Gamesugar

July 7, 2010

Catching Up With Little King’s Story

Filed under: Editorial Rants — Tags: , , , , , — Jamie Love @ 8:07 am

Little King's Story
It only takes a few quick minutes to be bitten by and become smitten with Little King’s Story. Words like magical and charming get tossed around plenty with videogames, and certainly I’m as guilty as anyone in generating hyperbole when the right title sways me. This time around I want to suggest that both those words apply, insomuch as Cing offers an earnestly heartfelt passageway into the storybook premise, preying on the lingering traces of childhood imagination by not drowning the player in cuteness. It’s a fine line, a complete matter of opinion, a general sense of using only so much narrative tradition as is required to feed the play of the game itself, and allowing space for results and rewards that help the narrative and play blossom together to put an earnest smile on the player’s face.

A young boy follows a pack of pastel colored rats into a ragged kingdom, sparsely populated by a handful of idol subjects and a few cows. It’s a tiny Kingdom for a tiny King, captured in scenes of colored pencil sketches that curiously remind me of the shorts the National Film Board substituted for cartoons during my early morning Canadian television years. The result is an introduction I immediately wanted to show to others, and I certainly dragged more than a few people to watch it, after taking so long to finally dive into the game myself.

Like plenty of others, I allowed Little King’s Story to pass me by when it originally released for the Wii late last year. I’m at a loss for a good reason aside from the sheer volume of titles vying for attention, but recently I’ve wondered if the cute aesthetic played into it – that the visual style that proved love at first sight didn’t punch through the box art hard enough to mark the importance of the title.

Despite the dismal sales associated with third-party Wii releases, the game is already on plenty of must play lists, and all I can do is add a voice to the choir, affirming the game’s worthiness of that praise, and perhaps alleviating a bit of guilt for not having done so sooner.

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July 4, 2010

Your Recommended Dose of Vanquish

Filed under: News Feed — Tags: , , , , — Jamie Love @ 9:33 am

Vanquish
It’s another lazy Sunday, but I’m up early and catching up on video snippets from Mikami’s “not-just-another-shooter” shooter, Vanquish. The signature Platinum speed and supply of subtle nuances seem to be on the mark, as well as the reminder that in the future, everything blows up real good.

In today’s installment there’s a taste of battlefield gun play as well as fighting giant robots 101 – all of which seems manageable so long as someone remembers to bring the smokes.

Catch if after the break.

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July 3, 2010

Review – Sin & Punishment: Star Successor

Filed under: Reviews — Tags: , , , , , , , , — Jamie Love @ 12:58 pm

Sin & Punishment: Star Successor
Soldiers scramble through the ruins of a forgotten yet familiar city, finding footholds in crumbling buildings as swarms of genetic mutations fly across the skyline like scurrying schools of fish darting through deeper waters. In the foreground, futuristic helicopters and mobile infantry patrol broken stretches of freeway, filling the screen with missiles and bullets as Isa and Kachi make a desperate break for freedom.

Exactly why Isa and Kachi are on the run is unclear, along with the motives of the shadow organization pursuing them – staffed by ominous assassins who speak with the comfort of established relationships that forever remain a mystery to the player.

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Pata Pata Demo-Pon

Filed under: News Feed — Tags: , , , — Jamie Love @ 9:45 am

Patapon 3 Demo
Yesterday the PlayStation Blog added a quick Patapon chant-out before the start of the long weekend, letting everyone know that a multiplayer demo for Patapon 3 would be available this coming Tuesday, July 6 – thankfully free from PlayStation Plus exclusivity.

Aside from checking out the Superhero Patapon in this latest entry to the series, the multiplayer side will offer a glimpse at online play via the Internet – so if you aren’t too worn-out from your July 4th festivities there’s chant filled battles aplenty to be had next week.

If you’re the impatient sort, you could always try your luck with the Japanese version today.

July 2, 2010

Listening to Grasshoppers

Filed under: News Feed — Tags: , , , — Jamie Love @ 6:30 pm

Grasshopper Manufacture
Did you know that Grasshopper Manufacture stepped into the world of podcasting today? I sure didn’t, but I’m on the boat now and listening to their first episode while writing today – I thought I could take enough of a break to mention that it’s available via their Facebook page however.

Massimo Guarini is the big guest on their first outing, and while he can’t discuss the amazingly cool game he’s working on, it doesn’t take him long to drop praise for God Hand before breaking into the irresistible realm of games as arts, so you know you want to listen.

They are also looking for a name for the podcast, so swing by and help them out – and maybe try to work sugar into your suggestion.

Your Morning Dose Of Ridicolous

Filed under: News Feed — Tags: , , — Jamie Love @ 9:37 am

Sony 3D
Wednesday’s IGN posting with words from Sony’s Shuhei Yoshida offered the net brave new levels of comment fodder on the subject of Sony’s 3D aspirations in comparison to Nintendo’s E3 3D upheaval.

I usually tune Industry nonsense out, but choice bits here included –

“I have hope that they have a broader perspective with 3D,” Yoshida said. “When you listen to what they are saying about the effect of 3D perspective to the games, they are saying the same message we are, but they don’t have to bash some small part of what the other company is doing.”

and;

“I think as an industry we should preach this new perspective, from a very large cinema screen to a small portable, because that helps advancing the games and the game industry,” he said. “We’d like to work together to promote 3D.”

That Nintendo has “bashed” on 3D glasses technology seems questionable, since so many people seem to agree that the glasses are a major drawback. That the comment is blown out of proportion in typical Interwebz style is also a given. Admittedly it is hard to avoid when one company seems to suggest that another is breaking the prime directive and derailing the future.

The quotes have also drawn renewed attention to the uphill battle Sony may be in for in marketing 3D as a major feature of the PlayStation 3, especially if surveys suggesting that nearly 70% of Japanese respondents have no interest in making the upgrade anytime soon.

We can bat the ball back and forth on that for months to come, but what’s really stuck in my back the most is that anyone from Sony could speak such words with a straight face at the exact same time that the company can ascend a stage and market motion controls as if they just invented the one and only “real deal” – or the premise that they are more accurate and responsive than the competition.

Seems typically hypocritical to me and probably not worth the mentioning – after all, if we stopped to point out every silly thing a company representative said, we’d have to build some sort of daily post infrastructure using glib write ups that leave the actual games discussions behind – can you imagine?

July 1, 2010

Your 2010 Elite Status Club Nintendo Reward

Filed under: News Feed — Tags: , , , , — Jamie Love @ 10:28 am

Club Nintendo
From my inbox to your ears comes this year’s reward to those gamers who sacrificed food and clothing to get their fix and feed the Big N, myself included – I hadn’t been paying attention and was surprised at the email.

Anyway, lesson learned – it pays to fill out surveys in the middle of the night because Nintendo’s reward for Platinum Status (600 Coins) this year is a 3.9 by 4.6 inch tribute to Super Mario that I feel will look very awesome in my living room. The choice between this or a calender took exactly 0.01 seconds to make.

Let me know how many of you are expecting one of these in the mail now – now being sometime between today and December that is.

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