Gamesugar

August 21, 2011

The Last Word on X’11

X 11
As you may have noticed from the slew of hands-on posts, Sugar went to X’11 and played a bunch of delicious games—and we’re not done talking about them quite yet.

In addition to Binary Domain, Rise of Nightmares, and Dead Island, I had the opportunity to get my hands on a whole mess of other games—titles like Space Marine, and some other little indie games you might not have heard of, like Mass Effect 3 and Rage. If these are the sorts of things that interest you, you may click onward to unfurl my parchment of mighty gaming tales.

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August 19, 2011

X’11 – Hands On With Dead Island

Filed under: Features,News Feed — Tags: , , , , , , , , , , , — Brad Johnson @ 8:14 pm

dead island
In the latest installment of our 254-part series “Games Sugar Played at X’11” we have Dead Island, much-anticipated co-op zombie masher.

This particular demo was timed, so I quickly set about grabbing my weapon—a wooden paddle—and getting down to business. The business of zombie-murder, that is—and as several franchises can attest, business is good.

The beach I stepped out onto seemed safe enough, until a zombie came up at my flank and grabbed a hold of me. A prompt informed me that I should pull the left trigger, setting the zombie up for a pull of the right trigger that socked him directly in the face, staggering him away.

This was actually one of the more satisfying moments in the demo, so intuitive that I didn’t actually need to see the second prompt to know what the game wanted me to do.

Now the zombie was down, but he wasn’t out—he was climbing back to his feet. I swung the paddle and he crunched nicely, but to my surprise, he endured.

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X’11 – Hands On With Rise of Nightmares

Filed under: Features — Tags: , , , , , , — Brad Johnson @ 5:09 pm

Rise of Nightmares
Among the wares Sega was showing at X’11 yesterday was Rise of Nightmares, the Kinect exclusive survival horror title that’s due out in a couple of weeks. That demo happened to be my first opportunity to play a Kinect game, and while the title may not have been on my radar beforehand, that I walked away feeling good about the experience speaks volumes.

The demo began with a brief rundown of the basic control movements. I found myself in a rather unpleasant prison-like setting, where I was able to walk forward by placing one foot ahead of me and back by doing the reverse. Interestingly, the further forward my foot was placed, the faster my character would move, while turning my shoulders to either side would steer me through the world.

Placing an open hand in front of me brought up a cursor used to interact with and pick up nearby items, while pushing with that hand would open doors—a task that could also be accomplished, to my infinite amusement, by kicking wildly.

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X’11 – Hands On with Binary Domain

Filed under: Features — Tags: , , , , , , , , — Brad Johnson @ 8:30 am

Binary Domain
When Sugarhumans descended on X’11 yesterday, I had the opportunity to get my hands on futuristic robot shooter Binary Domain. I approached the game having seen only what the trailers provide—offerings that can feel a little generic, given the crowded third-person shooter market.

I suppose it’s the videogame equivalent of “Don’t judge a book by its cover” – that you don’t really know the nature of a game till it’s in your hands.

To my pleasant surprise, Binary Domain proved to be a sharp, limber shooter.

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August 17, 2011

Hands on with Resistance 3

Resistance 3
Gamesugar had the opportunity to attend the Toronto media launch event for Resistance 3 today—an event filled with raging, violent game journos and also some snacks.

The gathering occurred in a darkened cellar that could have easily passed for a bomb shelter, well suited to the chapters of the game I played. These early stages see new protagonist Joseph Capelli battling the Chimera in basements, cellars, and abandoned towns—there has been a clear effort here to ring true to the name “Resistance.” Suburban America has been bled dry, and what few drops of life remain struggle to survive a war that’s seemingly already lost.

Indeed, a more visceral feel permeates the game, especially during combat, with several weapons having been adjusted to feel more weighty and satisfying to fire. Equally, enemies splotch nicely when obliterated, while the player character responds to heavy attacks and falls in a decidedly human fashion.

I happened to overhear Creative Director Marcus Smith explaining that the impetus in Resistance 3 was to create a less superheroic and more human game, which was certainly apparent in the chapters I played.

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August 11, 2011

Review – Red Faction: Armageddon

Filed under: Reviews — Tags: , , , , , , , , , , , — Brad Johnson @ 12:17 am

Red Faction Armageddon
Red Faction: Armageddon—the latest in Volition’s series of destruction-centric shooters—picks up with Darius Mason, descendant of the previous entry’s protagonist, and the colonists of Mars trapped underneath the surface following the destruction of the planet’s terraformer.

To make matters worse, Darius has accidentally unleashed a horde of alien monsters that seek to… well, it’s not really clear what the aliens want. They do appear intelligent (intelligent enough to destroy machinery Darius is trying to use against them), but they possess no character or story to speak of, instead assuming the role of predictably mute monsters to turn into paste.

The story is soft and more than a little dumb at times, with a cast of bland characters that, though voice acted quite capably, don’t have a scrap of personality between them. One could argue that it’s refreshing not to be fighting yet another revolution in a Red Faction game, but I felt the title lost some of its identity by choosing to go the fairly standard alien invasion route.

Of course, the real cause for concern is the switch to the closed, scaled-down environments—moving away from what made Red Faction: Guerrilla such a success. With its new setting, Armageddon eschews the wide open expanses of Guerrilla for a series of tunnels and chambers. Darius will occasionally visit the surface, but always in closed environments.

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July 29, 2011

Ascending the Metatron (Or Something) in El Shaddai

El Shaddai: Ascension of the Metatron
The demo for El Shaddai: Ascension of the Metatron has been available on Xbox LIVE for a while now, though you may have overlooked its strange offering, as I initially did. In my capacity as an official Sugar Human, I recommend you reconsider.

The demo takes place in what might best be described as a bizarre drug induced hallucination; a world made of shadow and glass, laced together like a spider’s web. At one point, the perspective shifts to that of a side-scroller, where I leapt across rolling waves of clouds and flying rocks as the sun rose and fell, replaced by some ominous face in the background, again and again.

The demo is strange and dreamlike; sheathed in angelic armor that breaks away to reveal what appears to be some kind of surfer bro in jeans, the protagonist platforms through areas that seem only tangentially related, finding demons to fight in glassy arenas made of light and dark.

I challenged a boss, only to suddenly find myself somewhere else, platforming again, as in those strange dreams where you walk through a door to find the nature of the dream has completely changed.

It’s going to be a pretty thin summer for games this year, so it may be worth your time to check out this bizarre action entry; I played for half an hour, and though I’m not entirely sure what it is that I played, I can tell you that it was awesome. El Shaddai will arrive in North America on August 16 for the PS3 and Xbox 360.

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