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December 8, 2010

Dead Space 2 Demo Coming

Dead Space 2 Demo
EA sent word that we’ll be able to get a taste of Isaac Clarke’s trip through The Sprawl before the release on January 25, 2011, with a demo of Dead Space 2 hitting Xbox Live worldwide and the PlayStation Network in North America on December 21, 2010 – European PS3 owners have to wait one more day for a December 22nd release.

Additional word is that said demo offers a walk through the Church of Unitology, so maybe remember to say your prayers before playing, anything with religion involved is apt to be frightening.

November 18, 2010

Return of the WiiWare Demo

Filed under: News Feed — Tags: , , , , , — Jamie Love @ 12:17 pm

WiiWare Demos
While other companies are offering discounts on digital software during the month of November, Nintendo has opted to treat us to the return of Demos for a selection of WiiWare titles. Starting November 22nd, gamers can sample Bit.Trip Fate, And Yet it Moves, ThruSpace and Jett Rocket, with additional demos being added each Monday and remaining available for “a limited time.”

Admittedly the title selection is nod worthy, but sometimes Nintendo reminds me of that relative that always gets me socks for Christmas. Sure socks are useful, but come on Big N, where’s the love?

Anyway, I’ll be optimistic today and hope that this demo idea catches on, I really believe it has potential.

November 9, 2010

PSA – Valkyria Chronicles 3 Demo Get

Filed under: News Feed — Tags: , , , , , , , — Jamie Love @ 10:12 am

Valkyria Chronicles 3 Demo
I’ve got a hunch that some of you might be up for taking an early spin with The Nameless via the Japanese demo for Valkyria Chronicles 3. I’m hoping to find time to check it out tonight myself, but why should you wait for me to play and blab about it when you can grab it for yourself right now!

October 14, 2010

Demo Report – Star Wars: The Force Unleashed II


The demo for The Force Unleashed II is in the wild, and I have distilled its thundering contents into a collection of words arranged into a string of paragraphs for easy assimilation. If you are already familiar with forces and the task of unleashing them, you may wonder: have they unbroken it?

The answer is a resounding maybe.

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October 13, 2010

School is Murder in Dangan-Ronpa

Filed under: Editorial Rants — Tags: , , , , — Jamie Love @ 3:50 pm

Dangan-Ronpa
If you happen to have a PSP handy and are fluent in Japanese, or like me, always brave enough to clumsily trip through foreign languages, you should definitely check out the demo for Spike’s Dangan-Ronpa, which you can grab right here.

The investigation game revolves around an high school ruled over by a psychotic bear, where it seems that everyone is killing one another in order to graduate/escape.

I spent some time touring the halls of the school last night, and it didn’t take long to find a body with a blade sticking out of it, at which point there were clues to be gathered and characters to talk with. I’m led to believe time will be split between class and investigation. The delicious insanity of the plot and the designs of the students makes this a pretty easy title to latch on to even with the language barrier.

The game’s aesthetic slaps me upside the head much like Persona does with a sharp color palette, which then grabs at a variety of styles to create a visual carnival of psychological deviancy, a procession march led by the menacing Mono Bear, who delights in a hearty sinister laugh and opens the demo with a bit of video that on its own justifies checking this out.

Once again, you can check out the oddity for yourself right here.

October 4, 2010

Getting Lost in Shadows, How To

Filed under: Editorial Rants — Tags: , , , , , , , , , — Jamie Love @ 4:44 pm

Lost in Shadow
Detoxing delicious dependencies from my system has made for a melancholic week in Sugarland.

When not otherwise curled into a ball of whimpering insensibility, it seemed an ideal time to get on with the business of gaming. I was a bit desperate for something new on the shelf, a game to fire and order the synapses by nature of an inviting challenge to the still functioning bit of reason left to me.

For their part, Hudson sent out a demo disc for Lost in Shadow, quite a bit early given that the Wii game doesn’t arrive here until January.

The taste that demo disc offers is welcoming enough, with the shadow puppetry premise finding plenty of ways to twist and turn and most importantly, to build. There’s a progressive layering of ideas in the best tradition, continually inviting the player deeper into the shadows of the game’s looming tower.

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September 23, 2010

Demo Report – Enslaved: Odyssey to the West

Enslaved: Odyssey to the West
On the chance you’re not familiar with Ninja Theory, the recently revealed developer for Capcom’s freshening of Devil May Cry, most of the sound bites and two-second headlines attached to the team involve an emphasis on story. Since it has been awhile since Heavenly Sword, the burden of expectation and elaboration those words create is on their upcoming title Enslaved, which currently has a demo available for PS3 owners, and hits retail shelves for the PS3 and 360 in two weeks.

The push is that Enslaved has an epic story to tell, which probably means to tap our expectations of the scale and drama. All I can say is that the last epic I remember reading also had the word Odyssey in the title, and for some reason remains rather respected to this day, but my eagerness to read it again is on par with my willingness to sit and watch a game rather than play it – which is nil by the way.

Traditionally when developers emphasize story, we are left watching rather than playing, in an environment that creates two separate experiences, failing to take advantage of the medium – expertly demonstrated by Metroid: Other M recently. That’s not to say I don’t enjoy a good story, rather that my enjoyment of one doesn’t blind me to there being a very bad sort of old-school out there.

My interest in Enslaved is short and sweet in trying to discover which side of this it comes down on. After giving the demo a try, I’m earnestly still not certain.

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