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November 28, 2014

Review – Tales from the Borderlands: Episode One – Zero Sum

Filed under: Reviews — Tags: , , , , , , , — Jamie Love @ 6:42 pm

Tales from the borderlands episode one zero sum review
While continuing to adapt high profile media franchises, such as The Walking Dead and the upcoming Game of Thrones, Telltale Games has also found time to bring their episodic adventure game formula to Gearbox’s Borderlands.

Challenging players to get rich or die trying on Pandora offers plenty of familiar sites for seasoned vault hunters, while also extending a friendly invitation to those not familiar with the landscape – where homicidal villains torn from the aesthetic desperation of Mad Max clash with the corporate suits of Hyperion, a company so devoid of conscious that they make the Alien franchises’ Weyland-Yutani corporation look like a fluffy kitten in comparison.

After the heavier subject matter of previous Telltale releases, Tales from the Borderlands offers a chance to embrace the lunacy born of that mix of interests, and Zero Sum suggests that Telltale is all in for having plenty of fun within this chaotic world.

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November 26, 2014

Review – Geometry Wars 3: Dimensions

Geometry Wars 3 Dimensions Review
Out today is Geometry Wars 3: Dimensions, developed by Lucid Games and published under Activision’s revitalized Sierra banner. Like past entries, Dimensions is a score-driven twin-stick shooter that revolves around the player ship blasting apart geometric shapes and collecting “geoms” to drive up score multipliers.

The appeal of this entry is largely the same as it has ever been: designed as a kaleidoscope of flashing lights, bright colours, and energizing music, it compels players to edge closer to the flow state, where the barrier between thinking and doing breaks down and they’re able to go further and faster to achieve the higher score.

In this respect, it is expertly tooled; even the menus are practically begging to simply get out of the way and release the player into the field. Upon failure, one need not even wait for the explosive burst of their dying ship to fade away before beginning the next round; Lucid Games clearly knows that every second spent not playing is going to pull the player further away from the state of mind needed to play the game at a high level.

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November 23, 2014

Review – Freedom Wars

Filed under: Reviews — Tags: , , , , , — Jamie Love @ 7:56 pm

Freedom Wars Review
We typically approach new games in search of an immediate clarity. Though the fundamentals might be familiar enough to allow us to find a quick footing, we want for instruction on the finer details of our abilities and objectives – the rules of the game.

Freedom Wars addresses this want by placing players in the role of an amnesiac in need of education regarding those points of play. And that, my dear sinners, is only the first of many crimes you’ll be punished for in this desperate new world.

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November 20, 2014

Review – Hatsune Miku: Project DIVA F 2nd

Filed under: Reviews — Tags: , , , , , , , , — Jamie Love @ 10:05 pm

Hatsune Miku Project DIVA F 2nd
After finally debuting in North America last year, Japan’s famous virtual pop star once again struts onto the PlayStation 3 and Vita. And while Hatsune Miku brings friends and tweaks to the familiar rhythm game formula, the Vocaloid personality also brings enough customization and music to have even casual rhythm game junkies waving a glow stick before long.

Beneath the candy coated exterior, there’s significantly more groove for the offering in Project Diva than the rhythm genre is typically known for.

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November 17, 2014

Review – Rollers of the Realm

Filed under: Reviews — Tags: , , , , , , , , , — Jamie Love @ 3:16 pm

Rollers of the Realm
Bringing traditional role-playing game elements to pinball introduces objectives beyond a high score in Phantom Compass’ Rollers of the Realm. And while the idea isn’t foreign to me, the implementation found me ramming my head against the game for a handful of hours before I stopped trying to simply keep the ball in play and learned instead to play with those elements the game offers.

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March 21, 2013

Review – Luigi’s Mansion: Dark Moon

Review Luigis Mansion
Luigi steps out from the shadow of his famous brother, only to once again find himself cast into the shadowy halls of haunted dwellings, where legions of spirits wait to spook the hesitant hero. When the Dark Moon floating over Evershade Valley is stolen, the colorful poltergeists infesting the area begin causing mayhem, prompting Professor E. Gadd to summon Luigi’s assistance in getting his paranormal research back on track.

Rather than tackling one large mansion, Luigi will be transported to several locations, dispatched from the Professor’s bunker via a device that pixelates and transports him through security cameras, ala Tron.

The handheld release offers a stage layout for each area, where Luigi will accomplish small tasks toward recovering the pieces of the Dark Moon hidden within each, which feeds a quicker action based style of game versus a spiraling haunted mystery.

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March 14, 2013

Review – Lego City Undercover

Filed under: Reviews — Tags: , , , , , , , — Jamie Love @ 7:09 pm

Review Lego City Undercover
Lego City Undercover serves as my annual reminder not to make up my mind about a game prior to playing it.

Despite a well earned sense of exhaustion from numerous Lego videogames based on popular franchises in recent years, Chase McCain’s mission to save Lego City from seasoned criminal Rex Fury managed to sink its teeth in firmly, until I’d found myself saving said city some thirteen hours later and realized that I’d still only completed 18% of what the entire game has to offer.

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