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June 13, 2012

E3 2012 – Hands On with Metal Gear Rising: Revengeance

Metal Gear Rising Revengeance E3 2012
Despite being the only Metal Gear title without the word Solid since the original two MSX releases that gave birth to the franchise, Solid is the first word that came to mind after playing through the E3 demo for Platinum Games’ and Kojima Productions game with the strange name I’ve come to love.

The second word was relieved.

I was relieved to find that Platinum Games’ had found the means to balance their distinct brand of third-person action with the original premise of the Rising trailer first seen at E3 2010. No one is going to be accused of reinventing the wheel here, and as suspected, the spirit of Platinum’s Bayonetta and Vanquish shine strong in the offering, but said offering seems poised to deliver another solid action title from the developer, and fans of those previous efforts can expect the same level of chaotic polish they’ve grown accustomed to.

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June 12, 2012

E3 2012 – Hands On with Hell Yeah! Wrath of the Dead Rabbit

Filed under: Features — Tags: , , , , , , , , — Jamie Love @ 11:08 pm

E3 2012 Hell Yeah Wrath of the Dead Rabbit
Sega’s booth at E3 finally offered me a chance to catch up with Ash, the rabbit prince of hell who has his dignity compromised when an embarrassing photo surfaces online. Learning that one hundred monsters have seen the photo, Ash promptly sets out to accomplish the only reasonable course of action, killing everyone who saw said photo.

With brush strokes reminiscent of the works from inmates at a Guatemalan insane asylum, Arkedo has created the most vibrant digital offering shown on the floor of E3. Hell is a honeycomb maze where cartoonish gore constantly splashes the screen, shiny gems glisten in the muck, and one hundred beautifully drawn monsters wait for Ash to bring about their violent end by the most ridiculous means possible.

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E3 2012 – Hands On with Nintendo

E3 2012 nintendo Wii U
Following Nintendo’s E3 2012 Press Conference, there were plenty of voices of concern regarding the showing, particularly a lack of first-party titles associated with a yet to be cemented launch window. And while I was a bit surprised in this regard as well, given how easily a simple series of teaser trailers for Super Smash Bros., or further adventures in the Star Fox and/or Metroid franchises might have worked to lessen skepticism, I’ve become a bit Zen about the issue.

Nintendo’s Press Conference seemed to focus intently on a wider audience beyond those that had gathered in Los Angeles for the event, and if the Publisher’s showing in 2010 taught me anything, it’s that Nintendo has proven with past hardware releases that they can summon titles from the void to suddenly turn the frowns of the hardcore faithful upside down. They’ve done this on the Wii, the 3DS, and the 3DS eShop in recent memory, though there is something to be said for the lack of consistency that sometimes makes their surprise announcements as necessary as a drop of water is to a man lost in the desert.

What seemed most noteworthy this year, aside from the 3DS being pushed off the stage to make space for the Wii U, was Nintendo’s interest in multiple media streams. In many ways, Nintendo’s attempt to reach out through more channels could be blamed for lessening the showmanship people have come to expect from an E3 Press Conference that opens the show every year. On the other hand, if you’re familiar with Nintendo’s rather dinosaur-like approach to social media in the past, their growing interest in reaching out to more people through more channels is something that should be encouraged – we just need to remember that such pursuits involve continual experimentation and don’t always promise ideal results.

And now dear Sugarfiends, it is time to take a walk through the hands on time I managed to scavenge with Nintendo’s first and third party offerings. The list seems a bit light this year, but in earnest, I tried to bring back as much first hand information as possible.

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E3 2012 Interview – Castlevania: Lords of Shadow – Mirror of Fate

Castlevania Lords of Shadow Mirror of Fate E3 2012
For the second year in a row, Konami got a jump start on E3 with their pre-show, which offered up a much anticipated extended look at Platinum Games’ Metal Gear Rising: Revengence.

