Gamesugar

August 16, 2012

Review – New Super Mario Bros. 2

Filed under: Reviews — Tags: , , , , , , — Jamie Love @ 8:47 am

Review New Super Mario Bros. 2
I’ve been fighting the Koopalings for so long now that I can barely remember what the original fight was about – though I’m pretty sure it had something to do with stolen Yoshi eggs.

Anyway, the kids have once again returned to kidnap the Princess and hold her hostage in a series of castles spread across the familiar territories of the Mushroom Kingdom. And once again, absolutely none of that really matters once you sink your teeth into the meat of the game. Mario’s narrative continues to unfold across the stages that stand between the player and each brief reunion with Princess Peach, each one offering stories well known to gamers and yet still bright with the design artistry expected from Nintendo’s key franchise.

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August 15, 2012

Upsizing – Hands On with The 3DS XL

Filed under: Features — Tags: , , , , , — Jamie Love @ 9:15 am

3DS XL
Hardware revisions don’t typically excite me, insofar as I could care less about what a console looks like whilst collecting dust beneath my television.

The intimate nature of handheld devices makes changes to design more interesting however, after all, this is something you’re going to carry around and clutch in your hands, giving a bit more to chew on in the balance of features and aesthetics.

For what it’s worth, spending the last week with the 3DS XL has left me resolute that if anyone wants this one, they’ll have to claw it from my cold dead hands.

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July 10, 2012

Kicking it Old School

Filed under: Editorial Rants — Tags: , , , , , — Jamie Love @ 12:19 am

Review Johnny Kung Fu
Having a chance to check out UFO Interactive’s latest addition to the 3DS eShop this week offered another title looking to make everything old new again, or is that everything new old again?

As often happens to Kung Fu heroes, Johnny Kung Fu finds his best girl kidnapped and rushed away to the top of an ominous corporate tower. Determined to ride the elevator straight to the top, players find a nostalgia trip when confronted by the first floor, which is decorated with ye olde Game & Watch aesthetics.

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June 12, 2012

E3 2012 Interview – Castlevania: Lords of Shadow – Mirror of Fate

Castlevania Lords of Shadow Mirror of Fate E3 2012
For the second year in a row, Konami got a jump start on E3 with their pre-show, which offered up a much anticipated extended look at Platinum Games’ Metal Gear Rising: Revengence.

The broadcast also delivered a cinematic trailer for the sequel to Castlevania: Lords of Shadow, giving players a glimpse of Dracula pummeling an entire army and the nod that this next release would center around exploring the character who has provided the foundation for the series as a rather one-sided villain to date.

On the floor of E3, I managed to nab some hands on time with a more portable release in the Lords of Shadow Franchise as well with Mirror of Fate for the 3DS, entering an expansive castle that brought back some fond memories of a series that has had a rather extended break from portable hardware.

After whipping through some skeleton enemies and a rather large adversary that required some skillful dodges on my part, I was offered the chance to sit down with Konami’s Dave Cox and MercurySteam’s Enric Alvarez to talk more about Mirror of Fate and the Lords of Shadow franchise. One of the most important notes from the outset of that talk was that Mirror of Fate is not an attempt to continue the 2D stream of portable Castlevania releases, but rather an effort to bring the Lords of Shadow experience to the 3DS.

Since it’s always best to hear straight from the developer behind a title, I’d like to offer up the opportunity for you to hear the entirety of that conversation for yourself, which you can both stream and/or download below.

[podcast]http://www.gamesugar.net/podcast/e32012/castlevaniae3.mp3[/podcast]

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March 23, 2012

Review – Kid Icarus: Uprising

Filed under: Reviews — Tags: , , , , , , , — Jamie Love @ 6:29 am

Review Kid Icarus Uprising
Starting this review off by confessing that the act of playing Kid Icarus: Uprising causes my hands a great deal of pain is a frustrating situation. For every positive point I’ve discovered within the game, and for every reason that keeps me returning to the newest 3DS release from Nintendo, my hands ache that much worse for the extended sessions.

Assigning controls to the upper one side of the 3DS leaves my pinky fingers dangling while the rest of my fingers work to hold the weight of the system, and playing through the game’s plethora of stages finds those digits going numb, kicking off a painful throbbing that moves up my hands the longer I play and forcing me to break repeatedly from Pit’s sprawling adventure sooner than I’d like.

Playing Kid Icarus: Uprising is quite a bit like being offered a bowl of your favorite ice cream, and then being told to eat it with a steak knife. The task is not impossible, and many delicious sensations are waiting to be experienced, but the process is going to leave you scarred – in this case with wretched claws where your hands once were.

And the pain extends further, because no matter what one says about the content of the game, of which there is a great deal to be discovered, this issue of control keeps presenting a barrier that prevents me from enjoying the experience as much as I otherwise might.

While I suspect that many others will share my pain after taking flight with Pit, I can’t assume everyone will suffer the same experience however – perhaps some of you are monkey bar champions and can take down a bear with your fingers. And it’s also worth noting that despite the complaint, I keep returning to the game to cause untold damage to my digits, which certainly speaks to the quality of the content.

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March 8, 2012

Review Crow vs. Fun! Fun! Minigolf Touch!

Filed under: Editorial Rants — Tags: , , , , , — Review Crow @ 2:11 pm

Fun Fun Minigolf Touch
Caw ca-caw, caw caw caw caaaaaaw! Caaaw! Caw caaaaaaw c-caw caaaw! Caw c-caw caw caaaaaw! C-caw caw! Caw c-caw – caw caw c-caw caaaw!

[Being a bird of modest upbringing, Review Crow was initially put off by the title of this latest eShop release. For instance, Review Crow certainly doesn’t go around insisting that humans refer to him as Awesome! Awesome! Review Crow, and he very well could given that such a statement is rooted in absolute fact.

However, after scratching up the touchpad for an afternoon, Review Crow feels that there is something to this minigolf business beyond silly outfits providing birds with brightly colored targets.]

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March 2, 2012

Snake Eater 3D – The Good, The Bad and The Boss

Metal Gear Solid Snake Eater 3D
In deciding which Metal Gear Solid title to port to another platform, Metal Gear Solid 3 stands as the most viable choice. The story of how Big Boss became the world’s greatest soldier serves as the founding narrative for all future events in the series, providing loving bits for fans while creating the most accessible entry point for those not familiar with tactical espionage action – though it helps that the original Metal Gear Solid would require a far greater overhaul to become eligible for such a trip.

Metal Gear Solid 3D sits alongside four other releases of the game – 3 on the PS2 and most recently within the Metal Gear Solid HD collection for the PlayStation 3 and Xbox 360. With that in mind, it seems more sensible to sort out the good and the bad of this latest 3DS version rather than rambling on about one of the most narrative rich releases in gaming and sticking a number to it.

It might also help sort out whether you’re better off spending the equivalent of what the HD collection costs to get your mitts on only one of the titles that release offers, which presents a pretty tall hurdle from the outset.

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