October 14, 2010

thatgamecompany’s Journey

Filed under: Features — Tags: , , , , , , , — Aileen Viray @ 2:30 pm

It was a hot, muggy Saturday afternoon in Culver City. IndieCade attendees flocked to the Ivy Substation at 2:30pm, eager to hear from thatgamecompany’s (TGC) Jenova Chen and Robin Hunicke, about their upcoming game Journey.

The last of their three game deal with Sony, the title’s focus on multiplayer is something previously unexplored by them in fl0w and fl0wer. As social interaction transforms alongside technology and corporations are realizing that individuals strive to publicize their self-expression in order to connect to others in the virtual world, Journey aims to express simple feelings with other humans to achieve “authentic” memorable moments.


January 25, 2010

Trying to Catch the Wind: an Interview with Jenova Chen, Part 1

Filed under: Features — Tags: , , , , , , , — Chris Lepine @ 9:15 am

Interview with Jenova Chen

“We should find ourselves indulging in similar daydreams if we started musing under the cone-shaped roof of a wind-mill. We should sense its terrestrial nature, and imagine it to be a primitive hut stuck together with mud, firmly set on the ground in order to resist the wind. Then, in an immense synthesis, we should dream at the same time of a winged house that whines at the slightest breeze and refines the energies of the wind. Millers, who are the wind thieves, make good flour from storms.” – G.B., 1958

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