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January 20, 2012

Demo Report – Resident Evil: Revelations

Demo Report Resident Evil Revelations
Waking up in the cabin section of a derelict ocean liner, Jill Valentine expresses a feeling of déjà vu, which I certainly share in as the opening of the Revelations’ demo feels very much like a homecoming, stirring some equally pleasant and terrifying memories. The gloom of ruined rooms is occasionally broken by the shimmer of essential supplies, and also the continual arrival of humanoid biohazards that are largely featureless, save for the spiky limbs slapping out at players before these creatures close in for a more intimate attempt at feasting on Jill’s blood.

Clutching the 3DS and lurching forward through the ship is a very intimate experience, bringing back unnerving sensations and a slower pace of traditional horror the mainline series has largely moved away from in the pursuit of high-grade action. Entering a dining hall where food is rotting on tables and a strange vapor hugs the floor finds me several shades hesitant about the prospect of moving forward any further, and it’s rather terrific being gripped by that feeling of apprehension again.

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Review – VVVVVV

Filed under: Reviews — Tags: , , , , , — Jamie Love @ 8:46 am

Review VVVVVV
There’s something very heartwarming about indie games on Nintendo hardware. Seeing Cave Story across several Nintendo platforms was like an endorsement from gaming royalty for instance – a nod from the company that built those first pixilated worlds out of thin air and inspired so many to follow in that pursuit.

As such, Terry Cavanagh’s PC indie title, VVVVVV, is a welcome sight on the 3DS’ eShop, but I wouldn’t want any idea of indie fan-service to undermine the move, given that the game’s level of polish and play earn placement on the list of eShop offerings worth the investment of player’s time and money regardless of how many people worked on the title.

For those of you who may be unfamiliar with why, let’s fill in some blanks below.

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January 19, 2012

Review – Zen Pinball 3D

Filed under: Reviews — Tags: , , , , , , — Jamie Love @ 9:02 am

Review Zen Pinball 3D
Zen Studios has long been offering a digital distribution plan that even the most curmudgeonly anti-dlc advocate would have a hard time complaining about – still, I won’t say it’s impossible for such a person to exist. Available on both Xbox LIVE Arcade and the PlayStation Network for some time now, Zen Pinball offers a package that can be added to as players see fit. Anytime you find yourself board with the tables you own, you can browse, sample, and purchase additional tables at your leisure. I approve of a system by which there’s always the means to refresh the experience while only parting with a few dollars rather than buying an entirely new game.

Said tables vary in theme and license, ranging from generic space opera motifs to tables based on Marvel franchises, and the majority of these offer a wide range of point objectives and shiny neon Vegas styling to seduce the senses. The key ingredient in my continuing addiction is the way the game consistently ranks you against others, urging you to play just a little bit longer to defeat friends and strangers alike.

Zen Pinball 3D carries this exact experience over to Nintendo’s handheld, which would seem to leave little to discuss here. Still, I’m sure we can find something to talk about, so please do read on.

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January 18, 2012

Demo Report – The Darkness II

Demo Report The Darkness II 2
If you recall my lengthy diatribe on the matter of The Darkness, and the urgency with which it demands to be played, you might guess that The Darkness II is a subject in which I am greatly invested. I very much need for this title to deliver, and for that reason the question of whether Digital Extremes is equipped to succeed Starbreeze is a puzzle I have been pondering since the day of this title’s announcement.

The demo sets up the premise of the sequel and offers little else in the way of narrative—it provides a capable teaser, and then moves directly along to the matter of vicious tentacle murder.

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January 17, 2012

Q&A – Gaijin Games Talks Runner2

QandA Runner2 Gaijin Games
With the BIT.TRIP series wrapped up on WiiWare and recieving a retail release on both the Wii and 3DS last year, Gaijin Games has been working away on Runner2, which intends to extend the familiar feet of Commandervideo to digital release on Xbox LIVE Arcade and the PlayStation Network later this year. As a spiritual extension, or perhaps deviation on BIT.TRIP RUNNER, fans of the series likely have a good idea of what to expect when the game releases. And yet, following updates on the Runner2 blog and wondering what Gaijin might bring to the Xbox 360 and PS3 has left me with plenty to ponder.

