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January 31, 2012

Review – Scarygirl

Filed under: Reviews — Tags: , , , , , , , — TJ "Kyatt" Cordes @ 8:59 am

Review Scarygirl
Scarygirl is a new downloadable title based on a Flash game, in-turn based on a graphic novel. I’m not that familiar with either, but a few levels into the game prompted a startling realization – Scarygirl reminds me a lot of another game I’ve been playing recently. That game, for the curious, is Kirby’s Epic Yarn.

How are the two games similar?

Let me count the ways…

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January 26, 2012

Review – Haunt

Filed under: Reviews — Tags: , , , , , , , , , — Jamie Love @ 8:57 am

Review Haunt
Creating a haunted house game for the Kinect is a noble pursuit. A shaky hand naturally lends itself to acting as a flickering flashlight, and players are forced to open doors that could reveal unspeakable horrors with their own two hands, rather than the press of a button, enhancing the experience of being an active participant versus a passive observer – key to the evolution of the horror genre via the videogame medium.

Last year saw Sega attempt to strike first blood on the peripheral with Rise of Nightmares, a gritty game of bloody nurses and sharp weapons that asked players to use their body to punch and kick the cream-filling out of the undead. The violent workout met with mixed results in the attempt to stretch the narrative and physical experience into a retail release.

Enter NanaOn-Sha, otherwise known as the people who brought you the music rhythm genre with titles like Parappa the Rapper and Um Jammer Lammy, now teaming up with Zoë Mode to bring their own full-body spin on the concept on a smaller scale with the Xbox LIVE Arcade release of Haunt.

Although comparing the two games mechanically is helpful, separating them thematically is essential – where Sega sought a B movie slaughter-fest, Haunt is a more lighthearted horror affair. While the game offers jump-scares that get the blood pumping, the spirit of fascination and charm found within the experience is more apt to leave you smiling by the end instead of covering your eyes.

That said however, the game will ask you to cover your eyes at times, though only when set upon by goggle-wearing ghouls.

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January 17, 2012

Q&A – Gaijin Games Talks Runner2

QandA Runner2 Gaijin Games
With the BIT.TRIP series wrapped up on WiiWare and recieving a retail release on both the Wii and 3DS last year, Gaijin Games has been working away on Runner2, which intends to extend the familiar feet of Commandervideo to digital release on Xbox LIVE Arcade and the PlayStation Network later this year. As a spiritual extension, or perhaps deviation on BIT.TRIP RUNNER, fans of the series likely have a good idea of what to expect when the game releases. And yet, following updates on the Runner2 blog and wondering what Gaijin might bring to the Xbox 360 and PS3 has left me with plenty to ponder.

Since I like to get my answers straight from the horse’s mouth whenever possible, I took some questions about Runner2 to the nearest horse available, only to find it rather stubbornly silent on the subject. Fortunately, Gaijin’s Alex Neuse happened to be standing next to the horse at the time and generously agreed to help me out.

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December 22, 2011

Interview – Alien Trap talks Capsized and Apotheon

Filed under: Features — Tags: , , , , , , , — Cody Johnstone @ 11:07 pm

Interview Alien Trap
The developers of the Indie game Capsized, released on Steam last April, are working on having it ported to console and iOS, and also have a new unannounced project on the way. Capsized is a retro inspired side-scrolling action/platformer that combines shooter elements with physics-based puzzle solving.

In an interview with Jesse McGibney, Co-founder of the developer, Alien Trap, he says Capsized will be available on Xbox LIVE Arcade by the end of December followed by an iPad version.

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November 9, 2011

Review – BurgerTime: World Tour

Review BurgerTime World Tour
BurgerTime: World Tour is a re-imagining of the arcade classic BurgerTime. Both games feature a chef named Peter Pepper, who must climb a series of Donkey Kong-style girders in order to assemble giant hamburgers – by walking on their vertically aligned ingredients in order to push them downward, all while avoiding an army of living man-sized food.

In almost every other regard, however, these are two radically different games.

BurgerTime is a lot like Resident Evil, in that both are games of survival and conservation of ammo in the face of hordes of the reanimated dead, the difference being that the deceased in BurgerTime were first pickled, or ground into sausages.

Hold on, I’m going somewhere with this…

With that comparison in mind, BurgerTime: World Tour is the Resident Evil 4 of the series, in which the protagonist is instead constantly armed to the teeth and stumbling upon more firepower than he can use. Once again, it is a controversial move, but for BurgerTime, the change isn’t as successful.

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November 3, 2011

Review – The War of the Worlds

Filed under: Reviews — Tags: , , , — TJ "Kyatt" Cordes @ 12:26 am

Review War of the Worlds
About a decade ago, when I first played the Dreamcast classic, Seaman, I was greeted by the voice of Leonard Nimoy. At this point, I was under the assumption that any game could be made great by adding narration from a Star Trek character.

Then I played The War of the Worlds on XBLA.

I think the difference is that, while Nimoy’s role was buried under the fact that the game was about a fish-man that you talked to with a microphone peripheral, The War of the Worlds wears the fact that Sir Patrick Stewart narrates it like a badge of honor – a shiny badge on an over-starched and uncomfortable jacket.

The War of the Worlds is about a British man named Arthur, who resists an alien force that wishes to dominate and destroy the Earth. I think his last name is Dent, but I could be wrong.

Wait, it’s Clarke – Arthur Clarke – a man who must flee from genocidal Martian technology, destroy it, find his family, and do it all while narrating his journey with the gravitas of Captain Picard. In his role as narrator, Sir Patrick Stewart doesn’t disappoint with his vivid yet bleak descriptions of the incoming Martian invasion, maintaining a tone of awe-stricken despair throughout. Trust me, if the gameplay were half as good as the voice acting, this would be a real gem of a title.

Unfortunately… well, I have a few paragraphs about the graphics before I can start tearing this thing down.

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July 5, 2011

Review – Half-Minute Hero: Super Mega Neo Climax

Review Half-Minute Hero Super Mega Neo Climax
“Are other RPGs going to seem too slow after playing this?”

My wife posed this question as she watched me play (deep breath) Half-Minute Hero: Super Mega Neo Climax (okay, just typing that takes half a minute, so we’ll shorten it to HMH). Also, her question was definitely valid.

At first glance HMH seems like a typical Japanese RPG. It successfully incorporates all the genre’s staples – namely it takes place in a colorful fantasy world, there’s an impending apocalypse, you play as a humble hero entrusted with saving the world, you level up via random battles, you visit towns and villages to purchase items and upgrades, you can embark on optional side-quests, and more –only it speeds them up to the point that sometimes you’ll feel like you’re watching a time-lapse video of someone playing Dragon Quest.

In other words, it’s like playing an RPG on speed. Well, okay, I don’t use drugs, but I imagine the pace of HMH is akin to seeing the world through the eyes of some junkie on a street corner who pictures himself to be a Native American hunting buffalo as he throws Styrofoam cups at passing cars. It’s no wonder the lovely Missus Raroo worried that other RPGs would be tough to play after HMH.

Just for kicks, I powered up my Nintendo DS to see if Dragon Quest VI would feel sluggish. Thankfully, it didn’t take too long to transition from the lightning speed pace of HMH to the more humble tempo of Dragon Quest, though I will admit that I kept thinking “Hurry up! Don’t waste time! Just run forward into those monsters and move on to the next battle!”

You’d think that this would suggest RPGs have indeed been ruined for me, but by the power of foreshadowing I’ll just say that HMH may not be what it initially appears to be…

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