Gamesugar

March 22, 2011

Review – Battle: LA

Filed under: Reviews — Tags: , , , , , , , , , , , , — Brad Johnson @ 7:35 am

Battle: LA
When I saw Battlefield: Los Angeles in theaters, I walked away with the distinct impression that the film could have easily been a Call of Duty game, with many of its events and scenarios seemingly lifted right out of that series. Indeed, Saber Interactive seems to recognize this, with their downloadable adaptation more than a little reminiscent of Call of Duty, but stale, unsatisfying design undercuts the experience from the very beginning.

The game takes a number of the plot elements and scenarios directly from the film and tells a rough approximation of the same story. The plot of Battle: LA unfolds in a selection of miserable, tone-dead motion comics. Lacking a single drop of atmosphere or attitude, these looks like pages from a children’s book more than art from a hardened shooter. Half-baked animations are awkward and often silly, dialogue is poorly scripted, and most damningly, the voice acting is terribly flat and either poorly recorded or poorly mixed.

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March 16, 2011

Demo Report – Mortal Kombat

Mortal Kombat Demo
The demo for Mortal Kombat rolled in yesterday on PSN (having previously been available only to Playstation Plus subscribers), and as the resident MK veteran, I have taken it upon myself to describe its violent offerings for your entertainment.

The Mortal Kombat franchise spent the entirety of the previous generation building itself up, becoming more elaborate and more complex. While some found it was losing sight of itself, I considered the Deadly Alliance series of games (especially Deadly Alliance itself) to be superb fighters with a wealth of depth absent from previous Mortal Kombat entries.

Mortal Kombat vs. DC Universe took a step in the opposite direction, choosing to burn down the excess that had built up and return to a truer representation of the old school MK games, a trend continued by this latest iteration.

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March 8, 2011

Review – Killzone 3

Filed under: Reviews — Tags: , , , , , , , , — Brad Johnson @ 7:59 am

Killzone 3
Killzone 3 is a true example of franchise mentality; the entire affair is constructed with that distinct “Triple A Franchise” shine, the whole nine yards players have seen on titles like Gears of War and Halo. This is a product with significant resources at its disposal, all the way down to a high profile voice cast.

Though the core game is deserving, the concept is simply not the equal of this treatment. From the opening cinematic to the grim, atmospheric music in the menus, the player is primed for a dark, compelling tale of war, but as the campaign begins it becomes immediately apparent that this will simply not materialize.

The unfortunate reality is that the Killzone universe is simply not interesting, or at least unexplored in an interesting way. No amount of pomp or franchise expense can elevate what is distinctly lacking conceptually.

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March 5, 2011

Review – Dead Space 2: Severed

Dead Space 2: Severed
This week saw the release of Severed, the first true DLC (save weapon and items packs) for the Dead Space series. Thus, I will again jump at the opportunity to discuss the merits of annihilating zombies in space, a subject very near and dear to my heart.

Severed features Gabe Weller, one of the protagonists from Dead Space: Extraction. The two-chapter campaign sees Weller battle his way from the government sector of the Sprawl to the psych ward in the civilian sector, in an effort to find his wife and get her off the station. This has the player literally playing the campaign backwards, revisiting many of the areas originally seen while traversing the station in the opposite direction, as Isaac.

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February 16, 2011

Review – Explodemon

Filed under: Reviews — Tags: , , , , , — Brad Johnson @ 6:16 pm

explodemon review
I was perhaps too young to fully appreciate classic platformers like Mega Man during their heyday; I certainly played and enjoyed them, but that was a time when I didn’t have the coordination to excel (or even succeed) at them. For me, the resurgence of these games in the market marks a second opportunity to explore that classic style of game and more fully appreciate those offerings.

Explodemon, like Shadow Complex before it, seeks to revisit that place with a contemporary twist and a unique property. The player controls the eponymous Explodemon, the unstable robot creation of Dr. Light Dr. Nitrous, afflicted in such a way as to spontaneously explode at regular intervals. Sealed away to protect the world, Explodemon is accidentally freed during an alien invasion, and sets out to defeat the invaders in the way you’d expect from an exploding anime robot: by exploding them.

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February 12, 2011

Review – Stacking

stacking review
Stacking is one of those games that could only exist in the current generation of consoles—a labor of love the digital market allows for that, six or seven years ago, would have never seen release. In the vein of LittleBigPlanet, it often feels more like someone’s cute arts and crafts project than it does a videogame, characterized by sharp art and a carefully designed gameworld—however, in this instance the art unfortunately overwhelms the game, leaving the experience ultimately unengaging.

The player controls Charlie Blackmore, the youngest child in a family of chimney sweepers. The game begins as Charlie’s brothers and sisters are drafted as child laborers to pay the family debts; Charlie, too small to be of any use in such endeavors, is left behind, and embarks on a journey to reclaim his lost family. The story is told through silent-film style interludes, and the design here is impressively genuine—though the animation in these films largely consists of dolls shaking (to indicate speech), which becomes tiresome as the game progresses.

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February 4, 2011

Review – Dead Space 2

Filed under: Reviews — Tags: , , , , , , , , , , , — Brad Johnson @ 3:38 pm

Dead Space 2
Sometimes the front page is swallowed up by an array of posts about Japanese videogames, and that’s how you, the reader, can know that I will appear and offer relief by instead discussing a game that involves science, shooting, and outer space. Thus, we will now discuss Dead Space 2.

Visceral Games’ sequel opens three years after the end of Dead Space; Isaac Clarke is confined to a mental institution where the necromorphs have mysteriously returned. The opening sequence here is meticulously designed both as tutorial and introduction; Isaac is left to stumble through the halls, bound in a straight-jacket, frantically evading monsters and trying to get to safety. The sequence introduces the player to each of the Dead Space conventions as Isaac scavenges his key tools from machinery throughout the hospital, including a new plasma cutter cobbled together from a flashlight and surgical laser.

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