Gamesugar

December 17, 2014

Impressions – Grey Goo

Filed under: Impressions — Tags: , , , , , , — Brad Johnson @ 12:08 pm

Grey Goo Preview
I recently had the opportunity to preview Petroglyph’s upcoming real time strategy title Grey Goo. The game is inspired by the hypothetical doomsday scenario of the same name, whereby self-replicating molecular machines consume all matter on Earth in order to fuel their endless reproductive cycle.

Replicated here is the usual model that sees three opposing species pitted against each other, each with a unique set of features designed to alter the gameplay paradigm of a particular race. 

When it comes to RTS my approach is somewhat religious. That is to say, I am possessed of a fanatical devotion to one particular entity (in this case, StarCraft) and denounce all others. Grey Goo was immediately familiar in a superficial sense, but quickly distinguished itself with a number of unique spins on the format–and, interestingly, a focus on macro gameplay. 

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December 14, 2014

Video Impressions – Godzilla Demo

Filed under: Impressions — Tags: , , , , , , — Jamie Love @ 10:50 pm

Godzilla Demo Preview
While Godzilla won’t hit North America until next year, the game is releasing for the PlayStation 3 in Japan this month.

Bandai-Namco has a demo available via the Japanese PSN Store, and we’ve got some new video equipment to test out, so why not sit back, relax, hit play and watch me try to kill two birds with one stone in the most awkward way possible?

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December 11, 2014

Impressions – Brawlhalla

Filed under: Impressions — Tags: , , , — TJ "Kyatt" Cordes @ 5:06 pm

Brawlhalla Preview
I’m coming off of a two month long Smash Bros. bender, which is even longer if you count the time I spent feeding off of the slow-drip hamster bottle that is Sakurai’s Miiverse page. This is a great time to be a fan of 2D platform fighter games… that is, if you own any Nintendo hardware.

A game looking to amend that caveat is Brawlhalla, a fighting game similar to Smash Bros., but in lieu of Nintendo’s all-star cast of characters, it lines its roster with the greatest warrior archetypes in history, both real and fictional.

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December 5, 2014

Impressions – Dungeon Defenders II

Dungeon Defenders II Preview
Dungeon Defenders II, a tower defense RPG from Trendy Entertainment, opens up for Early Access on Steam today. Early Access is paid, but at launch the game will be free-to-play — however those who invest in Early Access will receive in game currency and premium items to offset the cost (as those features are implemented).

Sequel to Trendy’s 2010 original, DD2 mixes tower defense with action-RPG elements, comfortably merging melee combat with base-building. Games alternate between build phases and combat phases, where up to four heroes prepare for and battle escalating waves of enemy creatures.

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August 27, 2011

Hands On with NeverDead

Filed under: Features — Tags: , , , , , , , , , , — Jamie Love @ 9:00 pm

NeverDead Hands On
Konami has no shortage of brands to call on when it comes to keeping the pixels moving and the store shelves stocked. The majority of their mainline brands read like the “who’s who” list from my childhood, and yet still find opportunities to remain relevant with new iterations in the here and now. With that in mind, NeverDead initially caught my attention as a curious ambition – a fresh IP digging for new tricks to create an original title that didn’t immediately leave me imagining an endless trail of sequels to follow.

The chance to step into Bryce’s immortal shoes recently lent a few more insights into how that ambition and collaboration with Rebellion is playing out, so let’s finally chew on matters of life, death, and Bryce’s unfortunate position between those two points.

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Hands On with Silent Hill Downpour

Silent Hill Downpour Hands On
An over-turned prison bus gives Murphy Pendleton cause and opportunity to attempt a run through Silent Hill, and I was recently given some time with Konami to poke around the dilapidated buildings immediately awaiting him after the chance prison break.

Murphy’s arrival in the town where I’d like to build my dream house seems accidental, but then no one really ends up in Silent Hill by accident, do they?

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August 17, 2011

Hands on with Resistance 3

Resistance 3
Gamesugar had the opportunity to attend the Toronto media launch event for Resistance 3 today—an event filled with raging, violent game journos and also some snacks.

The gathering occurred in a darkened cellar that could have easily passed for a bomb shelter, well suited to the chapters of the game I played. These early stages see new protagonist Joseph Capelli battling the Chimera in basements, cellars, and abandoned towns—there has been a clear effort here to ring true to the name “Resistance.” Suburban America has been bled dry, and what few drops of life remain struggle to survive a war that’s seemingly already lost.

Indeed, a more visceral feel permeates the game, especially during combat, with several weapons having been adjusted to feel more weighty and satisfying to fire. Equally, enemies splotch nicely when obliterated, while the player character responds to heavy attacks and falls in a decidedly human fashion.

I happened to overhear Creative Director Marcus Smith explaining that the impetus in Resistance 3 was to create a less superheroic and more human game, which was certainly apparent in the chapters I played.

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