
When Reggie walked out on stage this morning, his key points were about technology as a tool, and that as impressive as technology can seem during a week like E3, it’s the experience that matters – requiring a balance that matches technology with game design to create the games that can create memorable experiences.
After several years of doubts and speculation about what courting an expanding casual market meant for the long time gamer, there was less banter and awkward jokes, replaced by a morning of titles that really do travel across the board with stops at all points in between – all of the announcements leading us toward the first reveal of the 3DS.
The bombardment of hands-on reports and E3 assets has begun.





