Gamesugar

June 8, 2010

Trailer Park – Dragon Quest IX

Filed under: News Feed — Tags: , , , , , — Jamie Love @ 3:29 pm

Dragon Quest IX
In addition to adding Midnight Blue to the North American DSi XL color wheel, Nintendo may also be making gaming recommendations for the system via a new trailer for Dragon Quest IX: Sentinels of the Starry Skies – set to release on July 11, 2010.

Admittedly I haven’t been paying very much attention to the title – it’s clear that the multiplayer questing business merits more immediate investigation on my part.

As always, catch a glimpse after the break.

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June 7, 2010

Your Monday Brain Teaser

Filed under: News Feed — Tags: , , , , — Jamie Love @ 11:32 am

Super Scribblenauts
I’ve just received an early morning email challenging my ratio of coffee to awakeness. Awakeness might not actually be a word, but like I said, it’s early.

Anyway, this morning’s brain teaser asks what you get when you conjure up a fierce windsurfing werewolf, a purple flying fish, a yellow plaid bus and a small zombie riding a polka-dotted hot air balloon.

My first guess was the type of nightmares I have after eating a big sandwich before bed, but the correct answer is in fact Super Scribblenauts – the DS followup promising to bring the magic of adjectives, which allow players to change the color, size, style and behaviors of the objects summoned via the power of the word.

Said image is mildly amusing, but as with the last release I’m looking forward to seeing what scenarios all of you come up with. I’m also incredibly happy to see the word “Super” return to game titles.

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May 28, 2010

New Shades of Pokémon, in 2011

Filed under: News Feed — Tags: , , , , , , , , — Jamie Love @ 1:38 pm

Pokemon
I’m just catching up with Nintendo’s buzz about confirmation that Pokémon Black Version & Pokémon White Version are heading to North American DS owners, along with a bit of art for new legendary Pokémon Reshiram and Zekrom.

When the games were originally announced for Japan there were plenty of people expressing surprise that the new titles would be hitting the DS rather than the platform we’re only a little over two weeks away from seeing – though that probably had more to do with disappointment rather than surprise.

Based on the title of this post you can probably conclude that I’m more surprised that the date for their arrival is a year from now, in Spring 2011, but I suppose we don’t have to worry about overdosing that way. All I know is that this is still a far cry from the Pokémon MMO I want.

While I ponder that, you can catch Reshiram and Zekrom after the break, along with a trailer for PokéPark Wii: Pikachu‘s Adventure – the minigame filled Wii title recieved a European release date of July 9, 2010 yesterday.

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March 23, 2010

The Post in Which We Speculate About the 3DS

Filed under: Editorial Rants — Tags: , , , , , — Sam Scott Given @ 12:53 pm

3DS
On today of all days (obviously to commemorate Ben and Jerry’s free ice cream day), Nintendo decides to slip out a nifty press release about their upcoming successor to the DS, the 3DS. The press release is lacking on a lot of key details, which means we get to speculate as much as we want until they tell us more.

The largest gap of information has to be about the screens. “…on which games can be enjoyed with 3D effects without the need for any special glasses.” 3D? without glasses? Well, there are a handful of routes this could take us. The main method everyone’s mind is jumping to is one recently popularized by the DSiWare game “Rittai Kakushi e AttaKoreda” – which roughly translates into “Hidden 3D image: There it is!”

What this game does is use the forward facing camera in the DSi to look at the face of the person playing (more specifically the light on the face) and tilts the environment in the game to make it appear as if you are looking into a diorama of sorts.

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March 18, 2010

My New Addiction – The PokéWalker

Filed under: Editorial Rants — Tags: , , , , , , — Jamie Love @ 8:11 am

The PokeWalker
My hesitance to call Nintendo’s PokéWalker the greatest invention since sliced bread has less to do with a desire to spare you the hyperbole, and more about the fact that as much as I enjoy a well made sandwich, the PokéWalker is better. I’ve been carrying it with me constantly this week, encouraging people to ask me what I mean when I say that there’s a Mareep in my pocket, and gushing on about the device when someone is brave enough to do so.

For those in the gaming-know, the pack-in device with the recent release of Pokémon HeartGold & SoulSilver helps both titles overcome the hurdle of being considered simply DS rehashes. For those not familiar with the originals or the add-ons of the past, the PokéWalker functions on just enough magic to feed the curiosity of even the most devotedly disinterested.

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March 15, 2010

Breakfast With Pikachu

Filed under: Features — Tags: , , , , , , , — Christina Wilson @ 8:17 am

Pikachu
On Sunday morning Jamie and I made the trek to Wizard World at Exhibition Place in Toronto to catch our very own Pikachu. We arrived early enough to be blasted by children’s music and a wacky waving inflatable arm flailing tube man, which was admittedly overwhelming given our still half sleeping state.

As the bright colors and screaming children within Wizard World roused us from sleep, we saw an area filled with kids wearing Pikachu hats and spotted a giant shuffling Pikachu being led through the crowd for photo ops and suspected we’d found the right place.

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January 20, 2010

Catching Up With Phantasy Star Zero

Filed under: Editorial Rants — Tags: , , , — Christina Wilson @ 1:58 pm

Phantasy Star Zero
My first exposure to Phantasy Star came during University when I stumbled out of my room from an essay filled stupor, only to be pulled in by roommates who were huddled around a GameCube. Even though we were playing after the online access had been discontinued, the game still offered a memorable co-op experience that quickly became a ritual.

The single player campaign left more to be desired, and it feels like the challenge for Phantasy Star is finding a balance between a fleshed out single-player game that also offers the co-op experience I found so addicting.

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