Gamesugar

June 2, 2012

Gamesugar’s Pre-E3 2012 DonutCast

Filed under: Features — Tags: , — Jamie Love @ 11:13 am

E3 2012 Podcast Donutcast
With the suitcases packed and tickets in hand, Team Sugar is heading off to Los Angeles this afternoon for a week of caffeine, insomnia, and videogames. But before I sign off, long-time Sugarfriend Shaun Hatton dropped by to talk shop about what we’re looking forward to during the show, also donuts.

Offerings from Konami, Sega, and Square-Enix are definitely topping our list along with Nintendo’s new console – though rest assured our ability to trail off in all directions is as strong as ever.

We can’t help it, we love those videogames.

So grab yourself a cup of coffee and a box of donuts and give us a listen!

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April 4, 2012

Review – Diabolical Pitch

Review Diabolical Pitch
Grasshopper Manufacture’s first kick at the Kinect gives players a solid footing to stand on, bringing the action to them rather than asking that they flail their limbs wildly to move through environments – possibly while shouting “look ma, no hands!”

This doesn’t lessen the physical workout by any means, as four consecutive days of throwing imaginary baseballs at my television has left my body broken. I persisted in working through the pain of strained muscles however, partly because I wanted an achievement for throwing a faster pitch, but also because Diabolical Pitch is the most replayable experience available on the Kinect – or at least the most replayable experience that doesn’t ask you to dance in time to Lady Gaga.

Players step into the cleats of star pitcher McAllister, who loses the use of his pitching arm after his greatest game, and then mysteriously arrives at Queen Christine’s Dreamland, where he is given a prosthetic pitching arm and offered the chance to make all his dreams come true by a somewhat melancholic cow.

If that sounds a bit odd, expect things to get far more bizarre. And welcome back to a delightful place we know simply as the Grasshopper Zone.

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April 2, 2012

Rolling With The Yakuza

Filed under: Editorial Rants — Tags: , , , , , , , , — Jamie Love @ 10:57 pm

Yakuza Dead Souls
I’m reasonably sure Dead Souls is the only game about the zombie apocalypse where I’ve spent ten minutes at an arcade trying to win a toy Chihuahua from a claw-game. There was absolutely no reason for doing so, except that I really wanted it.

As a zombie epidemic spreads through the streets, large barricades are quickly deployed to seal off the infected area of the city, and the result is two very different realities – one in which life appears to carry on, and another where the infected are eager to feast on your delicious brains. The ability to walk the safer of these two streets while still enjoying the mini-game distractions and other interactions Yakuza has to offer probably makes this deviation the videogame most in line with the political commentary of Romero’s Dawn of the Dead and more recent Land of the Dead.

Players will find themselves in Akiyama’s shoes as the outbreak begins, the chaos quickly engulfing the streets around Sky Finance while he works to keep his faithful assistant safe and absorb the events unfolding. After a brief bout of linear direction, Dead Souls cuts players loose to pursue the main narrative or slip into the infected areas of the city to tackle side-quests that involve clearing areas and rescuing survivors. This creates two zombie filled environments in the same setting, with players combating zombies while working toward a narrative goal, or using entry points to simply run around and fill the endless hordes full of lead.

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Your Yakuza: Dead Souls Swag Contest Winners!

Filed under: News Feed — Tags: , , , , , — Jamie Love @ 8:37 am

Yakuza Dead Souls Swag Contest Winners
Greetings Sugarfiends!

I’d like to thank everyone who entered our swag contest last week, few things make me happier than hearing people talk about their experiences with games, and I earnestly enjoyed reading through responses that reminded me how lucky Sega is to have the fans it does. The downside is there can only be three winners this time around.

Earlier this morning I fed all your names into our RandomTron 5000, which harnesses the power of science to give us our winners.

Congratulations go to Xenoguard, Allie Ramstad, and Win Umali – please check your inboxes today.

Thanks again to everyone who entered, we’ll try to do something like this again soon.

March 28, 2012

Gamesugar’s Yakuza: Dead Souls Swag Contest!

Filed under: News Feed — Tags: , , , , , , — Jamie Love @ 4:54 pm

Yakuza Dead Souls Contest
Hey there kids!

