January 28, 2010

Q&A – Aksys Talks Deathsmiles

Filed under: Features — Tags: , , , , , , — Jamie Love @ 7:49 pm

Having previously established that I have zero objectivity and nothing but enthusiastic gibberish to share about Deathsmiles finally coming to North American 360 owners, it seemed like the only thing left to do was jump up and down on Aksys’ desk about the announcement.

For the sake of dignity I squeezed a few questions in along the way, which Aksys Games’ PR Specialist Cherie Baker was good enough to answer – while leaving me with a cliffhanger to wonder about.

Catch it all after the break.


Jamie Love: Just to be clear here, are we talking about a physical copy of Deathsmiles in North America? Can I achieve my dream of walking into a store and buying this?

Cherie Baker: Yes, there will be a physical copy of Deathsmiles here in America!

JL: Is it too earlier to ask about a limited edition with soundtrack perks?

CB: It’s a little early to ask but we’ll be sure you won’t go empty handed.

JL: What does this release include insofar as the Mega Black Label DLC content from the Japanese release and Full Voice Mode?

CB: Mega Black Label will be included, no DLC required.


JL: What should gamers not familiar with the title know about the customization and varying difficulty settings Deathsmiles offers?

CB: Cave has included a Practice Mode mode which includes a stage selection option for practicing any stage in the game.

Players can change certain settings, including their item counter, number of bombs, and difficulty level. Also when you proceed from level to level in-game you can choose what level difficulty: Level 1, 2, or 3.

JL: Aside from working with Cave to bring the game over, what’s the process been like in getting Microsoft’s approval?

CB: The dudes and dudettes from Microsoft are awesome!


JL: Aksys has been attaching its name to some titles I didn’t think I’d ever see in North America, and Deathsmiles certainly takes the cake.

Do you see a specific opening in the market right now that provides more room for a title like Deathsmiles than previously thought?

CB: It’s a time for revival. We’ve seen the comeback of the fighter last year and hope this year is the year of the shmup.

There are so many good shmups out there but Deathsmiles is special because its got a gradual learning curve and doesn’t detour players that want to get back into the genre or try it out for the first time. It also doesn’t forget hardcore shmup fans by including MDL for some crazy sick bullet hell action!

JL: Is there any chance you have a Deathsmiles Hori controller you can lend me when the game releases?

CB: We have something better but… you’ll have to wait till it comes out ;P

*Thanks to Cherie for taking the time to talk with us.

1 Comment »

  1. Great interview!
    The more I hear and see about this game the more excited I get. It’s so beautiful, I can’t wait to learn more about it, despite my lack of skill with shmups.

    Comment by Christina — January 29, 2010 @ 7:37 pm

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