Gamesugar

January 31, 2012

Review – Scarygirl

Filed under: Reviews — Tags: , , , , , , , — TJ "Kyatt" Cordes @ 8:59 am

Review Scarygirl
Scarygirl is a new downloadable title based on a Flash game, in-turn based on a graphic novel. I’m not that familiar with either, but a few levels into the game prompted a startling realization – Scarygirl reminds me a lot of another game I’ve been playing recently. That game, for the curious, is Kirby’s Epic Yarn.

How are the two games similar?

Let me count the ways…

(more…)

January 30, 2012

Review – Sakura Samurai: Art of the Sword

Filed under: Reviews — Tags: , , , , , , — Jamie Love @ 12:07 pm

Review Sakura Samurai Art of the Sword
When surrounded by a horde of sword wielding villains, the key is to remain calm and wait for the perfect moment to strike. Eventually, one of those foes will grow impatient and bellow a battle cry while charging toward you, and just as the steel of his blade turns red, that perfect moment will reveal itself, at which point you may take a quick evasive sidestep before swiftly unleashing your own blade to feast on blood.

The action will pause for a moment before the villain doubles over with a cry and vanishes, possibly leaving behind coins as you sheath your sword and await the next opponent foolish enough to try a similar tactic.

Sakura Samurai is never long for providing another adversary either, all of them determined to prevent your quest to save Princess Cherry Blossom and return peace to the land. But for a game overflowing with waves of opponents, an intimate one-on-one battle system makes every fight a dance of patience and precision that offers a chance to mimic the calm and collected spirit of an anime samurai.

(more…)

January 29, 2012

Mutant Blobs Attack Your Ears

Mutant Blobs Attack Shaun Hatton
Following up on last year’s retro science-fiction platformer, Tales from Space: About a Blob, Toronto’s DrinkBox Studios is unleashing another dose of blob mayhem and carnage this year, this time on Sony’s new handheld with the upcoming Vita release of Tales from Space: Mutant Blobs Attack!!!

In addition to the in-game soundtrack created by musician Peter Chapman, it was recently revealed that game journalist, musician, and long-time Sugarfriend, Shaun Hatton, will be lending his audio talents to the game by contributing a song for the ending-credit sequence of the game. This weekend I had a chance to catch up with Shaun to talk briefly about that project as well as his work for the upcoming Indie game, They Bleed Pixels – which I’ve since distilled into convenient MP3 format for your listening pleasure.

Catch a rare audio sugar fix below, along with Shaun’s track for Mutant Blobs Attack!!!

(more…)

January 26, 2012

Review – Haunt

Filed under: Reviews — Tags: , , , , , , , , , — Jamie Love @ 8:57 am

Review Haunt
Creating a haunted house game for the Kinect is a noble pursuit. A shaky hand naturally lends itself to acting as a flickering flashlight, and players are forced to open doors that could reveal unspeakable horrors with their own two hands, rather than the press of a button, enhancing the experience of being an active participant versus a passive observer – key to the evolution of the horror genre via the videogame medium.

Last year saw Sega attempt to strike first blood on the peripheral with Rise of Nightmares, a gritty game of bloody nurses and sharp weapons that asked players to use their body to punch and kick the cream-filling out of the undead. The violent workout met with mixed results in the attempt to stretch the narrative and physical experience into a retail release.

Enter NanaOn-Sha, otherwise known as the people who brought you the music rhythm genre with titles like Parappa the Rapper and Um Jammer Lammy, now teaming up with Zoë Mode to bring their own full-body spin on the concept on a smaller scale with the Xbox LIVE Arcade release of Haunt.

Although comparing the two games mechanically is helpful, separating them thematically is essential – where Sega sought a B movie slaughter-fest, Haunt is a more lighthearted horror affair. While the game offers jump-scares that get the blood pumping, the spirit of fascination and charm found within the experience is more apt to leave you smiling by the end instead of covering your eyes.

That said however, the game will ask you to cover your eyes at times, though only when set upon by goggle-wearing ghouls.

(more…)

January 24, 2012

Review – Mutant Mudds

Filed under: Reviews — Tags: , , , , , , — Jamie Love @ 1:32 pm

Review Mutant Mudds
In addition to exterminating dinosaurs and raising the undead, meteorites can also unleash irritable mud creatures on an unsuspecting world. Unlike other catastrophes however, this one can be dealt with by any child equipped with a super-soaker.

Such is the premise of Renegade Kid’s new addition to a growing eShop library of digital offerings for the 3DS, one which gives such a shout-out to the glory days of the Nintendo Entertainment System – from the visuals to the occasionally infuriating platforming – that you may just feel obliged to blow in the empty cartridge slot before playing.

(more…)

January 22, 2012

Sweet’N Low – My Haunted Weekend

Filed under: Editorial Rants — Tags: , , , , — Jamie Love @ 2:08 pm

The Hidden Sweet N Low
It’s a well established fact that ghosts are jerks – they move furniture around while you’re away, drive your electric bill up by playing with the lights, and though I realize you may not want to hear it, they do sometimes stick things in your mouth while you’re sleeping.

Within the videogame medium, ghosts have an equally dickish reputation, from the boards of Pac-Man to the haunted houses of Super Mario Bros. But this weekend I had a chance to catch up with perhaps the worst yet via The Hidden, which released for the 3DS back in November.

The augmented reality game asks players to walk around areas in the real world while the 3DS camera is used to layer blob-like phantoms on the screen – the game seems hesitant to call these creatures ghosts, but they fit the ghostly bill. The player’s task is to scan and destroy these creatures, which will have you spinning around as if grabbed by a seizure as these ghosts quickly twitch out of your field of vision while throwing some form of ectoplasm excrement at you. The player must somehow meet the challenge of calmly readjusting their perspective to keep these critters on screen without throwing the 3DS into the nearest ditch.

The game is hilariously terrible, perhaps the champion of such pursuits on the handheld to date – one of those interesting ideas that has no room to evolve beyond the “hey isn’t this neat for five minutes” factor.

The real long-term humor stems from the game stressing players be mindful of their surroundings, but at the same time making it necessary to visit new Wi-Fi areas to discover more ghosts and progress the game. The Hidden absolutely encourages players to find new destinations in which to play, and thereby look like a complete ass in public, which is just a little bit wonderful despite the awful act of playing the game.

If you still owe any of your frenemy’s an xmas gift, this might just be the ticket.

January 21, 2012

Cats, Unicorns, and Other Games of Interest

Filed under: News Feed — Tags: , , , — Jamie Love @ 12:07 am

The Difference Engine
Back in December I was fortunate enough to attend the Women in Film, Games and New Media Conference at the TIFF Bell Lightbox in Toronto. Along with a keynote from journalist Leigh Alexander and an afternoon of talks on media, technology, and the gaming space, the event also featured games from the second round of the Difference Engine Initiative.

The DEI brought together women from different disciplinary backgrounds for a series of sessions that saw each produce their own games, and I’ve recently been informed that these projects are now available online, you can find them right here in fact.

On that note, I’d like to give two thumbs up to TypeCat, a game that uses cat memes to teach players how to spell like an Internet champion, and Unicorn Justice Fighter / Unicorn Robber Baron, a game I believe merges my love of both Unicorns and Tron – those two games have certainly succeeded in robbing me of time this week.

Definitely consider taking some time to check out all the projects, once again by clicking right here.

You can also watch video from the conference, including Leigh’s keynote, by means of this handy link right here.

Older Posts »

Powered by WordPress