Every E3 brings at least one guilty pleasure title for me. One title I enthusiastically mention while others skeptically raise an eyebrow in my direction. This year that title was definitely High Moon Studios’ Fall of Cybertron.
Having grown up with the original Transformers series, and extended my affection later with the Beast Wars franchise, I’m incapable of resisting a title that litters its stages with characters from my childhood.
As with 2010’s War for Cybertron, there are still less than ideal design elements – I have no reason to suspect that I won’t once again find myself at odds between loving large-scale battlefields and loathing tedious grind sessions. But I’m already convinced I’ll accept less than ideal mechanics in exchange for the content. I don’t know if this makes me a bad person, just that it certainly labels me a Transformers fan – one that appreciates High Moon’s efforts to portray these characters the way they continue to within the Cybertron series.