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December 9, 2014

Review – Game of Thrones: Episode One – Iron from Ice

Game of Thrones Episode One Iron From Ice review
Out now is the first episode of Telltale’s latest game series, Game of Thrones: Episode I – Iron from Ice. I have a track record with Telltale games that might be described as criminal; frankly, I have a tendency not to finish them. It’s not a matter of quality or even interest; I commend the storytelling of the titles, and the properties portrayed fall right into my realm of interest. I suppose the problem is merely that I have distinct times where I sit down to play games, and when I sit down to watch television—and a Telltale game exists in some unknown third state my rigid leisure time finds difficult to accommodate.

Telltale’s Game of Thrones, however, is a pairing that transcends such considerations. For the uninitiated, the title brings the dangerous, nuanced world of HBO’s Game of Thrones television series to life through Telltale’s (virtually trademarked, at this point) style of the choice-driven episodic point-and-click adventure.

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November 30, 2014

Review – Legend of Korra

Filed under: Reviews — Tags: , , , , , , , , — Brad Johnson @ 8:40 pm

Legend of Korra Review
Although I could hardly describe any game from Platinum Games as perfect, I afford the studio a significant level of pedigree.

With titles like Vanquish, Bayonetta, and even the underrated Revengeance, they have routinely provided unique, well-crafted experiences, carried on the shoulders of robust and complex gameplay systems.

In theory, a technical brawler in the Avatar franchise developed by Platinum should have been an easy home run. Instead, perhaps the most frustrating aspect of Legend of Korra is that there’s no good reason why it should be so frustrating.

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November 17, 2014

Review – Rollers of the Realm

Filed under: Reviews — Tags: , , , , , , , , , — Jamie Love @ 3:16 pm

Rollers of the Realm
Bringing traditional role-playing game elements to pinball introduces objectives beyond a high score in Phantom Compass’ Rollers of the Realm. And while the idea isn’t foreign to me, the implementation found me ramming my head against the game for a handful of hours before I stopped trying to simply keep the ball in play and learned instead to play with those elements the game offers.

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