The broadcast also delivered a cinematic trailer for the sequel to Castlevania: Lords of Shadow, giving players a glimpse of Dracula pummeling an entire army and the nod that this next release would center around exploring the character who has provided the foundation for the series as a rather one-sided villain to date.

On the floor of E3, I managed to nab some hands on time with a more portable release in the Lords of Shadow Franchise as well with Mirror of Fate for the 3DS, entering an expansive castle that brought back some fond memories of a series that has had a rather extended break from portable hardware.

After whipping through some skeleton enemies and a rather large adversary that required some skillful dodges on my part, I was offered the chance to sit down with Konami’s Dave Cox and MercurySteam’s Enric Alvarez to talk more about Mirror of Fate and the Lords of Shadow franchise. One of the most important notes from the outset of that talk was that Mirror of Fate is not an attempt to continue the 2D stream of portable Castlevania releases, but rather an effort to bring the Lords of Shadow experience to the 3DS.

Since it’s always best to hear straight from the developer behind a title, I’d like to offer up the opportunity for you to hear the entirety of that conversation for yourself, which you can both stream and/or download below.

[podcast]http://www.gamesugar.net/podcast/e32012/castlevaniae3.mp3[/podcast]

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June 11, 2012

E3 2012 – Tomb Raider

Filed under: Editorial Rants — Tags: , , , , — Jamie Love @ 11:02 pm

Tomb Raider E3 2012
Crystal Dynamics’ reboot of Lara Croft was a title I salivated over prior to E3. Still punch-drunk from last year’s showing, the footage offered during this year’s Microsoft Press Conference strengthened the belief that my optimism would be rewarded.

I’ve been pretty hung up on the idea that Tomb Raider really can offer an earnest portrayal of a female protagonist, one struggling to cope and overcome the dangers that seem to plague Lara around every corner of new footage shown – that the medium could gain a female protagonist capable of standing against the stereotypical idea of female characters in gaming the industry continues taking criticism for.

And if Lara Croft, who for so many years served as the poster for that idea of the stereotypical female videogame heroine, could fight against her own past to deliver a sincere and authentic portrayal of a woman fighting for her survival, well, it seemed like a rather perfect turn of events prior to my trip to Los Angeles.

These were the thoughts turning over in my mind as I sat down at the Square-Enix booth for a closed screening during E3, where I was entirely unprepared for what they planned to show me.

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E3 2012 – Transformers: Fall of Cybertron

Transformers Fall of Cybertron E3 2012
Every E3 brings at least one guilty pleasure title for me. One title I enthusiastically mention while others skeptically raise an eyebrow in my direction. This year that title was definitely High Moon Studios’ Fall of Cybertron.

Having grown up with the original Transformers series, and extended my affection later with the Beast Wars franchise, I’m incapable of resisting a title that litters its stages with characters from my childhood.

As with 2010’s War for Cybertron, there are still less than ideal design elements – I have no reason to suspect that I won’t once again find myself at odds between loving large-scale battlefields and loathing tedious grind sessions. But I’m already convinced I’ll accept less than ideal mechanics in exchange for the content. I don’t know if this makes me a bad person, just that it certainly labels me a Transformers fan – one that appreciates High Moon’s efforts to portray these characters the way they continue to within the Cybertron series.

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E3 2012 – Hands On with Mark of the Ninja

Filed under: Features — Tags: , , , , , , , — Jamie Love @ 12:56 pm

Mark of the Ninja E3 2012
Few years slip by in the gaming industry without a healthy dose of Ninja themed releases, offering familiar means to slice through enemies, run up walls, and embed a few shuriken in the skulls of adversaries. But for those gamers looking to romance the more stealthy elements of the ninja lifestyle, there’s rarely much to chew on aside from minor moments, most recently illustrated by Ninja Gaiden 3, which introduced stealth kills only to promptly drop the feature.

If this depresses you, one hot minute with Klei Entertainment’s Mark of the Ninja should put the jelly back in your donut with an experience built entirely on emphasizing the stealth skills of the silent ninja.

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