Gamesugar

June 12, 2012

E3 2012 Interview – Castlevania: Lords of Shadow – Mirror of Fate

Castlevania Lords of Shadow Mirror of Fate E3 2012
For the second year in a row, Konami got a jump start on E3 with their pre-show, which offered up a much anticipated extended look at Platinum Games’ Metal Gear Rising: Revengence.

The broadcast also delivered a cinematic trailer for the sequel to Castlevania: Lords of Shadow, giving players a glimpse of Dracula pummeling an entire army and the nod that this next release would center around exploring the character who has provided the foundation for the series as a rather one-sided villain to date.

On the floor of E3, I managed to nab some hands on time with a more portable release in the Lords of Shadow Franchise as well with Mirror of Fate for the 3DS, entering an expansive castle that brought back some fond memories of a series that has had a rather extended break from portable hardware.

After whipping through some skeleton enemies and a rather large adversary that required some skillful dodges on my part, I was offered the chance to sit down with Konami’s Dave Cox and MercurySteam’s Enric Alvarez to talk more about Mirror of Fate and the Lords of Shadow franchise. One of the most important notes from the outset of that talk was that Mirror of Fate is not an attempt to continue the 2D stream of portable Castlevania releases, but rather an effort to bring the Lords of Shadow experience to the 3DS.

Since it’s always best to hear straight from the developer behind a title, I’d like to offer up the opportunity for you to hear the entirety of that conversation for yourself, which you can both stream and/or download below.

[podcast]http://www.gamesugar.net/podcast/e32012/castlevaniae3.mp3[/podcast]

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January 4, 2010

Review – Castlevania: The Adventure ReBirth

Filed under: Reviews — Tags: , , , , , , — Jamie Love @ 7:26 pm

Castlevania The Adventure ReBirth
Spending time with Konami’s rebirth of Castlevania during the holidays has reminded me that new releases in the series don’t deserve an official seal of approval until I find myself confronted by a fairly simple objective, died multiple times trying to achieve said goal, and tossed the controller in anger.

Since this occurred several times last week, we’re good to revisit the Belmont clan and discuss all things short of my issues with gaming rage.

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