This week I’m catching up with the zombie filled streets of Sega’s latest Yakuza game, and though I’m not quite finished grinding through the horde, I do have a chance to offer fans an opportunity to score some Dead Souls swag, courtesy of Sega of America.

Sega’s gone a little cosplay crazed, so three lucky people have the chance to win a prize pack consisting of Goro’s signature eye-patch, Shun Akiyama’s necklace, a dragoon tattoo sleeve, and a pack of Yakuza playing cards.

All you have to do to enter is hit up the comment section of this post between now and 11:59pm est on Sunday April 1st, 2012 – and tell me why you’re a fan of the series. If you’ve never played a Yakuza game before but find yourself curious now, you can alternatively tell me what sparked your interest. On Monday April 2nd I’ll pick three of you at random, so please make sure to use a valid email address when leaving your comment.

Good luck!

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March 24, 2012

Review – Ninja Gaiden 3

Filed under: Reviews — Tags: , , , , , , , , — Jamie Love @ 1:25 pm

Review Ninja Gaiden 3
Ryu Hayabusa’s latest outing opens on a briefly disorienting note that left me anticipating the worst.

Players begin as an unknown victim, looking up at Ryu before suddenly finding themselves able to control his movements – leaping from a balcony to slice into an enormous glowing deity with a series of obligatory quick-time prompts in tow. This quick sequence of events will make sense once players have come full circle, chasing a well financed doomsday cult across the globe, but it did little to ease the cynicism I admittedly brought to Team Ninja’s latest addition to the Ninja Gaiden franchise, and seemed to give merit to the scorn critics have been heaping on the title since its release.

However, the game shifts gears rather quickly, with Ryu responding to a terrorist group demanding his presence, and leaping into the streets of London to slice through the first of many soldiers offered two days of fast paced action I’ve gladly sunk my blade into.

This doesn’t entirely take away from complaints that the title is too straightforward and simplistic – because it definitely is – but rather that the truth of those accusations offers up an experience that is still inviting. Setting the game to normal difficulty presented some occasional bottlenecks, particularly during later stages, and aside from evading or blocking before slashing repeatedly, the nearly non-existent learning curve allowed me to keep the momentum of the story moving along quite nicely, which was appreciated since I actually enjoyed the story – no one is more shocked than I am about that.

There are plenty of legitimate complaints to lodge throughout the experience, and yet this straightforward affair finds a still pleasurable balance between ludicrous action sequences that feel empowering and overwhelming swarms of enemies that are often rather satisfying to slash a path through.

And insofar as others have no complaints about running around with Nathan Drake as he shoots countless mercenaries ad nausea whilst solving a few puzzles before wrapping up another adventure, I’ve still found a reasonable amount of entertainment on this trip with Ryu as he slices through helicopters, spider tanks and an obligatory dinosaur.

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March 23, 2012

Review – Kid Icarus: Uprising

Filed under: Reviews — Tags: , , , , , , , — Jamie Love @ 6:29 am

Review Kid Icarus Uprising
Starting this review off by confessing that the act of playing Kid Icarus: Uprising causes my hands a great deal of pain is a frustrating situation. For every positive point I’ve discovered within the game, and for every reason that keeps me returning to the newest 3DS release from Nintendo, my hands ache that much worse for the extended sessions.

Assigning controls to the upper one side of the 3DS leaves my pinky fingers dangling while the rest of my fingers work to hold the weight of the system, and playing through the game’s plethora of stages finds those digits going numb, kicking off a painful throbbing that moves up my hands the longer I play and forcing me to break repeatedly from Pit’s sprawling adventure sooner than I’d like.

Playing Kid Icarus: Uprising is quite a bit like being offered a bowl of your favorite ice cream, and then being told to eat it with a steak knife. The task is not impossible, and many delicious sensations are waiting to be experienced, but the process is going to leave you scarred – in this case with wretched claws where your hands once were.

And the pain extends further, because no matter what one says about the content of the game, of which there is a great deal to be discovered, this issue of control keeps presenting a barrier that prevents me from enjoying the experience as much as I otherwise might.

While I suspect that many others will share my pain after taking flight with Pit, I can’t assume everyone will suffer the same experience however – perhaps some of you are monkey bar champions and can take down a bear with your fingers. And it’s also worth noting that despite the complaint, I keep returning to the game to cause untold damage to my digits, which certainly speaks to the quality of the content.

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