Gamesugar

May 24, 2010

Review – Prince of Persia: The Forgotten Sands

Filed under: Reviews — Tags: , , , , , , , , , — Brad Johnson @ 4:51 pm

Prince of Persia: The Forgotten Sands
It’s difficult to say whether the release of Prince of Persia: The Forgotten Sands is a response to middling reaction to 2008’s Prince of Persia, or to the imminent release of the film—the truth probably exists somewhere in between. The 2008 series entry was a confused affair; more fun to watch than it was to play, the game featured a unique art style, an intriguing universe and a couple of fun characters, but little actual game. Playing like one massive, unfolding quicktime event , little challenge was offered except to those rabid completionists looking to reach every dubiously placed orb.

The Forgotten Sands fixes many of its predecessor’s mistakes, though I wonder if it was by conscious decision, or merely adherence to the conventions of the previous Sands of Time trilogy. Fans of that trilogy will find the game extremely familiar; all the old trappings are there: the Prince once again finds himself fighting an army of sand creatures, scaling questionably constructed palaces, evading ubiquitous traps, and saving himself from embarrassing falls with the power to reverse time. As someone who loved the Sands of Time games, it was immediately satisfying to sit down with these old conventions and play what, to my mind, constituted the first “real” Prince of Persia game since 2005’s Two Thrones.

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May 13, 2010

Review – 3D Dot Game Heroes

Filed under: Reviews — Tags: , , , , , , — Jamie Love @ 9:21 am

3D Dot Game Heroes
The Kingdom of Dotnia was once a tourist magnet, a place where visitors flocked to following the heroics of one brave and mythical figure who overcame evil in the classical tradition society is structured by. Unfortunately for Dotnia, the tourism industry began to suffer as people became less interested in 2D heroics, forcing the King to issue a decree that would push the Kingdom into the 3D frontier.

That decision provides the space for 3D Dot Game Heroes to unleash its block based world of nostalgia on gamers, but also severely depresses the hell out of me.

Rather than a 2D game that attempts to bring audiences back to a realm abandoned by the industry more than gamers, 3D Dot Game Heroes replicates one of the most cherished 2D legends in 3D. It’s one of those ideas you’d have in the shower and chuckle about for awhile after – and then as you realized there was little else to bring to the table you’d probably drop the idea.

Bits of Dragon Warrior drip in at times, but traveling across the overworld of Dotnia to locate dungeons, defeat the boss monsters, and collect the orbs needed to prevent evil from returning is the order of the day for this blocky link to the past.

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April 27, 2010

Review – After Burner Climax

Filed under: Reviews — Tags: , , , , , — Jamie Love @ 2:13 pm

After Burner Climax
After Burner Climax has finally made the migration from the arcade to the consoles, serving up visuals in shiny HD that make me use silly two-string words like “retina-melting,” along with twitch reflex action that couples some nostalgic memories of the series with a new trick that really makes the game less of the trip down memory lane you might expect, and much more of a 21st century arcade love song.

The view from the cockpit is a mix of familiar Top Gun styled vistas and arcade fantasy that leaves players buzzing by volcanic islands, city skylines, and through mountainous pathways – all of it at speeds that seem ludicrous at first sight.

On my first run through I felt a bit like a high school lover again, wondering how I’d burnt out so quickly after all the pent up anticipation.

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December 14, 2009

Review – Might & Magic: Clash of Heroes

Filed under: Reviews — Tags: , , , , , , — Jamie Love @ 8:40 am

Clash of Heroes

Despite the low profile release, and a name only someone with a shirt reading Dungeon Master could love, Capybara’s DS entry into the strategy genre stuffs more game up my stocking than I’d anticipated this season.

Sitting alongside recognizable brands on the store shelf, you’d be forgiven for going a tad cross-eyed reading the title Might & Magic: Clash of Heroes. The game is filled with the knights, elves, talking trees and evil hell spawn the title brings to mind. And while I don’t intend to undermine the effort but probably will anyway, such elements are just window dressing for a game more focused on proving Capybara an undisputed leader in creating addictive gaming experiences.

