Gamesugar

November 15, 2010

Your Recommended Dose of Import Nostalgia

PSN Imports
MonkeyPaw Games grants two flashback import wishes on PlayStation Network this week, with Money Idol Exchanger and Sonic Wings Special, both of which release tomorrow for $5.99 a piece – under the Import tab in the PSone Classic section.

This seemed significant for two reasons –

1 – Money Idol Exchanger’s economic puzzle challenge stands out in my mind most because someone gave me hell for not mentioning it when reviewing Critter Crunch last year.
2 – Sonic Wings deserves a mention entirely because one can never have too many military based 2D shooters – it’s a fact.

Catch some hurriedly grabbed YouTube footage after the break.

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Your Monday Dose of Zen

Filed under: News Feed — Tags: , , , , , — Jamie Love @ 9:57 am

Derby Dogs
Aksys Games brings the dog track to WiiWare with Derby Dogs this week, entirely important because it reminded me of the greatest sport ever imagined within a videogame – of course I’m speaking of poison chihuahua racing.

If you’re unfamiliar with the sport, you can catch some video after the break, or consult the nearest available copy of God Hand.

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November 13, 2010

Review – Guwange

Filed under: Reviews — Tags: , , , , , , , , , — Jamie Love @ 1:47 pm

Guwange
Cave’s bullethell blast from the past hit Xbox Live Arcade with all the trimmings this week, plus a few features I wouldn’t have anticipated. Running through modes and stages, I can’t shake the thought that Guwange would make a spectacular Wii title. That isn’t intended to veer completely off topic, but has just been floating around in my brain while tackling the core of this game – controlling two physical objects on screen simultaneously.

Each of the game’s three playable characters is linked to a shikigami, an entity that player’s can summon at their leisure, and also one that each character seeks to free themselves from, the driving bit of narrative beneath the barrage of bullets standing between the player and that goal. At first this can result in several shades of retina overload, keeping track of two objects on-screen while Cave’s fine sprites vanish beneath the chaos of color changing bullets and loose change, until survival seems like sheer luck while pushing the analog sticks of the 360 controller in all directions. But a one size fits all difficulty setting, generous screen display and co-op options, as well as three modes to suit all possible tastes should help the uninitiated quickly discover an elegance at work that speaks to Cave’s well earned legacy as shooter royalty.

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November 10, 2010

It’s On Like Donkey Kong

It's On Like Donkey Kong
But only if Nintendo says so.

The company filed a request with the U.S. Patent and Trademark Office in order to trademark the phrase, which they word as “in honor” of the approaching release of Donkey Kong Country Returns. At no additional charge the same PR spiel cites the pop-culture nature of the phrase’s use in music, television and film, which I would naively think reason enough toward why Nintendo shouldn’t be able to trademark the phrase.

Keep in mind I ain’t no lawyer or anything, just a dude walking the wasteland of gaming.

November 9, 2010

PSA – Valkyria Chronicles 3 Demo Get

Filed under: News Feed — Tags: , , , , , , , — Jamie Love @ 10:12 am

Valkyria Chronicles 3 Demo
I’ve got a hunch that some of you might be up for taking an early spin with The Nameless via the Japanese demo for Valkyria Chronicles 3. I’m hoping to find time to check it out tonight myself, but why should you wait for me to play and blab about it when you can grab it for yourself right now!

November 8, 2010

Q&A – Konami Talks No More Heroes: Heroes’ Paradise

No More Heroes: Heroes Paradise
No More Heroes led a series of unique and alternative experiences offered by the Wii when it released in 2008. The story of Travis Touchdown’s quest to survive the streets of Santa Destroy in order to rise to the top of the United Assassins Association, if only to get the girl, represented a wave of punk sensibility rarely seen in the industry and also exclusive to Nintendo’s console.

Marvelous Entertainment broadened the chance for PlayStation 3 and Xbox 360 owners to share in the bloodletting with the Japanese release of Heroes’ Paradise this year, and many of us have patiently waited to learn which publisher might plan to bring that HD love our way.

Recently it was revealed that Konami would answer the call, announcing a Move supported PlayStation 3 version. Not unlike starving dogs, we hungered for more details.

Luckily for us, both Marvelous and Konami production team’s Tak Fuji have merged forces not only to bring Heroes’ Paradise to North America, but also to answer our most pressing questions – as well as leaving us all with one I know many of you will offer answers to.

Get your Heroes’ Paradise fix after the break.

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November 6, 2010

Grow Up and Blow Away

No More Heroes 2
As the year of gaming that is 2010 winds down, it’s inevitably time to add up the titles that shaped that time while questioning whether we moved forward, backward, or just spun our tires in the mud to see if we could wear down some tread.

For your reconsideration, the desperate struggle of Travis Touchdown in No More Heroes 2 begs not to be forgotten, despite its early release this year it is a title that lingers like the words spewing from the strip-club monologues that hang on the air like sweet cigarette smoke and still haunt me so many months later.

I recall some critical appraisals, which morphed from pre-release school girl excitement to post-release disappointment over an allegedly stripped down and simplified tale of revenge, which really took the jelly out of my donut at the time. Suda51’s original El Topo flavored inspirations searched for growth and development in returning to the streets of Santa Destroy. And if I could drag Sergio Leone into the mix, I’d suggest that the game shined with the challenging proposition of what happens when the man with no name returns to town – well known now to the inhabitants for previous actions and attitudes, an equal share of burden and pleasure found in the desperate struggle to realize everything arising from how that return challenges the narrative tradition it builds upon.

Travis Touchdown still returns with the hope of another poke and a smoke with Sylvia, but the climb up the ranks saw humor drip away as the game progressed, the absurdest and surrealist giving way to a new sensibility – dare I say the idea that Travis was becoming a man, burdened with the past and still left with more life ahead of him, full of doubts and sorrows and still sought desires that continue shaping him. From nostalgic economic diversions to the sorrowful encounters leading up to its loose fitting and fate unknown conclusions, and a final confrontation that defies offering the satisfaction a typical revenge story would, No More Heroes 2 reminded me that we’re all getting a little older this year, which was overdue for being said, or played out as it were.

Whether that notion caused some to revile is anyone’s guess, but as to whether the game is one of the more significant conversation pieces 2010 has to offer, there’s no question in my mind that it is.

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