Gamesugar

November 20, 2010

Your Recommended Dose of Sanrio

Filed under: Features — Tags: , , , — Aileen Viray @ 3:01 pm

Sanrio
Sanrio epitomizes all things cute in Japanese culture. In fact, Sanrio/Hello Kitty was my introduction into Japanese culture. I grew up in a town populated by Japanese immigrants back in the 50’s, resulting in many Japanese stores. Sanrio was one of them, and I can remember my grandmother taking me there to get pens, pencils and various stationery for grade school.

Sanrio is currently celebrating their 50th anniversary with “Small Gift” festivals in Los Angeles and Miami and a touring pop-up store hitting select cities in the US, featuring rare collectors items only available on the tour.

Gamesugar visited Small Gift in Santa Monica, CA, held at Santa Monica Airport’s Barker Hangar. The venue is perfect for a massive festival that includes an art show, gift shop, game booths, miniature golf course, arcade station, face painting booths, and a Ferris wheel. We could barely hold it together ten feet from the entrance because everything oozed of cuteness. Most of my time was spent at the arcade station, playing retro games and yelling at the pinball machine.

Check out plenty of photos from the event at our Facebook Page.

http://www.sanrio.com/smallgift

November 18, 2010

Kyatt vs. The Music

Filed under: Features — Tags: , , , , , , , , , — TJ "Kyatt" Cordes @ 8:55 am

Rock Band 3
I’ve been anticipating Rock Band 3 for a while now, and figured that I’d chronicle my experiences with the game in comic form. I couldn’t imagine how they’d mess up something like Rock Band, but I was sure there would be some changes that I should give mention.

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November 8, 2010

Q&A – Konami Talks No More Heroes: Heroes’ Paradise

No More Heroes: Heroes Paradise
No More Heroes led a series of unique and alternative experiences offered by the Wii when it released in 2008. The story of Travis Touchdown’s quest to survive the streets of Santa Destroy in order to rise to the top of the United Assassins Association, if only to get the girl, represented a wave of punk sensibility rarely seen in the industry and also exclusive to Nintendo’s console.

Marvelous Entertainment broadened the chance for PlayStation 3 and Xbox 360 owners to share in the bloodletting with the Japanese release of Heroes’ Paradise this year, and many of us have patiently waited to learn which publisher might plan to bring that HD love our way.

Recently it was revealed that Konami would answer the call, announcing a Move supported PlayStation 3 version. Not unlike starving dogs, we hungered for more details.

Luckily for us, both Marvelous and Konami production team’s Tak Fuji have merged forces not only to bring Heroes’ Paradise to North America, but also to answer our most pressing questions – as well as leaving us all with one I know many of you will offer answers to.

Get your Heroes’ Paradise fix after the break.

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October 28, 2010

The View from BlizzCon

Filed under: Features — Tags: , , , , , , — Chris O'Neal @ 5:08 pm

Blizzcon 2010
Say what you will about World of Warcraft.

Go on. It’s an incredibly derisive, love it or hate it ordeal. On one side you have those who are the dedicated, forging names for themselves online and off, spending countless hours building up characters which represent an alt-reality personality that some come to love and cherish much like one would coddle a small dog or ferret. On the other side, there are those who could care less and maybe have dabbled in it like one would witchcraft.

But what of the actual players? Over this past weekend at BlizzCon, I was lucky enough to meet people for whom World of Warcraft and Starcraft aren’t merely games, but a way in which to keep tabs on friends and live vicariously in two worlds.

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October 14, 2010

thatgamecompany’s Journey

Filed under: Features — Tags: , , , , , , , — Aileen Viray @ 2:30 pm

Journey
It was a hot, muggy Saturday afternoon in Culver City. IndieCade attendees flocked to the Ivy Substation at 2:30pm, eager to hear from thatgamecompany’s (TGC) Jenova Chen and Robin Hunicke, about their upcoming game Journey.

The last of their three game deal with Sony, the title’s focus on multiplayer is something previously unexplored by them in fl0w and fl0wer. As social interaction transforms alongside technology and corporations are realizing that individuals strive to publicize their self-expression in order to connect to others in the virtual world, Journey aims to express simple feelings with other humans to achieve “authentic” memorable moments.

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October 12, 2010

Looking for Art at IndieCade

IndieCade 2010
Take a look around you in this, the gaming environment we’ve crafted for ourselves. Does it remind you of a museum or a demolition derby? I’ve often come away from a gaming session feeling drained if I’m playing an RPG, or shell shocked if I’ve been playing something like, say, Battlefield 1943. But have I been educated? I’m not sure, unless you count running in terror from active grenades or falling off a cliff a learning experience.

For that, I’m not sure a major developer can deliver. They’re too interested in reaching the middle; what’s good for all is good for one. Over the past weekend however, I was lucky enough to attend IndieCade, my first time doing so, and in another first, I’m left feeling rather worldly.

Take The Cat and the Coup, a game developed by Peter Brinson and Kurosh ValaNejad out of USC’s Game Innovation Lab. In this trek through the memories and events leading up to the US backed coup of Iran’s first democratically elected prime minister, we play as Dr. Mohammed Mossadegh’s fictional cat in an effort to persuade him through open doors and through the headlines of an American perspective of the event itself.

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August 10, 2010

Q&A – Aksys Talks 999

Filed under: Features — Tags: , , , , , , , — Jamie Love @ 8:19 pm

999
While far from perfect, the infinitely looping adventure of a prinny through the Disgaea universe this year planted the idea in my head that I might enjoy what the visual novel genre has to offer. Mind you, it’s still a mostly foreign concept to me, and prior to NISA’s stab at the genre I would have to fall back on PSP Metal Gear Solid comics as a poor substitution toward an idea of what a graphical text adventure is all about – which doesn’t really help at all.

A far better taste of the genre is coming later this year courtesy of Aksys Games though, with the localization of Chunsoft’s DS title 999 (9 Hours, 9 People, 9 Doors) – in which nine characters work to escape a cruise ship they are trapped aboard, not unlike a horror film, but of course with a tad more reading involved.

Lucky for me and my curiosity that Aksys had time to talk a bit about the title, which you can catch for yourself after the break.

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