Gamesugar

October 13, 2010

School is Murder in Dangan-Ronpa

Filed under: Editorial Rants — Tags: , , , , — Jamie Love @ 3:50 pm

Dangan-Ronpa
If you happen to have a PSP handy and are fluent in Japanese, or like me, always brave enough to clumsily trip through foreign languages, you should definitely check out the demo for Spike’s Dangan-Ronpa, which you can grab right here.

The investigation game revolves around an high school ruled over by a psychotic bear, where it seems that everyone is killing one another in order to graduate/escape.

I spent some time touring the halls of the school last night, and it didn’t take long to find a body with a blade sticking out of it, at which point there were clues to be gathered and characters to talk with. I’m led to believe time will be split between class and investigation. The delicious insanity of the plot and the designs of the students makes this a pretty easy title to latch on to even with the language barrier.

The game’s aesthetic slaps me upside the head much like Persona does with a sharp color palette, which then grabs at a variety of styles to create a visual carnival of psychological deviancy, a procession march led by the menacing Mono Bear, who delights in a hearty sinister laugh and opens the demo with a bit of video that on its own justifies checking this out.

Once again, you can check out the oddity for yourself right here.

Review – Alan Wake: The Writer

Filed under: Reviews — Tags: , , , , , , , , , — Jamie Love @ 1:53 pm

Alan Wake The Writer
As the second piece of DLC for Remedy’s psychological action thriller, “The Writer” continues Alan’s journey through the darkest of night via the exploration of Wake’s internal state of mind. Picking up where “The Signal” left off, Wake navigates a path through the fractured self exposed by the retail release.

By film or book or videogame, subject matter opens as many possibilities as it does the potential to fall into cliche, and I’ll suggest that once again Alan Wake manages to work within the trappings of the horror genre rather deftly considering how much of a tightrope that proposition creates – my investment in the character of both Wake and the world he is fighting to understand keeps psychological exploration from dipping into cheese.

That doesn’t mean that Wake’s latest outing cuts the fresh path the series seems capable of trailblazing however. But “The Writer” does cut a circular path through the events of the game to date to reach a rather inevitable conclusion, offering players a carnival ride through familiar memories, concerned with finding the significance in character relationships and happenings established by the game proper.

(more…)

October 12, 2010

Looking for Art at IndieCade

IndieCade 2010
Take a look around you in this, the gaming environment we’ve crafted for ourselves. Does it remind you of a museum or a demolition derby? I’ve often come away from a gaming session feeling drained if I’m playing an RPG, or shell shocked if I’ve been playing something like, say, Battlefield 1943. But have I been educated? I’m not sure, unless you count running in terror from active grenades or falling off a cliff a learning experience.

For that, I’m not sure a major developer can deliver. They’re too interested in reaching the middle; what’s good for all is good for one. Over the past weekend however, I was lucky enough to attend IndieCade, my first time doing so, and in another first, I’m left feeling rather worldly.

Take The Cat and the Coup, a game developed by Peter Brinson and Kurosh ValaNejad out of USC’s Game Innovation Lab. In this trek through the memories and events leading up to the US backed coup of Iran’s first democratically elected prime minister, we play as Dr. Mohammed Mossadegh’s fictional cat in an effort to persuade him through open doors and through the headlines of an American perspective of the event itself.

(more…)

October 11, 2010

Review – Left 4 Dead 2: The Sacrifice

Filed under: Reviews — Tags: , , , , , , , , , , , , , , — Brad Johnson @ 8:33 pm


This past week saw the release of “The Sacrifice,” Valve’s latest add-on for the Left 4 Dead games. This new campaign serves as a prequel to Valve’s previous DLC, “The Passing” which featured an appearance from the original survivors of Left 4 Dead—one man short. “The Sacrifice” gives players the opportunity to experience the events leading to “The Passing,” and the loss of one of their comrades—and not the kind of loss where you pick him up from a hero closet a few minutes later.

To avoid any confusion, “The Sacrifice” is available for both Left 4 Dead and Left 4 Dead 2—but the package is slightly different. The version for the original L4D includes only the new campaign, “The Sacrifice,” played with the standard enemies and equipment of that game. Alternatively, the L4D2 version includes the new campaign and an updated version of the “No Mercy” campaign from the original game, with both taking advantage of L4D2’s expanded arsenal and enemies. Regardless of which game you play, you’ll be playing these campaigns as the original survivors.

Considering that the release of Left 4 Dead 2 was not universally supported by fans of the original game, the decision to release this add-on for both products was a pretty sound strategy, likely good for business while also appeasing those who were not supportive of the release of L4D2.

(more…)

The View from IndieCade

Filed under: News Feed — Tags: , , , , , , , — Jamie Love @ 12:09 pm

IndieCade 2010
While some of Team Sugar has been enjoying an early Canadian Thanksgiving, the Los Angeles branch was keeping busy around Culver City with IndieCade 2010, which had plenty of games I would have traded my share of turkey for some hands-on time with.

Never without her camera, our own Aileen Viray snapped up some great pictures over the weekend, some of which you can catch after the break.

(more…)

October 9, 2010

Review – Halo: Reach

Filed under: Reviews — Tags: , , , , , , , , , , , , , , — Brad Johnson @ 8:44 am


It’s 2010 now, and at this stage in the videogame universe reviewing a Halo game seems largely unnecessary. You’ve played it. You know what it is. You know if you’re prepared to spend your sixty-dollars for it. Still, there are some things about Reach that deserve to be said, so we’re going to say them, regardless of the fact that you already bought the game on launch day.

When I reviewed StarCraft II I wrote that a level of perfection in the gameplay design allowed the original StarCraft to endure, without sequels, far longer than any game has a right to. The Halo franchise is characterized by a similar condition with opposite results; in this case, a string of fundamentally similar sequels have been produced, capitalizing on the natural strength of the core gameplay mechanic.

(more…)

October 7, 2010

It’s Nearly Vanquish Time – Smoke ’em if You Got ’em

Vanquish
Sony held their annual Holiday preview event in Toronto this week, spreading this year’s wishlist for the PlayStation set around the Sony Centre for the Performing Arts. A few titles that won’t be making it to shelves before 2011 were in attendance, such as Killzone 3 and LittleBigPlanet2, but the primary focus was on releases vying for your wallet before the end of 2010.

A quick tour around the building managed to reunite me with Vanquish, which meant a glimpse at a stage not available in the earlier released demo, which in turn gave me something new to think about regarding the game before it hits shelves on October 19th.

Soaking up the greenery this particular stage offered, I’m still pretty impressed by just how much seems to be going on within the game at any given moment, which makes AR mode something increasingly significant despite my initial doubts.

(more…)

« Newer PostsOlder Posts »

Powered by WordPress