tags: , , , — Jamie Love @ 12:05 pm

Deus Ex Human Revolution
Square-Enix France just posted your cinematic look at Eidos Monteal’s Deus Ex: Human Revolution. Following a proud Square tradition, this glimpse is entirely free of insights into what playing the game might be like, but it does have at least eight out of ten essential sci-fi nutrients – so I’m terribly torn and feeling like as far as watching goes this is pretty slick.

The Icarus bit seems to lay it on a bit thick, but whatcha gonna do?

If you enjoy the dystopian vistas of Stand Alone Complex as much as I do, then you should probably take a peak after the break.

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March 24, 2010

Review – Just Cause 2

Filed under: Reviews — Tags: , , , , , — Jamie Love @ 1:12 pm

Just Cause 2
Spending the weekend with Just Cause 2 feels like the videogame equivalent of the days when children received live ammunition as Christmas gifts, unleashed on the neighborhood to a world of seemingly limitless possibilities. Reaching for a more reasonable explanation, it was a very short ride through the fixed narrative opening before I was free to fly a jet fighter over the island of Panau, able to jump out of said plane and enter into a free fall, activating the parachute just as the buildings below slowly shifted into focus, and then proceeding to spray targets on the ground with machine gun fire. And within moments I was being attacked by a helicopter gunship, which I then grappled onto, taking out the crew and using the chopper to finish the job I’d started.

The short of it is that whatever you’re doing in Just Cause 2 has the curious ability to make the previous outrageous action seem boring in comparison. So the game is filled with opportunities for self-fulfilling over-saturated hyper-violence – and God help me I like it. The “it only does everything” nature of the game is the focus of the PR push and essentially what the back of the box conveys.

And yet it’s the little things that pulled me into taking a longer vacation in Panau. The little things are the spice of life after all, and Just Cause 2 has more than enough to prove itself a zesty game taco among the sandbox set.

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December 16, 2009

Aya Brea On My Mind

Filed under: Editorial Rants — Tags: , , , , — Jamie Love @ 8:34 pm

Parasite Eve
Two teasing bits of video and a few scant comments about the direction for Square-Enix’s PSP title, The 3rd Birthday, have had to serve as morsels to feed my appetite for a continuation of the Parasite Eve series. While good things come to those that wait, my patience for more details is at the boiling point, because the franchise has always been the good horse to bet on. The original title emerged during a period of legitimate experimentation for Squaresoft, and remains one of the most intriguing and potentially important deviations in the company’s development catalog.

Side-stepping the typical Square-speak of the day about the first cinematic role-playing game, Parasite Eve presents layers of possibilities, which make the physical game as much a mutation as the creatures running loose within the world coded to the disc that carries it. And from a company prided on pushing visuals, narrative, and occasionally the mechanics underneath those fancier concerns, Parasite Eve is a series that represents an evolutionary experiment, finding a strange and peaceful balance of those elements where one so often overshadows the others. Deviations and changes in the continuation of the franchise are not risks, but instead the very means of staying true to the inherent nature of the game and its narrative heartbeat.

Parasite Eve represents the chaos of change and evolution in a way that isn’t simply confined to narrative concerns, but is also a potentially continuing mutation of design and style.

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