Gamesugar

January 10, 2011

Ilo, Milo and Me

Filed under: Editorial Rants — Tags: , , , , , , , — Chris O'Neal @ 4:32 pm

ilomilo
I’ll be the first to admit my weakness for cute things.

If someone were to pick up a stuffed animal, have it ‘look’ at me and in a strange yet fitting voice for a small stuffed inanimate object say, “Hello, Chris!” I’d probably take it home then and there. I’m not ashamed, it’s who I am baby, which is why Ilomilo, from Swedish developer Southend Interactive has quickly found a special place in my heart.

Two friends meet daily for tea and maple cookies. Unfortunately, the path they take to each other is never constant, changing with the weather. Manipulating a cube-like world, we can control either Ilo or Milo on their quest to meet, chat and eat cookies and drink tea. It sounds simple, and in many ways is, but it’s also pure and irresistible sugar.

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January 6, 2011

Capcom at CES

Capcom CES 2011
Other late night CES news I didn’t notice while distracted features a release date for Capcom’s sequel to Bionic Commando Rearmed, which hits the PlayStation 3 on February 1, 2011 for $14.99 and the 360 a day later for 1200 MS Points.

Okamiden also gets some love with more art, video, and screens showing off another partner for Chibi, Kurow, along with a wind based mini-game as well as what appears to be a Chibiterasu jam session in the sky.

Okamiden is still set to hit the Nintendo DS on March 15, 2011.

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Hard Corps: Uprising In February

Filed under: News Feed — Tags: , , , , , , , — Jamie Love @ 12:46 am

Hard Corps Uprising
Late night CES emails from Microsoft catch my eye when they appear to out Konami dates, and so here we are. In an announcement regarding a lineup of titles for an Xbox Live Arcade House Party, Microsoft has ARC System Works’ Hard Corps: Uprising set for release on February 16th.

Additional titles for the five week house party include Beyond Good and Evil HD, Bejeweled Blitz Live, and Torchlight.

December 28, 2010

Case West Report – For A Few Zombies More

Dead Rising 2 Case West
Dead Rising 2’s Xbox exclusive duet, featuring the gruff talents of Chuck Greene and Frank West in a standalone epilogue to the events of Fortune City, is very much a fan driven affair. And while that earth shattering revelation sinks in and turns your world upside down, allow me a few more sentences to elaborate.

Whereas Case Zero functioned as a prequel, a release that lured players into the layered world of slapstick zombie slaying and reality TV characters that furnish the series, Case West services the expectation that the ride through Fortune City has made a fan of you, which if you have any interest in downloading this addition is a safe bet. But while Case West subsequently works to add to the experience of the retail release, the simplicity of playing to fan anticipation makes for a game that feels several shades lazy, or at the very least, far less interested in impressing the player.

A narrower path of narrative priority certainly contributes to that feeling, and the inability to play as Mr. West in single-player sessions is most certainly more likely to upset fans rather than please, and as the game unfolds it’s hard to ignore the idea that an assumption of fandom leads Capcom to believe that said fans will tolerate glaring shortcomings for another dose of Zombrex.

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December 20, 2010

Hydrophobia Pure

Filed under: News Feed — Tags: , , , , , , , — Jamie Love @ 9:00 am

Hydrophobia Pure
Dark Energy Digital’s episodic action title caused a sizable divide when it hit Xbox LIVE Arcade earlier this year, with plenty of outlets calling it broken while others called it inventive, and plenty more fell somewhere in-between the extremes.

I was anticipating some changes for the next installment, but today the studio announced an overhaul for the first episode based on critical and community feedback. Launching tomorrow, Hydrophobia Pure is a free update for those that already own the game, and a price reduced title for those that haven’t taken the plunge – the game will move from 1200 Microsoft points to 800.

The studio also released a developer diary showcasing changes made, which you can catch after the break – you can also catch a rather large list of retooled features at the official site here.

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December 17, 2010

Treasure Hunting

Filed under: News Feed — Tags: , , , , , , , , — Jamie Love @ 1:52 pm

Treasure Hunting
Hori is fishing for interest in the ultimate accessory for Treasure fans. This proposed Radiant Silvergun arcade stick aims to replicate the arcade on Japanese 360’s when the game hits XBLA, assuming Hori gets enough pre-order interest to put it into production between now and January 4th. Keep in mind it will set you back 13,500 Yen, which I’m led to believe currently works out to just over $160 USD.

I suppose one could justify the purchase based on that being what a Saturn copy of the game could cost at times, but loving Treasure can often be an expensive affair any way you slice it. On the doubleplus good side of life, we get Radiant Silvergun next year too, I remain ridiculously happy about that.

If you’re tempted, you can pay Hori a visit for more info.

Your Holiday Dose of Xbox LIVE Arcade

Filed under: News Feed — Tags: , , , , , , , , — Jamie Love @ 11:14 am

Xbox LIVE Arcade Holidays
As if scoring another exclusive chapter to the Dead Rising saga wasn’t enough, Microsoft has three other titles hitting LIVE between December 22 and January 5 at 800 points a piece, complete with some character crossover to loosely tie all three together for the holiday push – not exactly breaking news, but I figure it’s worth a reminder.

Kingdom building returns when A World of Keflings hits on December 22, Half Brick Studio’s Raskulls arrives on December 29, and ilomilo rounds out the list on January 5 – assuming you haven’t already gotten your mitts on that last one via super secret early promotion, which still seems to be generating codes, though they don’t seem to work anymore.

Catch a trailer for all three after the break.

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