Gamesugar

July 19, 2011

Review – Call of Juarez: The Cartel

Filed under: Reviews — Tags: , , , , , , , , , — Brad Johnson @ 9:00 am

Call of Juarez The Cartel
Out today is Ubisoft’s latest entry in the Call of Juarez series, The Cartel. Following an inter-agency task force designed to bring down a rising drug cartel responsible for a recent terrorist attack (that’s right; it’s street crime plus terrorism), the game offers three playable characters; a DEA agent, FBI agent, and LAPD officer—all of whom are preposterously corrupt and ultimately grossly incompetent.

As the story progresses, the three (supposed) law enforcement agents concoct a series of deeply stupid and massively illegal (never mind immoral) strategies for bringing down the Cartel (and achieving a handful of additional goals), most of which fail miserably—which is not surprising, on account of their flawed and nonsensical nature.

Meanwhile, a complex story of cops and gangsters with multiple agendas and conflicting (and frequently changing) agendas is weaved. Now, for clarity: this is not a story that is complex in the engaging, labyrinthine way, but rather the messy and highly confusing way. It’s never entirely clear who’s doing what, and for what reason; the only absolute is that everybody is doing something you don’t know about, and it’s going to bite you in the ass.

(more…)

June 30, 2011

Review – Transformers: Dark of the Moon

Transformers Dark of the Moon
After last year’s solid War for Cybertron (my review for which you can read here), I dared to hope that High Moon Studios might once again bring their talent to bear with Dark of the Moon, and perhaps defy the movie tie-in curse.

Of course, it was almost inevitable that the shorter development cycle would hurt the product, and so it has. In many ways, Dark of the Moon is the same game that War for Cybertron was; all the same core pieces are there, but unfortunately the execution is not to that game’s standard, and a handful of missing or altered features make Dark of the Moon a wholly diminished product.

Dark of the Moon serves as a prequel to Michael Bay’s film of the same name (though a largely unnecessary one); throughout the campaign the player will take on the roles of seven distinct transformers, Autobot and Decepticon alike, across seven missions in a roughly five hour campaign.

(more…)

June 20, 2011

Review – Infamous 2

Filed under: Reviews — Tags: , , , , , , — Brad Johnson @ 8:42 am

Infamous 2
Like its predecessor before it, Infamous 2 is a game that teeters on the edge of greatness; it may not be quite there yet, but it surmounts its flaws with solid core gameplay and a consistently satisfying experience.

The player once again controls Cole MacGrath, the gravely-voiced electro-kinetic who must choose to follow a path of light or dark to defeat his enemies. As detailed at length across the internets, Cole is a little bit different from before; he’s no longer afflicted by an Infinite Scowl, and a new actor provides a slightly more human voice. Both alterations serve to make Cole more comfortable and relatable, though some of the changes to his design squander cool elements of his look from the first game.

Like most heavy-hitting franchises in the industry (Call of Duty, Gears of War) the plot of Infamous 2 is characterized by a solid concept and weak execution. Core concepts aren’t satisfactorily developed, competent voice actors are given very little worth saying, the emotional story is lazy and the core threat never really materializes the way the plot promises.

(more…)

June 10, 2011

Review – Call of Duty: Black Ops Escalation

Call of Duty Black Ops Escalation
Last week saw the release of Escalation, the second Call of Duty: Black Ops content pack, on the PC. Escalation includes four new multiplayer maps (Hotel, Zoo, Stockpile and Convoy), alongside a new zombie survival mission.

What’s most immediately noticeable is that the new multiplayer maps, thankfully, offer a range of new visual styles—especially refreshing after all the browns and greys of Black Ops proper.

Zoo and Hotel are both distinctly colorful, offbeat maps that serve as decidedly unusual combat grounds. Meanwhile, Convoy takes place on a broken roadway that feels distinctly urban and familiar, while Stockpile features a farming village that’s actually a lot less humble than it seems.

(more…)

May 25, 2011

Review – Might & Magic: Clash of Heroes HD

Might and Magic Clash of Heroes
Though the Great Fall of the PSN has much delayed us, that service’s howling, furious resurrection has finally allowed Team Sugar to report on the matter of Might and Magic: Clash of Heroes, the HD upgrade of 2009’s DS original.

Clash of Heroes exists in some infinite limbo between puzzle game and turn-based strategy. The goal of each battle is to deplete the enemy’s health by firing attacks into his endzone—which is carefully protected by his army of units. Units can be organized to form attack formations or defensive wall formations. Additionally, specialized hero units can be purchased and employed for devastating attacks.

The primary task here is to maximize the number of actions that can be performed in one turn. The player has a limited number of moves, and while certain actions may grant additional moves, one must be mindful of the most efficient, useful maneuvers on the field. Combat, accordingly, is as much a puzzle as a strategy game.

(more…)

May 18, 2011

Catching Up with the Thunderer

Thor: God of Thunder
To say that I read comics does not adequately describe the depth of my madness; to achieve that, one must paint a picture of filing cabinets, shelves and boxes spilling over with twenty years of meticulously bagged and boarded comics, piles of this month’s readings strewn across the floor; walls adorned with art, shelves with models, and a stack of individually framed posters from The Dark Knight that haven’t yet found wallspace. There’s a batmobile on the shelf behind me, and I assure you it isn’t my only one.

Suffice to say, I am invested.

Thus, I took the opportunity to play Thor: God of Thunder on both the Xbox 360 and Wii recently, and I will now leverage that terrible qualification to examine whether these titles do justice to Marvel’s Norse thunderer. Surprisingly, the version to come out on top isn’t the one you’d expect.

(more…)

May 14, 2011

Review – Section 8: Prejudice

Filed under: Reviews — Tags: , , , , , — Brad Johnson @ 9:00 am

Section 8 Prejudice
Section 8: Prejudice straddles an interesting zone between downloadable budget title and full-fledged retail release. Though it isn’t quite comparable to similar on-disc titles, it provides a comprehensive multiplayer mode and a campaign of near-retail length, providing decidedly more value than the standard downloadable experience.

Prejudice is, however, chiefly a multiplayer product. The competitive mode is where players will spend most of their time and contains the most replay value. The strength of it comes from Section 8’s intriguing core combat mechanic, which may appear deceptively simple, but employs a number of unique features to change the face of the battle.

(more…)

« Newer PostsOlder Posts »

Powered by WordPress