January 13, 2012

Hands On with NeverDead, Again

Filed under: Features — Tags: , , , , — Jamie Love @ 12:25 am

Konami’s starting the year off with a fresh IP, with NeverDead hitting the Xbox 360 and PlayStation 3 on January 31st, and they were good enough to give us some more hands-on time with the game earlier today.

This time around Bryce and his partner Arcadia were investigating another demon hive in an abandoned hospital, offering me a chance to watch Bryce have his limbs torn off repeatedly while I attempted to clear areas and rack experience points.

Following up on my previous time with the game, I’m going to attempt to narrow down and itemize what stood out during this trip, which you can catch below.


August 27, 2011

Hands On with NeverDead

Filed under: Features — Tags: , , , , , , , , , , — Jamie Love @ 9:00 pm

NeverDead Hands On
Konami has no shortage of brands to call on when it comes to keeping the pixels moving and the store shelves stocked. The majority of their mainline brands read like the “who’s who” list from my childhood, and yet still find opportunities to remain relevant with new iterations in the here and now. With that in mind, NeverDead initially caught my attention as a curious ambition – a fresh IP digging for new tricks to create an original title that didn’t immediately leave me imagining an endless trail of sequels to follow.

The chance to step into Bryce’s immortal shoes recently lent a few more insights into how that ambition and collaboration with Rebellion is playing out, so let’s finally chew on matters of life, death, and Bryce’s unfortunate position between those two points.


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