It’s not like I’d accuse Capy of having a shtick or suggest that the game repeats an established formula. But there’s definitely an emerging sense of familiar sensations attached to their work, and fortunately for us this is a good thing.

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December 13, 2009

Review – Castlevania: Order of Ecclesia

Filed under: Reviews — Tags: , , , , , , — Jamie Love @ 11:50 am

Review Castlevania Order of Ecclesia
When Koji Igarashi appears with that iconic whip on his hip, he wants us to believe that he IS Castlevania. But considering how the series has developed through recent handheld iterations, I often wondered why he would want to perpetuate that idea. And then when I initially heard that Order of Ecclesia would be radically different BECAUSE you play as a female character, I wondered if I should get back to that novel I’ve been working on from time to time.

I wasn’t alone in my early disinterest, which may well serve as Konami’s theme for 2008. But finally taking the time to play Ecclesia, I’ve discovered an immense void between what Konami PR focuses on and what the game actually achieves. Perhaps games can’t be properly explained with words. Perhaps developers do a poor job explaining their creations, having worked in the absence of a journalism that presses for the rationale behind creative decisions. [Honestly, can you believe no one questions these statements?] BUT, as a favor to Konami, for a nominal charge, I present the following marketing assistance;

Order of Ecclesia is a glorious Bitch-Goddess.

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Review – Valkyria Chronicles

Filed under: Reviews — Tags: , , , , , , — Jamie Love @ 11:45 am

Review Valkyria Chronicles
Not long ago I began to view Sega as a failed state.

Certainly the name would remain a cherished memory for gamers, but as a company Sega has squandered any notion of serious relevance in the current market. In my defence, I still argue that showing up at E3 with Sonic Unleashed, Golden Axe : Beast Rider, and a serious face, demonstrates that Sega suffers from a deficit of direction. And yet with Sega’s release of Valkyria Chronicles, I’ve found myself eating many of my words while experiencing a solid strategy RPG that titans of the genre could learn from, should they ever grow tired of cash grab ports and increasingly lacklustre sequels.

Equally as surprising that Sega has delivered such a well-crafted title is that the game emerges from a hurricane of restructuring that has seen several key names leave the company. Valkyria Chronicles was developed by Sega WOW, itself a new studio resulting from the merger of WOW Entertainment (House of the Dead, Vampire Night) and Overworks – WHICH… Wait for it – used to travel by the moniker of AM7 (Streets of Rage, Phantasy Star, Skies of Arcadia). And despite the time passed since the appearance of such titles and the great deal of changes Sega has undergone, Valkyria Chronicles’ overall design and unique charm strongly acknowledge that pedigree. The game simply shines with a character reminiscent of Skies of Arcadia, presented with the polish and core design gamers are expecting from current releases.

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Review – Resident Evil: The Darkside Chronicles

Review Resident Evil Darkside Chronicles
For three consecutive nights, my girl and I have loaded our WiiMotes as if they were pistols, complete with nerdy sound effects, and found more multiplayer fun with The Darkside Chronicles than any other game we’ve played together this year. With a guilty weakness for light gun games, but a collection of titles that left plenty to be desired, we initially went into the game with a healthy amount of hesitation.

As stifled as the genre is, given that no amount of fancy words changes the fact that players are simply pointing at the screen and pulling a trigger, this release offers a reminder that there’s a genre to develop a game within, as with any other. And while the mechanics are straight-forward, that doesn’t rule out the possibility of creating a memorable experience, so long as developers accept that challenge rather than trying to shoehorn existing franchises into the setup.

Keep in mind I’ve largely ignored Dead Space Extraction for this very reason, simply because it’s burdened with the perception of providing a quick and easy means of moving the franchise onto the Wii.

When it came to The Darkside Chronicles, I did only expect to play long enough to get my Resident Evil fix. And yet for three nights in a row, we’ve played until our eyes were swollen red and our trigger fingers went from itchy to aching.

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