November 19, 2012

Review – Scribblenauts Unlimited

Review Scribblenauts Unlimited
There’s a monument at Edwin’s farm, a simple stone statue meant to commemorate the short life of Duchess, the firey panda. My intent was to create a fire panda that could conceivably shoot fire and fly, but a misinterpretation of words saw Duchess come to life while also on fire, at which point she proceeded to burn her little hearts away and die. I suppose such mistakes are bound to happen when granting God-like powers to people like me.

Despite 5th Cell’s attempt to directly furnish players with as much quirky narrative potential as possible, the enduring charm remains the accidental stories waiting to be discovered as players push against the walls of the test chamber here.

I’d like to suggest that how far your imagination can test those limits against the necessary restraints that bind the game onto a disc will determine the long term value being offered, but that’s not entirely true. Scribblenauts Unlimited is more about testing how long players will persist in trying to do anything they are allowed to imagine, before surrendering to the demands of a game that necessitates more narrow actions than the seemingly open world of unbridled creation suggests.


June 14, 2010

Trailer Park – Super Scribblenauts

Filed under: News Feed — Tags: , , , , — Jamie Love @ 12:10 pm

Super Scribblenauts
Explosive adjectives are great, but improved controls is the keyword we were looking for in this latest E3 trailer for Super Scribblenauts. Having found hope and promise in the pitch, the only thing missing is some much needed hands on time this week.

In the meantime, catch said trailer after the break.


June 7, 2010

Your Monday Brain Teaser

Filed under: News Feed — Tags: , , , , — Jamie Love @ 11:32 am

Super Scribblenauts
I’ve just received an early morning email challenging my ratio of coffee to awakeness. Awakeness might not actually be a word, but like I said, it’s early.

Anyway, this morning’s brain teaser asks what you get when you conjure up a fierce windsurfing werewolf, a purple flying fish, a yellow plaid bus and a small zombie riding a polka-dotted hot air balloon.

My first guess was the type of nightmares I have after eating a big sandwich before bed, but the correct answer is in fact Super Scribblenauts – the DS followup promising to bring the magic of adjectives, which allow players to change the color, size, style and behaviors of the objects summoned via the power of the word.

Said image is mildly amusing, but as with the last release I’m looking forward to seeing what scenarios all of you come up with. I’m also incredibly happy to see the word “Super” return to game titles.


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