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December 13, 2009

Review – Valkyria Chronicles

Filed under: Reviews — Tags: , , , , , , — Jamie Love @ 11:45 am

Review Valkyria Chronicles
Not long ago I began to view Sega as a failed state.

Certainly the name would remain a cherished memory for gamers, but as a company Sega has squandered any notion of serious relevance in the current market. In my defence, I still argue that showing up at E3 with Sonic Unleashed, Golden Axe : Beast Rider, and a serious face, demonstrates that Sega suffers from a deficit of direction. And yet with Sega’s release of Valkyria Chronicles, I’ve found myself eating many of my words while experiencing a solid strategy RPG that titans of the genre could learn from, should they ever grow tired of cash grab ports and increasingly lacklustre sequels.

Equally as surprising that Sega has delivered such a well-crafted title is that the game emerges from a hurricane of restructuring that has seen several key names leave the company. Valkyria Chronicles was developed by Sega WOW, itself a new studio resulting from the merger of WOW Entertainment (House of the Dead, Vampire Night) and Overworks – WHICH… Wait for it – used to travel by the moniker of AM7 (Streets of Rage, Phantasy Star, Skies of Arcadia). And despite the time passed since the appearance of such titles and the great deal of changes Sega has undergone, Valkyria Chronicles’ overall design and unique charm strongly acknowledge that pedigree. The game simply shines with a character reminiscent of Skies of Arcadia, presented with the polish and core design gamers are expecting from current releases.

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Review – Resident Evil: The Darkside Chronicles

Review Resident Evil Darkside Chronicles
For three consecutive nights, my girl and I have loaded our WiiMotes as if they were pistols, complete with nerdy sound effects, and found more multiplayer fun with The Darkside Chronicles than any other game we’ve played together this year. With a guilty weakness for light gun games, but a collection of titles that left plenty to be desired, we initially went into the game with a healthy amount of hesitation.

As stifled as the genre is, given that no amount of fancy words changes the fact that players are simply pointing at the screen and pulling a trigger, this release offers a reminder that there’s a genre to develop a game within, as with any other. And while the mechanics are straight-forward, that doesn’t rule out the possibility of creating a memorable experience, so long as developers accept that challenge rather than trying to shoehorn existing franchises into the setup.

Keep in mind I’ve largely ignored Dead Space Extraction for this very reason, simply because it’s burdened with the perception of providing a quick and easy means of moving the franchise onto the Wii.

When it came to The Darkside Chronicles, I did only expect to play long enough to get my Resident Evil fix. And yet for three nights in a row, we’ve played until our eyes were swollen red and our trigger fingers went from itchy to aching.

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Review – Velvet Assassin

Filed under: Reviews — Tags: , , , , , , — Jamie Love @ 11:35 am

Review Velvet Assassin
Inspired by the real life events of Violette Szabo during the Second World War, Velvet Assassin places players in the boots of Violette Summer, tasked with the disruption of the Nazi war machine far behind the front lines of the escalating conflict. And though that summary is sufficient for some, the game has also tasked me with writing one of the most important reviews of my short career, because Velvet Assassin is fighting a war on two fronts. The 1s and 0s pressed onto this disc are relentless in the attempt to bring humanity to a videogame with a style made distinct through both the action and inaction available to the player. And where the game functions within the stealth genre, it manages to upset the status quo of my expectations every bit as much as Metal Gear did so many years ago.

It’s already evident that my opinion is the minority view, others having already dismissed the title as another mediocre entry within the crowded arena of World War II games. But this viewpoint is problematic due largely to my tendency to play a game to completion, which in this case proved to me that Velvet Assassin is one of the most challenging titles gamers have ever been offered. And while I don’t expect reviewers and critics to always agree, this negative opinion of the title is troublesome when considering that a review ideally attempts to convey reactions, feelings, and emotional responses to a media product – because if this is the case, than I’m confident that a play-through of Velvet Assassin would lead us all to believe that these reviewers are as hardened and emotionally detached as the men Violette hunts. The ease with which others have already passed this title over oozes with the same spirit of inept complacency that plunged us into the current economic crisis.

If I had to preface a sense of the game for this review – and I do – I’d probably reference the sub-plot from the Tim Robbins film The Player. It involves a director who adamantly wants to create a film that resists the bland and typical habits of American cinema, offering a more solemn and thereby human depiction of life. However by the end of the film proper the director has created a typical Hollywood blockbuster and is content with the success. With this in mind, we should be grateful that Velvet Assassin has emerged like a foreign media, resistant to the marketing pressure that would normally prevent this type of gaming experience – instead delivering the repetitious experience others want you to believe this to be. At times it dips into melodrama, at its best when such moments are contrasted with the stark reality of the scenes players witness when moving Violette through the environments. And while Velvet Assassin is a sorrowful experience, that isn’t what makes the title compelling. Rather it is the reality the game offers that has left me exhausted, and euphorically disorientated, earnestly engaged by a true artistic accomplishment. And if you’re willing to read on, I think we can reach an understanding about why this is, and perhaps why I’ll assuredly be drinking alone at gaming industry events.

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Review – Retro Game Challenge

Filed under: Reviews — Tags: , , , , — Jamie Love @ 11:30 am

Review Retro Game Challenge
Though his work remains obscure, Doctor Cairn Kipling devoted his life to understanding the thought process of the animal kingdom, particularly the domestic dog. For over 20 years, he lived in a modest home in Austria, raising and studying a pack of Papillons. Though the details of his grisly demise made headlines, his true contribution to society was the seminal work, Belegter Butterbrot von Türkei auf Weizen. Among his many observations, his seminal thesis involved the primary mental imperative of our four legged friends, which he summarized as, “I’m a dog!”

And just as I questioned how any of this information might ever prove relevant, XSEED Games published Retro Game Challenge, a game that’s primary pre-occupation is excitedly exclaiming, “I’m a game!”

It’s a game in love with being a game. But to be clear, it doesn’t strive for post-modern vanity. Instead, it exists as a game excited to exist. And this tiny DS cartridge just might be the geritol our worn and ragged gamer souls need. It’s a Voight-Kampff test, separating those that “were there,” at that precious place and time from those who are now ready to embrace this title today.

But this isn’t about a tortoise on its back, its belly baking in the hot sun. So what is Retro Game Challenge about, then?

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Review – Mirror’s Edge

Filed under: Reviews — Tags: , , , , , , — Jamie Love @ 11:20 am

Review Mirrors Edge
DICE’s long-anticipated release of Mirror’s Edge is the perfect example of a minefield for game journalists and reviewers. It’s a situation where there is no ideal position to take, where one is either criticized for praising a glorified technical demo or for criticizing innovation while consistently demanding it. In an industry that is plagued by repetition we should certainly be careful not to dismiss new ideas when they surface, but neither should we ignore the fact that the industry has evolved, and a game is not simply one element or mechanic, but the complete presentation that creates a world players find rewards from investing in.

Consequently Mirror’s Edge is certainly the most divisive title of the year, evoking extreme reactions, whether positive or negative upon playing. And it’s important to separate that statement from a simplistic argument between fans of Resistance and Gears of War. This is a situation where the developer has introduced innovation to an established genre, and thus the game faces both an audience seeking new experiences as well as those entrenched in a set style of game-play.

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