Gamesugar

September 29, 2012

Review – HELL YEAH! Wrath of the Dead Rabbit

Filed under: Reviews — Tags: , , , , , , , , , — Jamie Love @ 5:02 pm

Review Hell Yeah Wrath of the Dead Rabbit
To say that Arkedo’s latest creation bursts with color and creativity falls short of capturing the artistic madness of their work. Prince Ash’s quest to eviscerate the 101 monsters that have laid eyes upon his incriminating photographs offers a world, not quit as organic in the flow of life as last year’s Rayman Origins, but gushing with an attitude all its own and a degree of more comic minded artistry that ensnares the eyes just as easily.

In a sea of releases where minimalism offsets the truth that detailed art is extremely time consuming and expensive, Hell Yeah is a punch to the retina that also brings a much needed dose of unbridled batshit crazy design to the table – that feeling that no idea was too crazy in whatever subterranean development space allowed this game to be created.

With great madness comes great risk however, and the play mechanics of Hell Yeah favor a safer and more familiar road, which on the one hand limits the mileage, but on the other goes a long way toward offering a title that may convince some that the Sega Genesis is alive and well in the year of gaming that is 2012.

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June 12, 2012

E3 2012 – Hands On with Hell Yeah! Wrath of the Dead Rabbit

Filed under: Features — Tags: , , , , , , , , — Jamie Love @ 11:08 pm

E3 2012 Hell Yeah Wrath of the Dead Rabbit
Sega’s booth at E3 finally offered me a chance to catch up with Ash, the rabbit prince of hell who has his dignity compromised when an embarrassing photo surfaces online. Learning that one hundred monsters have seen the photo, Ash promptly sets out to accomplish the only reasonable course of action, killing everyone who saw said photo.

With brush strokes reminiscent of the works from inmates at a Guatemalan insane asylum, Arkedo has created the most vibrant digital offering shown on the floor of E3. Hell is a honeycomb maze where cartoonish gore constantly splashes the screen, shiny gems glisten in the muck, and one hundred beautifully drawn monsters wait for Ash to bring about their violent end by the most ridiculous means possible.

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