Gamesugar

November 2, 2010

Okamiden Before the Spring

Filed under: News Feed — Tags: , , , , — Jamie Love @ 12:44 pm

Okamiden
Capcom revealed a few details about Chibiterasu’s arrival on North American DS’ today, specifically that the event will be taking place on March 15, 2011, and that the cost should run you about $29.99 USD.

There was also mention of a pre-order bonus via GameStop, which doesn’t seem nearly as grand as what Japan eventually got on top, but whatcha gonna do?

Actually what you can do, apparently, is loiter around the Okami Facebook page, where Capcom is mentioning fabulous prizes for those fans that drop by and play with the Goblin Mask Facebook app. The PR used words like “win a 3DS, a copy of the game, Chibiterasu plushies” – so maybe drop by there and see what’s up with all that, though one expects it may be a while before you can really win any of those things.

October 29, 2010

Review – Dead Rising 2

Filed under: Reviews — Tags: , , , , , , , , , — Brad Johnson @ 9:06 am


In playing open-world games, perhaps the quintessential dilemma is to what extent it is necessary for a game to push players to explore what it offers, and at what cost to player freedom–where at one end of the spectrum the player becomes bored and complacent, and at the other, the game is no longer open at all. I have found it can be far too easy to become mired in endless side-quests and irrelevant mini-games, thus losing a sense of progression and purpose, and while it’s certainly true that the player is ultimately responsible for utilizing the game assets, it is also fair to say that the game is responsible for presenting these assets in an engaging way.

Dead Rising 2’s solution to the problem is to grant the player freedom, but with consequences—the same as you find in the good, old fashioned real world. This is achieved chiefly through demanding that the player manage his or her time. Unlike, for example, Red Dead Redemption, where you could conceivably hunt bounties for a month before choosing to start the next plot event, Dead Rising 2 is characterized by a ticking clock, and story events that occur at specific times on that clock—whether the player is ready or not.

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October 28, 2010

What the Smurf?

Filed under: News Feed — Tags: , , — Jamie Love @ 7:34 pm

the Smurfs
Capcom is bringing the Smurfs to iPhone… yes, I just wrote that, and it’s apparently factual to boot.

As a tie-in to next summer’s film, Capcom is making a social-rific game with the franchise where players rebuild Smurf village this November- Gargamel wrecked the joint, how he finally found it I don’t know.

Starting with a single mushroom house and a plot of land, players will be able to construct specialized houses, grow gardens and crops, build bridges, and play several mini-games.

If they want to get family friendly and nostalgic at the same time, they should get to work on another Duck Tales, or maybe Darkwing Duck, that would also be acceptable.

September 15, 2010

Dead Rising 2: Case West

Filed under: News Feed — Tags: , , , , — Jamie Love @ 12:48 pm

Dead Rising 2: Case West
Capcom’s Xbox exclusive bite-sized prologue to Dead Rising 2, Case Zero, has won plenty of gamers over recently, myself included, and Capcom has now revealed that there’s another dose planned to bookend the full retail release of Dead Rising 2.

Following the game’s retail release, Capcom will give Xbox owners another exclusive with Case West, an epilogue that teams Chuck Greene with veteran zombie slayer Frank West, with a co-op mode that will give players the opportunity to dig deeper into the Fortune City outbreak together.

Catch an excellent example of the word “teaser” after the break.

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September 10, 2010

Samurai Dead Rising

Filed under: News Feed — Tags: , , , — Jamie Love @ 8:41 am

Samurai Dead Rising
Seemingly never short on ideas for marketing upcoming titles, Capcom Japan has a site extension for Dead Rising 2 called Samurai Dead Rising – the result being the first in a series of animations that we can all enjoy with breakfast this morning.

Catch your dose of both the undead and hell hounds after the break.

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August 31, 2010

Review – Dead Rising 2: Case Zero

Filed under: Reviews — Tags: , , , , — Jamie Love @ 11:58 am

Dead Rising 2: Case Zero
If being a single-parent today is a difficult task, Chuck Greene has a doubly hard time ahead trying to survive the pitfalls of Zombieland with his young daughter Katey in-tow. Complicating matters further is a ticking clock requiring her to receive a dose of a wonder drug called Zombrex every twelve hours – else she would join the ranks of infected clogging the road to Las Vegas. Between her and that medication is that never ending sea of zombies as well as the military, and several more colorful characters stepping out of the horror film genre to make an appearance in Capcom’s alternative take on the zombie gaming genre.

It’s an admittedly crowded genre, which Capcom already holds a large share of but still finds niche space for the Dead Rising series with the slower pace of the Romero zombie, a creature eager for the work since largely falling out of cinema favor with a post 28 Days Later audience. And it’s a bit surprising just how well those relics can flourish in a post Left4Dead gaming space, where opportunities to crowd and overwhelm but also still sneak up on players offers new life.

As with the original, Case Zero is a bit of playing out the survivor fantasy first implanted as a thought by Dawn of the Dead, with a mix of horror brevity and cheese to round out the ride. Case Zero offers a prequel glimpse into the sequel, an introduction to Chuck’s ride toward an infected Vegas with a brief stop over that offers players a taste of items, characters, challenges, and of course the horde. What Case Zero really offers is a breath of relief with evidence that Dead Rising 2’s co-development between Capcom and Blue Castle Games is on track to succeed where other externally developed ventures have failed Capcom recently – so far so good.

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July 30, 2010

Stroll around Vigrid

Filed under: News Feed — Tags: , , , , , — Jamie Love @ 4:52 pm

Stroll around Vigrid
[full image]
by Fenryk

“Hideki, don’t abandon Amaterasu! :< Anyway, this was inspired by 101 Dalmatians believe it or not D: The beginning when Pongo was looking at the dogs pass by.. and then the part at the park :'D aww I love that movie hahah... ANYWAY.. Wanted to do something with Bayonetta in it.. but I didn't want to abandon Amaterasu..."

I don’t think I ever really grasped what made a great image of the day post when I was writing at 4cr, but even with this piece, a day doesn’t do justice to how uniquely cool and fresh the mash up comes across – even Capcom couldn’t resist posting about it today.

Thanks to Ujn Hunter for the tip!

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