Since I like to get my answers straight from the horse’s mouth whenever possible, I took some questions about Runner2 to the nearest horse available, only to find it rather stubbornly silent on the subject. Fortunately, Gaijin’s Alex Neuse happened to be standing next to the horse at the time and generously agreed to help me out.

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January 16, 2012

Review – Choplifter HD

Filed under: Reviews — Tags: , , , , , , — Jamie Love @ 9:06 am

Review Choplifter HD
Given the number of vintage games that return year after year, I suppose Choplifter was overdue for a revisit in an era that loves adding HD to the end of game titles. The last time I laid eyes on that particular classic, the visuals crackled through a Commodore monitor and writing videogames as two separate words wasn’t yet something I considered a crime. My eyes were also crusted and red from spending hours flying to one end of the screen to pickup hostages and then flying back to the other end to drop them off – rinsing and repeating in an obsessive way that seemed normal during my childhood.

InXile Entertainment’s HD revival doesn’t detour from this core formula that made the most of technical limitations, offering a sidescroller that asks you to travel from one end of the screen and back again, again, and again. Despite what I consider a premium price point for the privilege, Choplifter HD is also a game of cheap and immediate thrills that doesn’t beg for more than a minimal time commitment, satisfied with whatever little bit of time you have to spare here and there. But aside from the explosions and burst play style, it’s not so easily written off either.

Plus, trying to squish people hoping to be saved is still a guilty bit of fun.

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January 13, 2012

You Tell Us – The Final Fantasy XIII-2 Demo

Filed under: Editorial Rants — Tags: , , , , — Jamie Love @ 7:54 pm

Final Fantasy XIII 2 Demo
I’m generally possessed of fond memories regarding Final Fantasy demos. The wayback machine reminds me of purchasing Parasite Eve in 1998, and the extra disc of Squaresoft wares that offered an early slice of Final Fantasy VIII for instance. Some of you may recall the demo for that release, which offered a chance to lead an early mercenary assault that was the final test before graduating as a member of SeeD. I had no idea about the time-bending twists that took place throughout the full game at that point – I just knew I wanted the game as soon as it released based on the mission and cinematic sorcery that demo unleashed.

While I’m not alone in losing a long-running connection to the franchise in recent years, the desire to renew a bond with a series that dominates so many of my earliest gaming memories has been boiling, peaked by the release of a demo for the upcoming sequel to Final Fantasy XIII that is now available on both the Xbox 360 and PlayStation 3.

Unfortunately, my best attempts have been dashed this week, because after playing through the demo twice now, I’ve never felt so completely lost, as if that short taste of XIII-2 somehow verifies that I actually have no idea how to play a videogame and have deceived you all for years somehow. Or perhaps that Square-Enix is pioneering some future for the RPG that leaves me in the backwoods talking to myself about how things used to be.

The demo drops you into a very dry town filled with dreary characters dealing with a very large nuisance, offering a chance to jog around fighting smaller monsters and even stumbling across a side-quest opportunity. There’s a shortage of narrative justification and an emphasis on simply jumping into the fray, gaining defeated monsters as allies that can be added to your party, opening up further possibilities of fusing monsters together like a mad Shin Megami scientist.

The battle system itself still creates a chaotic space where Paradigm Shifts switch between auto-battle inclined strategies, all while I pine for something I can take more measured time with like the RPG luddite I seem to be.

And I could go on chewing on that bone, or I could put the call out to you fine Sugarfiends to go forth and play this demo, and then return and tell me something about it and why it may or may not be the most important creation since sliced Moogle-bread – which is delicious with strawberry jam by the way. Since that seems like the better option, I’ll add that I’d really appreciate it if you would check it out over the weekend, assuming you haven’t already, and offer some opinions of your own in the comments.

Not only can you potentially help me understand Final Fantasy again, but you can also save this post from appearing rather lame should no one chime in.

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