
Square-Enix went and made it all official.
Yes, it’s clear that it was much more than a hunch.
That this group would revisit a classic franchise.
That’s the way they all become the Tactics Ogre Bunch!

Square-Enix went and made it all official.
Yes, it’s clear that it was much more than a hunch.
That this group would revisit a classic franchise.
That’s the way they all become the Tactics Ogre Bunch!

Of all the things that could have happened over night, I certainly wouldn’t have guessed Capcom was gonna get Okami all up in their Marvel vs. Capcom 3.
Of course, wolves don’t typically attack unless provoked, most often via dwindling food sources or someone getting too close to their young, so unless you get between Amaterasu and a ham sandwich or a copy of Okamiden, the confrontation may prove anti-climatic.
Judge for yourself after the break.

Not to be left out of the Comic Con fun, Konami has released assets for several games, only one of which is Hard Corps: Uprising, mighty focus of my attention.
Think lush, think vivid, think of how awesome it is when it rains in 2D. I know it’s premature, but I love you Arc System Works.
Catch a fresh batch of screens after the break.

Krome Studios’ upcoming side-scroller about a pink haired cat-girl weilding a rather large sword hasn’t had to work too hard to stay on my radar this year. Based on an original IP that was first developed as a comic, and name dropping 2D inspirations like Strider are easy paths to the center of my heart, but also only part of the picture on what we should expect.
In June Atari stepped up as publisher, stretching the title’s reach to include PlayStation Network, Xbox Live Arcade and PC download for this Fall, so it seemed like a good time to hit the team up with some of the questions I’ve gathered since first hearing about the game, which Krome Studios’ Co-Founder and Creative Director Steve Stamatiadis was good enough to take the time to answer.

One of the more interesting emails I received today was a press release announcing Atlus’ continuing support for Demon’s Souls with news that they would extend North American online support through to at least March 2011. A big part of the reason I find this interesting is because I had no idea there was any concern about the game losing that support anytime soon – such thoughts simply never occurred to me.
So it’s good news for veterans and newcomers alike that Atlus will be keeping the lights on, with the world tendency system even shifting to pure white for a couple of weeks in celebration. That’s great news and all, at least until March.
However, considering that the game won’t even be a year old in North America until October 6, I’m not sure I like the state of affairs when we hand out cookies for things we used to take for granted. I’m not trying to be a downer here, I know everything is disposable and the next big game is the priority, the new economy and all that jazz – I’m just saying it feels odd.
Anyway, you tell me, how long should a game based around creating online communities on a major console be supported?

Capcom sent an email to remind me that if I were at Comic Con this week I could be playing Marvel vs. Capcom 3, le sigh. However if you happen to be there you can catch the latest build at their booth (#4844).
If like myself you are not there, you can try to make do with some screens of Trish kicking ass in what I’ll have to assume is an Umbrella Facility, unless Doctor Doom is researching the G Virus now.
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